r/printandplay

Recommended Laminator and Sheets?

I'm getting ready to upgrade my PNP setup with a laminator. Does anyone have any recommendations or things I should consider? I was thinking about just picking one up for cheap at the thrift store.

Any recommendations on laminator sheets?

Thank you.

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u/KoholintCustoms — 22 hours ago
▲ 9 r/printandplay+1 crossposts

Summer Bites — a free print & play dungeon crawler for the summer

Hey everyone

So I made a little game. Summer was coming, my brain was frying, and I was stuck deep in a couple of serious projects — so I put them down and made something fun instead. It's a solo (or 2-player) push-your-luck dungeon crawler with a dumb beach-cocktail theme. You roll dice, push your luck, and crawl your way to a boss fight (one of them is a karaoke kraken, don't ask). Whole thing fits on a print-and-play sheet — just need five dice and a pen.

I put a free version up so people can actually try it before anything else. Would honestly love to know what you think if you give it a go — it's the kind of thing you play on a hot afternoon when you don't want to set up a whole big game.

Link's in the comments if you're curious -->

https://preview.redd.it/kl1g3gg1oebh1.jpg?width=1920&format=pjpg&auto=webp&s=3786adbb4f99efabfbfd39418fe99c6fdf574480

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u/AgitatedStick4707 — 21 hours ago
▲ 14 r/printandplay+2 crossposts

Free, browser tool to playtest your designs instantly

Hey everyone,

I wanted to share KosmoPNP, a free, lightweight browser app I built specifically to make digital playtesting for Print-and-Play (PnP) and Roll-and-Write games as frictionless as possible.

If you are tweaking your game balance on the fly and want to test concepts without printing sheets or setting up heavy software, this is for you.

Key features:

  • Dynamic Layouts: Load up to 12 sheets (main boards, tech trees, player sheets) and add/remove them mid-game.
  • PDF Support: Just upload your design files and select the exact pages you need.
  • Smart Canvas Tools: Smooth pens, translucent highlighters, a box eraser, and custom emoji stamps (with custom colors) that snap to grids.
  • Advanced Dice Tray & Counters: Roll any polyhedral combo, lock results, and track resources/VP with resizable counters.
  • Shareable Presets: Hide tools you don't need, lock component sizes, and export the setup as a preset file to share with external playtesters.

It is 100% free, has zero ads, and requires no installation.

Check it out here.

kosmocat.itch.io
u/KosmoTheCat — 2 days ago
▲ 101 r/printandplay+2 crossposts

[PnP] Elric's Journey - A Grimdark, Sword-and-Sorcery Retheme of Galdor's Grip (Full 60+ Card Set > 3 Custom Expansions > Alternate Art!)

Hey everyone! I wanted to share my passion project that I've been pouring my heart into: Elric's Journey, a dark fantasy, grim retheme of Gregg Jewell’s awesome hand-held solo game, Galdor's Grip.

I love the mechanics of the original game, but I really wanted to steer away from AI art and create a beautiful, cohesive visual journey using human-made art. I have an appreciation for classic Sword-and-Sorcery fantasy stories like Michael Moorcock's Elric of MelnibonéDiablo, and The Lord of the Rings, so fusing them together with this game felt right.

The psychic mind-scuffle of the base game of Galdor's Grip is transformed here into a desperate journey across a rotting, fractured multiverse.

  • The Goal: Instead of Galdor sealing an ancient evil, you play as Elric, who must wander through the multiverse to collect four severed heads (functioning identically to the original game's four Binding Stones).
  • Scoring Points: To keep your insatiable, cursed blade Stormbringer calm and protect your own existence, you must feed it nine souls (substituting for the standard 9 victory stars).
  • The Math: For the core game, the underlying text, rules, and math are completely identical to the base game of Galdor's Grip to preserve the perfect balance—but the expansions change the game entirely.

📂 What’s in the Folder? The Core Set (#1–36)

The full 36 playable core cards (fronts, along with the back for #36), and a choice of two customized card backs (CARDBACK with artwork by Guillaume Martinez or CARDBACK2 featuring the game title on that same artwork).

🍂 1. The Grave Harvest Expansion (#37–42)

The Grave Harvest is the first expansion for Elric's Journey. It introduces a high-tension Relentless Hunt and count theme that heavily punishes you for reckless card grouping and poor spatial rotations.

  • Garden of Graves (#37): A dangerous spore that turns deadly when allowed to sit adjacent to a card carrying the Skull attribute.
  • The Wicked Wilds (#38): A high-risk wildcard engine that boosts final scoring but triggers an immediate game over if a rival wildcard symbol moves with it to the bottom of the deck while flipped.
  • Wit's End (#39): A tense mathematical threshold that forces you into the cosmic-horrific deed of calculating the sum of upcoming cards in the deck. Wait, have you seen the Yellow Sign? Elric can't remember correctly and only thought he did...
  • Forge of the All-Father (#40): A trouble seeker that senses the upcoming Figments of Feragot to invert into a high-scoring endgame engine that gets enhanced by the Frenzied Flame.
  • The Underbelly (#41): A high-risk positioning gate that rewards tight hand management but flips back if your deck arrangement spirals out of control. Much like Wit's End, both can be potentially dangerous while flipped to a side with no value and caught with no face-up card behind it.
  • Mysterious Wayfinder (#42): A high-value scouting asset that flips into a lethal mental landmine, completely banning you from peeking at face-down cards on pain of instant death.

🔮 2. The Bleak Binding Expansion (#43–48)

A major shift into raw, cosmic arcane sorcery. This module introduces a brutal new difficulty hazard anchored by a 7-Stone Variant setup (#43-46) using the "Galdor's Astral Grip" card to alter your textbox rules. You must collect a high-yield central Inner Binding Stone and two Outer Binding Stones alongside the regular N.E.S.W. stones.

  • Welkin Well (#47): A randomly flowing well that will cost you the game if it is placed next to your Frenzied Flame. Doomed if they find each other.
  • Skullfinder (#48): A friend who will help you find a stone... for a price.

🪦 3. The Black Soil Expansion (#49–54)

The definitive gauntlet of high-stakes sanity tracking and card attribute guessing. This set is fully populated by hero cameos and deadly traps:

  • Gravedigger (#49): Doomed to dig up skulls from deeper in the deck. He finds comfort amongst the monsters.
  • The Pallid Court (#50): We have been collecting the heads of royals, but this one still reigns in this land. This King seeks to control your every move. You saw the Yellow sign that time, didn't you? It would seem this mysterious royal in yellow may have brought us here.
  • Grimshadow Gorge (#51): The tragic fall of a hero who turns against you. Aligning with the cards behind him in the same orientation will have both flipped facedown while he leaves to a new part of the deck.
  • Soulseeker (#52): A relentless Stalker who prowls through your entire deck if the card behind him is facedown, he becomes so blood driven that not even Stormbringer can stop the feast. Keep him clear of your Stones and your Grip.
  • Moonglum (#53): A faithful friend when on top and you are in dire straits. When taking on more than two enemies, Moonglum will help you sort it out.
  • Cryptkeeper (#54): A mysterious storyteller offering helpful guidance? It can't be. Play along with his guessing game and he will reward you with orientation of upcoming cards in the deck.

🎨 Bonus: The Special Alternate Art Cards (#55+)

Do these always fit in perfectly with the rest of the art? No. Did I still want to feature them anyway? Yes! If you "collect" all the alternates—including all 5 Figments of Feragot and the Fortress of Feragot—you can build a whole 18-card game of Galdor's Grip with entirely different, unique art variants.

🛡️ Credits & Acknowledgments

🎨 Featured Artists & Illustrators

The visual soul of this game is only made possible by the incredible talents of the traditional painters, digital illustrators, and modern surrealists listed below. I want to extend my deepest gratitude to these masters of their crafts for sharing the love they have for these art pieces.

I personally love these artists, which is why I wanted to feature them on cool and goofy cards, while giving them all proper crediting on each card. Some artists are only featured once, while others like Brom are heavily featured on many cards throughout the whole set.

I do not own any copyrights; all rights remain with the credited artists. This set is a 100% non-commercial passion project. All files, custom expansions, and alternate art pieces are completely free to download, print, and enjoy for personal use. If you enjoy the art featured in this deck, please seek out and support these incredible artists online!

  • Bastien Lecouffe Deharme
  • Bogdan Rezunenko
  • Cypritree
  • Daria Khlebnikova
  • Dave Correia
  • David Stoupakis
  • Don Maitz
  • Donato Giancola
  • Dreckqin
  • Fiona Staples
  • Gerald Brom
  • Guillaume Martinez
  • Hernán Conde De Boeck
  • James Avon
  • Jenny Frison
  • Ken Taylor
  • Kristin Kwan
  • Mariusz Lewandowski
  • Mark Zug
  • Maximiliano Moretto
  • Michael Whelan
  • Mirko Failoni
  • Piotr Jabłoński
  • Ralph Damiani
  • Richard Hescox
  • Richard Luong
  • Roberto Diaz
  • Tatiana Veryayskaya
  • Tom Bagshaw
  • Vadim Baydashnikov
  • Zdzisław Beksiński
  • ...and more I ended up not using but still admired.

🎲 Mechanical Framework & Special Thanks

Special thanks to Gregg Jewell, designer and owner of Galdor's Grip. This retheme preserves the exact underlying text, math, and mechanical balance of the original base game while acting as a canvas for a brand-new narrative experience.

I personally use printingproxies to print them out to look and feel more professional!

So, through a balancing of editing on my Galaxy note 9 phone and my dinky computer, I made nearly 400 stupid sticker versions of the text boxes, movement value circles, the rotation values under the values, attributes, card numbers, cards with only art, revising names, numbers, entire rules.... etc. etc.... so if it looks wanky or handmade, I tried so hard to get everything the same size or shape but alas not everything works out.

So please tell me how I went overboard and did too much! If you print these out and use them, which one is your favorite? If you use any of my Expansions, please tell me what you think. Just like the base game, the Expansions are ready to be piled together, shuffled up and picked 6 at random to be played! I have playtested all of these the best I could and already fixed a bunch of things and would like any outside eyes on the matter. I really don't catch everything that I want to, so, thank you so much!

my link for FULL file is down below:

ELRIC'S JOURNEY - Google Drive

u/xWOLFKISSx — 4 days ago

Glue preference ?

Ok so i made a decent template for double sided prints and also made on for cricut print and cut. I have used elmer spray glue and it works ok but after some shuffling edges start to give. My question is… more glue or a different glue is better? Double sided prints are on 110lb cardstock laminated 3mil ran twice in machine hand cut with guillotine. Cricut are scoredand cut with machine to fold in middle to make double sided card same print method. I want a glue that will work for the cricut method because I want to test both methods and see what works better for me in the long run. Its a 28 card deck. Domino size (1.75”x3.5”) any suggestions are appreciated

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u/at_miborinkenpr — 4 days ago
▲ 13 r/printandplay+3 crossposts

Crab Brawl: Evolve, sabotage, and steal! Looking for playtesting feedback (free PnP, 2-6 p, 5-20 min rounds).

PnP and Rules: https://chunkychoo.itch.io/crab-brawl-v080

The fate of evolution always leads down one path: crab.  In this fast-paced strategic card game for 2 to 6 players, turn your animal into a crab before anyone else can! Evolve, steal, and sabotage your way to victory!

Think Rummy's set collection mixed with the chaotic "take-that!" energy of Exploding Kittens, plus a good splash of strategy,​ and that's basically Crab Brawl.

You've got a secret animal card, and you're racing to collect the exact traits it needs to evolve before anyone else does. Problem is, so is everyone else. And they'd rather you didn't get there first. They will steal your cards. Swap your traits out from under you. Knock you back a step right when you thought you had it. And it only gets worse the closer people get to winning.

And remember, no matter what animal you started as, it doesn't matter. Evolution always leads down one path​...

Please let me know what you guys think, I'd prefer feedback through the Google Form linked on the itch page, but dropping thoughts here in the comments works too.

Happy evolving!

u/CamerFlage — 5 days ago

Roll-and-write games with RPG dice

Hi, everyone!

Can someone recommend some roll-and-write games (preferably free) that use d4 to d20 dice?

I've tried Yard Builder and Polyhedral Park Builder and I need more games that use dice other than d6.

Thanks!

reddit.com
u/KosmoTheCat — 5 days ago

Tutorials for designers to format for print and play?

Hi all, I have 2 games that I want to try and get to print and play but I am having trouble finding resources for how to properly format files etc for making them print and play friendly.

I am only really finding tutorials for the play side to print and play things. If someone could point me to any good resources/tutorials I would really appreciate it!

reddit.com
u/Incarnasean — 6 days ago

Weekly self-promotion megathread (June 29, 2026)

If you have a print and play crowdfunding or self-published project that you would like to promote, add the relevant site link and a brief description of your game as a comment to this post. Please limit your self-promotion to this thread. Self-promotion posts outside of this thread will be deleted.

reddit.com
u/AutoModerator — 7 days ago

What print and play games are you crafting or playing this week? (June 29, 2026)

Add a comment to this post and let us know what print and play games you are crafting or playing this week. Bonus points for build pictures! :)

reddit.com
u/AutoModerator — 7 days ago
▲ 17 r/printandplay+1 crossposts

Looking for playtesters for my one-page battlebots PnP

Hey all! I was trying to find a ttrpg system for statting robots with attachments and couldn't find one that worked small-scale. So I made one! I'm currently looking for playtesters and feedback.

It's a two player game where you build your bot during the drafting phase, balance the advantages and disadvantages of different bot attachments, and duke it out.

All you need is a printer, a pair of scissors, and at least 4d6 each.

DM or comment if you're interested!

u/SezJack — 8 days ago

Good Ending to a Rough Week

After a difficult week I didn’t have the brain to really play something so I figured I’d print a few that have been on my list. Now that they’re printed, though, I can’t not take at least one of them for a spin. Gamma Guild looks fun.

u/Crase_W — 9 days ago