Image 1 — [PnP] Elric's Journey - A Grimdark, Sword-and-Sorcery Retheme of Galdor's Grip (Full 60+ Card Set > 3 Custom Expansions > Alternate Art!)
Image 2 — [PnP] Elric's Journey - A Grimdark, Sword-and-Sorcery Retheme of Galdor's Grip (Full 60+ Card Set > 3 Custom Expansions > Alternate Art!)
Image 3 — [PnP] Elric's Journey - A Grimdark, Sword-and-Sorcery Retheme of Galdor's Grip (Full 60+ Card Set > 3 Custom Expansions > Alternate Art!)
Image 4 — [PnP] Elric's Journey - A Grimdark, Sword-and-Sorcery Retheme of Galdor's Grip (Full 60+ Card Set > 3 Custom Expansions > Alternate Art!)
Image 5 — [PnP] Elric's Journey - A Grimdark, Sword-and-Sorcery Retheme of Galdor's Grip (Full 60+ Card Set > 3 Custom Expansions > Alternate Art!)
▲ 101 r/ElricofMelnibone+2 crossposts

[PnP] Elric's Journey - A Grimdark, Sword-and-Sorcery Retheme of Galdor's Grip (Full 60+ Card Set > 3 Custom Expansions > Alternate Art!)

Hey everyone! I wanted to share my passion project that I've been pouring my heart into: Elric's Journey, a dark fantasy, grim retheme of Gregg Jewell’s awesome hand-held solo game, Galdor's Grip.

I love the mechanics of the original game, but I really wanted to steer away from AI art and create a beautiful, cohesive visual journey using human-made art. I have an appreciation for classic Sword-and-Sorcery fantasy stories like Michael Moorcock's Elric of MelnibonéDiablo, and The Lord of the Rings, so fusing them together with this game felt right.

The psychic mind-scuffle of the base game of Galdor's Grip is transformed here into a desperate journey across a rotting, fractured multiverse.

  • The Goal: Instead of Galdor sealing an ancient evil, you play as Elric, who must wander through the multiverse to collect four severed heads (functioning identically to the original game's four Binding Stones).
  • Scoring Points: To keep your insatiable, cursed blade Stormbringer calm and protect your own existence, you must feed it nine souls (substituting for the standard 9 victory stars).
  • The Math: For the core game, the underlying text, rules, and math are completely identical to the base game of Galdor's Grip to preserve the perfect balance—but the expansions change the game entirely.

📂 What’s in the Folder? The Core Set (#1–36)

The full 36 playable core cards (fronts, along with the back for #36), and a choice of two customized card backs (CARDBACK with artwork by Guillaume Martinez or CARDBACK2 featuring the game title on that same artwork).

🍂 1. The Grave Harvest Expansion (#37–42)

The Grave Harvest is the first expansion for Elric's Journey. It introduces a high-tension Relentless Hunt and count theme that heavily punishes you for reckless card grouping and poor spatial rotations.

  • Garden of Graves (#37): A dangerous spore that turns deadly when allowed to sit adjacent to a card carrying the Skull attribute.
  • The Wicked Wilds (#38): A high-risk wildcard engine that boosts final scoring but triggers an immediate game over if a rival wildcard symbol moves with it to the bottom of the deck while flipped.
  • Wit's End (#39): A tense mathematical threshold that forces you into the cosmic-horrific deed of calculating the sum of upcoming cards in the deck. Wait, have you seen the Yellow Sign? Elric can't remember correctly and only thought he did...
  • Forge of the All-Father (#40): A trouble seeker that senses the upcoming Figments of Feragot to invert into a high-scoring endgame engine that gets enhanced by the Frenzied Flame.
  • The Underbelly (#41): A high-risk positioning gate that rewards tight hand management but flips back if your deck arrangement spirals out of control. Much like Wit's End, both can be potentially dangerous while flipped to a side with no value and caught with no face-up card behind it.
  • Mysterious Wayfinder (#42): A high-value scouting asset that flips into a lethal mental landmine, completely banning you from peeking at face-down cards on pain of instant death.

🔮 2. The Bleak Binding Expansion (#43–48)

A major shift into raw, cosmic arcane sorcery. This module introduces a brutal new difficulty hazard anchored by a 7-Stone Variant setup (#43-46) using the "Galdor's Astral Grip" card to alter your textbox rules. You must collect a high-yield central Inner Binding Stone and two Outer Binding Stones alongside the regular N.E.S.W. stones.

  • Welkin Well (#47): A randomly flowing well that will cost you the game if it is placed next to your Frenzied Flame. Doomed if they find each other.
  • Skullfinder (#48): A friend who will help you find a stone... for a price.

🪦 3. The Black Soil Expansion (#49–54)

The definitive gauntlet of high-stakes sanity tracking and card attribute guessing. This set is fully populated by hero cameos and deadly traps:

  • Gravedigger (#49): Doomed to dig up skulls from deeper in the deck. He finds comfort amongst the monsters.
  • The Pallid Court (#50): We have been collecting the heads of royals, but this one still reigns in this land. This King seeks to control your every move. You saw the Yellow sign that time, didn't you? It would seem this mysterious royal in yellow may have brought us here.
  • Grimshadow Gorge (#51): The tragic fall of a hero who turns against you. Aligning with the cards behind him in the same orientation will have both flipped facedown while he leaves to a new part of the deck.
  • Soulseeker (#52): A relentless Stalker who prowls through your entire deck if the card behind him is facedown, he becomes so blood driven that not even Stormbringer can stop the feast. Keep him clear of your Stones and your Grip.
  • Moonglum (#53): A faithful friend when on top and you are in dire straits. When taking on more than two enemies, Moonglum will help you sort it out.
  • Cryptkeeper (#54): A mysterious storyteller offering helpful guidance? It can't be. Play along with his guessing game and he will reward you with orientation of upcoming cards in the deck.

🎨 Bonus: The Special Alternate Art Cards (#55+)

Do these always fit in perfectly with the rest of the art? No. Did I still want to feature them anyway? Yes! If you "collect" all the alternates—including all 5 Figments of Feragot and the Fortress of Feragot—you can build a whole 18-card game of Galdor's Grip with entirely different, unique art variants.

🛡️ Credits & Acknowledgments

🎨 Featured Artists & Illustrators

The visual soul of this game is only made possible by the incredible talents of the traditional painters, digital illustrators, and modern surrealists listed below. I want to extend my deepest gratitude to these masters of their crafts for sharing the love they have for these art pieces.

I personally love these artists, which is why I wanted to feature them on cool and goofy cards, while giving them all proper crediting on each card. Some artists are only featured once, while others like Brom are heavily featured on many cards throughout the whole set.

I do not own any copyrights; all rights remain with the credited artists. This set is a 100% non-commercial passion project. All files, custom expansions, and alternate art pieces are completely free to download, print, and enjoy for personal use. If you enjoy the art featured in this deck, please seek out and support these incredible artists online!

  • Bastien Lecouffe Deharme
  • Bogdan Rezunenko
  • Cypritree
  • Daria Khlebnikova
  • Dave Correia
  • David Stoupakis
  • Don Maitz
  • Donato Giancola
  • Dreckqin
  • Fiona Staples
  • Gerald Brom
  • Guillaume Martinez
  • Hernán Conde De Boeck
  • James Avon
  • Jenny Frison
  • Ken Taylor
  • Kristin Kwan
  • Mariusz Lewandowski
  • Mark Zug
  • Maximiliano Moretto
  • Michael Whelan
  • Mirko Failoni
  • Piotr Jabłoński
  • Ralph Damiani
  • Richard Hescox
  • Richard Luong
  • Roberto Diaz
  • Tatiana Veryayskaya
  • Tom Bagshaw
  • Vadim Baydashnikov
  • Zdzisław Beksiński
  • ...and more I ended up not using but still admired.

🎲 Mechanical Framework & Special Thanks

Special thanks to Gregg Jewell, designer and owner of Galdor's Grip. This retheme preserves the exact underlying text, math, and mechanical balance of the original base game while acting as a canvas for a brand-new narrative experience.

I personally use printingproxies to print them out to look and feel more professional!

So, through a balancing of editing on my Galaxy note 9 phone and my dinky computer, I made nearly 400 stupid sticker versions of the text boxes, movement value circles, the rotation values under the values, attributes, card numbers, cards with only art, revising names, numbers, entire rules.... etc. etc.... so if it looks wanky or handmade, I tried so hard to get everything the same size or shape but alas not everything works out.

So please tell me how I went overboard and did too much! If you print these out and use them, which one is your favorite? If you use any of my Expansions, please tell me what you think. Just like the base game, the Expansions are ready to be piled together, shuffled up and picked 6 at random to be played! I have playtested all of these the best I could and already fixed a bunch of things and would like any outside eyes on the matter. I really don't catch everything that I want to, so, thank you so much!

my link for FULL file is down below:

ELRIC'S JOURNEY - Google Drive

u/xWOLFKISSx — 4 days ago

[PnP] Elric's Journey - A Grimdark, Sword-and-Sorcery Retheme of Galdor's Grip (Full 60+ Card Set > 3 Custom Expansions > Alternate Art!)

Hey everyone! I wanted to share my passion project that I've been pouring my heart into: Elric's Journey, a dark fantasy, grim retheme of Gregg Jewell’s awesome hand-held solo game, Galdor's Grip.

I love the mechanics of the original game, but I really wanted to steer away from AI art and create a beautiful, cohesive visual journey using human-made art. I have an appreciation for classic Sword-and-Sorcery fantasy stories like Michael Moorcock's Elric of Melniboné, Diablo, and The Lord of the Rings, so fusing them together with this game felt right.

The psychic mind-scuffle of the base game of Galdor's Grip is transformed here into a desperate journey across a rotting, fractured multiverse.

  • The Goal: Instead of Galdor sealing an ancient evil, you play as Elric, who must wander through the multiverse to collect four severed heads (functioning identically to the original game's four Binding Stones).
  • Scoring Points: To keep your insatiable, cursed blade Stormbringer calm and protect your own existence, you must feed it nine souls (substituting for the standard 9 victory stars).
  • The Math: For the core game, the underlying text, rules, and math are completely identical to the base game of Galdor's Grip to preserve the perfect balance—but the expansions change the game entirely.

📂 What’s in the Folder? The Core Set (#1–36)

The full 36 playable core cards (fronts, along with the back for #36), and a choice of two customized card backs (CARDBACK with artwork by Guillaume Martinez or CARDBACK2 featuring the game title on that same artwork).

🍂 1. The Grave Harvest Expansion (#37–42)

The Grave Harvest is the first expansion for Elric's Journey. It introduces a high-tension Relentless Hunt and count theme that heavily punishes you for reckless card grouping and poor spatial rotations.

  • Garden of Graves (#37): A dangerous spore that turns deadly when allowed to sit adjacent to a card carrying the Skull attribute.
  • The Wicked Wilds (#38): A high-risk wildcard engine that boosts final scoring but triggers an immediate game over if a rival wildcard symbol moves with it to the bottom of the deck while flipped.
  • Wit's End (#39): A tense mathematical threshold that forces you into the cosmic-horrific deed of calculating the sum of upcoming cards in the deck. Wait, have you seen the Yellow Sign? Elric can't remember correctly and only thought he did...
  • Forge of the All-Father (#40): A trouble seeker that senses the upcoming Figments of Feragot to invert into a high-scoring endgame engine that gets enhanced by the Frenzied Flame.
  • The Underbelly (#41): A high-risk positioning gate that rewards tight hand management but flips back if your deck arrangement spirals out of control. Much like Wit's End, both can be potentially dangerous while flipped to a side with no value and caught with no face-up card behind it.
  • Mysterious Wayfinder (#42): A high-value scouting asset that flips into a lethal mental landmine, completely banning you from peeking at face-down cards on pain of instant death.

🔮 2. The Bleak Binding Expansion (#43–48)

A major shift into raw, cosmic arcane sorcery. This module introduces a brutal new difficulty hazard anchored by a 7-Stone Variant setup (#43-46) using the "Galdor's Astral Grip" card to alter your textbox rules. You must collect a high-yield central Inner Binding Stone and two Outer Binding Stones alongside the regular N.E.S.W. stones.

  • Welkin Well (#47): A randomly flowing well that will cost you the game if it is placed next to your Frenzied Flame. Doomed if they find each other.
  • Skullfinder (#48): A friend who will help you find a stone... for a price.

🪦 3. The Black Soil Expansion (#49–54)

The definitive gauntlet of high-stakes sanity tracking and card attribute guessing. This set is fully populated by hero cameos and deadly traps:

  • Gravedigger (#49): Doomed to dig up skulls from deeper in the deck. He finds comfort amongst the monsters.
  • The Pallid Court (#50): We have been collecting the heads of royals, but this one still reigns in this land. This King seeks to control your every move. You saw the Yellow sign that time, didn't you? It would seem this mysterious royal in yellow may have brought us here.
  • Grimshadow Gorge (#51): The tragic fall of a hero who turns against you. Aligning with the cards behind him in the same orientation will have both flipped facedown while he leaves to a new part of the deck.
  • Soulseeker (#52): A relentless Stalker who prowls through your entire deck if the card behind him is facedown, he becomes so blood driven that not even Stormbringer can stop the feast. Keep him clear of your Stones and your Grip.
  • Moonglum (#53): A faithful friend when on top and you are in dire straits. When taking on more than two enemies, Moonglum will help you sort it out.
  • Cryptkeeper (#54): A mysterious storyteller offering helpful guidance? It can't be. Play along with his guessing game and he will reward you with orientation of upcoming cards in the deck.

🎨 Bonus: The Special Alternate Art Cards (#55+)

Do these always fit in perfectly with the rest of the art? No. Did I still want to feature them anyway? Yes! If you "collect" all the alternates—including all 5 Figments of Feragot and the Fortress of Feragot—you can build a whole 18-card game of Galdor's Grip with entirely different, unique art variants.

🛡️ Credits & Acknowledgments

🎨 Featured Artists & Illustrators

The visual soul of this game is only made possible by the incredible talents of the traditional painters, digital illustrators, and modern surrealists listed below. I want to extend my deepest gratitude to these masters of their crafts for sharing the love they have for these art pieces.

I personally love these artists, which is why I wanted to feature them on cool and goofy cards, while giving them all proper crediting on each card. Some artists are only featured once, while others like Brom are heavily featured on many cards throughout the whole set.

I do not own any copyrights; all rights remain with the credited artists. This set is a 100% non-commercial passion project. All files, custom expansions, and alternate art pieces are completely free to download, print, and enjoy for personal use. If you enjoy the art featured in this deck, please seek out and support these incredible artists online!

  • Bastien Lecouffe Deharme
  • Bogdan Rezunenko
  • Cypritree
  • Daria Khlebnikova
  • Dave Correia
  • David Stoupakis
  • Don Maitz
  • Donato Giancola
  • Dreckqin
  • Fiona Staples
  • Gerald Brom
  • Guillaume Martinez
  • Hernán Conde De Boeck
  • James Avon
  • Jenny Frison
  • Ken Taylor
  • Kristin Kwan
  • Mariusz Lewandowski
  • Mark Zug
  • Maximiliano Moretto
  • Michael Whelan
  • Mirko Failoni
  • Piotr Jabłoński
  • Ralph Damiani
  • Richard Hescox
  • Richard Luong
  • Roberto Diaz
  • Tatiana Veryayskaya
  • Tom Bagshaw
  • Vadim Baydashnikov
  • Zdzisław Beksiński
  • ...and more I ended up not using but still admired.

🎲 Mechanical Framework & Special Thanks

Special thanks to Gregg Jewell, designer and owner of Galdor's Grip. This retheme preserves the exact underlying text, math, and mechanical balance of the original base game while acting as a canvas for a brand-new narrative experience.

I personally use printingproxies to print them out to look and feel more professional!

So, through a balancing of editing on my Galaxy note 9 phone and my dinky computer, I made nearly 400 stupid sticker versions of the text boxes, movement value circles, the rotation values under the values, attributes, card numbers, cards with only art, revising names, numbers, entire rules.... etc. etc.... so if it looks wanky or handmade, I tried so hard to get everything the same size or shape but alas not everything works out.

So please tell me how I went overboard and did too much! If you print these out and use them, which one is your favorite? If you use any of my Expansions, please tell me what you think. Just like the base game, the Expansions are ready to be piled together, shuffled up and picked 6 at random to be played! I have playtested all of these the best I could and already fixed a bunch of things and would like any outside eyes on the matter. I really don't catch everything that I want to, so, thank you so much!

my link for FULL file is down below:

ELRIC'S JOURNEY - Google Drive

u/xWOLFKISSx — 18 days ago

Fantastical-Grim Elric of Melnibone Rethemed Galdor's Grip.

Definitely starting off with saying I do not claim any rights to any of the art. I properly credited every artist I used to curate these 51 individual cards I customized over multiple variations and changes. What I am showing here is mostly Gerald Brom but I used a wide spand of other artists including: Dave Correia, Bastien Lecouffe Deharme, Roberto Diaz, Hernán Conde De Boeck, Zdzisław Beksiński, Kristin Kwan, Richard Hescox, Vadim Baydashnikov, Don Maitz, Bogdan Rezunenko, Piotr Jabłoński, Guillaume Martinez, Michael Whelan, Mirko Failoni, Dreckqin, David Stoupakis, Mariusz Lewandowski, James Avon, Daria Khlebnikova. I can post most full card collection if enough people are interested but wanted to share some of my little labor of love. Please, go to https://greggjewell.itch.io/galdors-grip and give this game love! And please support any artist named here or that you care about!

u/xWOLFKISSx — 1 month ago