



If you have a print and play crowdfunding or self-published project that you would like to promote, add the relevant site link and a brief description of your game as a comment to this post. Please limit your self-promotion to this thread. Self-promotion posts outside of this thread will be deleted.
Hey everybody! I'm seeking playtesters for my print-and-play bug-themed engine builder board game Garden Bugs. I have already posted on the Break my Game Discord, but I am hoping to get more feedback.
I was inspired by the 'span games' as my family loves them, and due to my son's interest in bugs, I decided to go that route. However, I didn't want it to just be a replica of another game, so I've tried to create a unique experience.
The game can be played solo or with up to 5 people. Games are usually ~30 mins with 2 players.
Please let me know if you're interested!
I'm unsure if sharing the link would count as self-promo, so I will leave it out for now and PM a link to those interested.
Add a comment to this post and let us know what print and play games you are crafting or playing this week. Bonus points for build pictures! :)
Currently, Iron Helmet is not available for purchase on https://www.pnparcade.com/ as it was last year (I missed the chance to buy it back then). Does anyone know of an alternative option for PnP the original game and expansions? I don't know if they made it available for purchase elsewhere and I can't find it. I want to assemble the entire game (with all expansions) to play after seeing a recent review showing how fun it is.
Hello! I am very green and would love any advice or resources to help create a prototype that holds a deck of cards and activity cube. Like the attached photo. It’s a starter kit for children so the activity cube is foam and there are only 13 cards but I’d like them to come in a set. Thank you in advance!
I'm really interested in trying a few PnP games but it seems there are so many options that I don't know where to begin. What are your top few most interesting PnP, paid games to try to craft and play?
Hello friends! I recently got some solo Print and Play adventure games, and have yet to print them. I came up with the idea to print single copies of everything, then use transparent sheets (like ones used for overhead projectors) to write on them with wet erase markers, so I can play over and over without printing new sheets all the time. I was also thinking about 3d printing some edge pieces to hold the transparent sheet and paper sheet together so it's easier to move around.
I was wondering if anyone has tried something like this, and had any tips. I feel like it would work well, but I am new to the worlds of PnP and solo gaming.
I’m currently working on combat systems for my print-and-play sci-fi game inspired by FTL.
One of the main mechanics is directional ship damage.
Different sides of the ship have their own shields and systems. Shield strength is shown by dice along the edges of the ship. Once shields are down, ship sections start getting destroyed, which changes your options during combat.
The circles inside sections are HP, while dotted circles are used for repairs later during the campaign. Systems can also become disabled or completely destroyed during battles. During the campaign you can build new ship sections that give bonuses and also protect inner systems by acting as extra HP layers.
I’m trying to make damage affect gameplay, not just HP numbers.
Does this kind of ship management sound fun or too complex for a print-and-play game?
upd: I added some explanations for clarity.
Moin meine Lieben🫡
Ich habe nur die eine Frage...wenn uhr ein Print&Play-Spiel drucken wollt / sollt, ist es euch dann egal, ob das mit viel oder wenig Farbe gedruckt wird, seit ihr eher sparsam und druckt lieber mit weniger Farbe oder sagt ihr:"Ohne Farbe geht gar nix!"?
Liebe Grüße
Euer Fox🤘🏼👋🏼🍀
Hi everyone!
I’ve been working on a minimalist fast phase card game, head-to-head poker-style strategic card game called Double Down. This game only using 16 cards and I want to share it here for feedback.
Here is the rule video:
Thanks in advance!
This is a space for PnP games with minimal to no crafting required. Whether it’s a PnP roll and write, or a PnP 9-18 card micro game, we want to know about it. Bonus points for sharing details about the game that might be helpful to a beginner.
If you're just getting into PNP games, this is a great place to start!
Add a comment to this post and let us know what print and play games you are crafting or playing this week. Bonus points for build pictures! :)
If you are (old enough and) into solo-board gaming and/or explored the print-and-play games available on BoardGameGeek for sure you would remember Micropul - designer Jean-François Lassonde.
Ranked now no 175 in Abstract games, this tile laying game can be played solo or in two payers.
I played a print-and-play version a lot of times, and made three pnp designs shared on BGG quite a few years ago, and played the gears version so many times with my boy - this was probably the first real game we played together.
With a 3D printer at home now, we decided to make a 3D print version of it. I share this model with game designer's agreement - I want to thank here Jean-Francois for this great game and the good time we had playing it.
I hope you will enjoy it too:
3D model can be found here - https://makerworld.com/en/models/2778323-micropul-solo-and-two-players-board-game#profileId-3087321
My gears design here - https://boardgamegeek.com/filepage/142635/gear-style-micropul
If you have a print and play crowdfunding or self-published project that you would like to promote, add the relevant site link and a brief description of your game as a comment to this post. Please limit your self-promotion to this thread. Self-promotion posts outside of this thread will be deleted.
Hey everyone!
I'm Lucca, a first-time board game designer from Brazil, and I'd love some honest feedback from this community before I finalize my entry for the 2026 1-Card Print and Play Contest on BGG.
Dice Volley is a 2-player abstract strategy game that simulates a volleyball match on a 2×3 grid. Each player controls 2 dice as Athletes, and the core mechanic is tumbling — every time you move an Athlete, the die rotates 90° and the new top face becomes its current value. That value determines how strong your serves, sets, attacks and blocks are.
The whole game is built around spatial planning: you have 4 actions per turn to defend the ball, set up your teammate, and counter-attack. After setup, there's no randomness during play — pure strategy.
Specs:
What I'm looking for:
I've already had one amazing playtester, she give me detailed feedback that helped shape the current v0.3 of the rulebook, but I'd love more eyes on it before the deadline.
Links:
Hi everyone,
I’m currently working on my next game: a card shedding game based on numbers and colors.
Right now I’m testing different card designs and I’d love to get some feedback from other players and designers.
Which version feels the most readable to you?
And if something feels confusing or unclear, I’d really like to know why 🙂
Thanks!
My son just turned six. He was never really interested in board games (he has too much energy for that). But lately he is getting into jigsaw puzzles and legos. He also started to shuffle our dices and counting the result.
I’ve recently discovered pnp and been playing some roll and writes. Do you guys have suggestions for games we can play together?
So a game to be battled 1v1
Deckbuilding elements are fine, constructing your own deck is also fine
I like "easy to learn - hard to master", has to be understandable to n00bs
Any suggestions?
thanks in advance!
Greetings people! I've developed a board game taking inspiration from our Game (League of Legends duh).
I would love to see what you think of it :)
Cheers and GGWP!
Creator: (Me) Blackbird Games (placeholder name for the company)
CLASH OF THE STRONGEST (COTS)
A Strategic MOBA Battle Game With Bluffs instead of dice rolling!
Players: 2-6
Ages: 10+
Game Length: 120-180 minutes
Genre: Action Programming, Bluffing, Battle Card driven, Fighting, Miniatures
Mechanism: Resource (Mana) Points, Area Movement, Card Battle, Team-Based Game
Category: MOBA
In Clash of the Strongest, players take control of one Champion and try to bring down the enemy Base/crystal. For those who have played DotA or League of legends the premise is the same! Minions spawn every turn in each of three lanes, there are jungle monsters, items to buy, level up your Champion and outwit your opponent during battle with a unique(somewhat) BattleCard system!
Each hero has Stats that sync with their own abilities and style. While every player plays on their respective turn, their actions might cause other "affecting players" to jump into the "party"!
So even if someone targets a specific player another one might drop in! so Be careful of your resources and have an answer to such a situation!
DISCLAIMER : The Character/Creature Art is "AI generated" for aesthetic purposes and brainstorming. All of the artwork (champions portraits, token image etc are either from other games or AI generated so that they matched the aesthetic. The Layout/text of Sheet/Cards/maps/Dashboards/items and some icons are made from scratch. Unfortunately I don't have the time to create them from scratch, (besides some 3d models which were made in blender3D)
In search here at Reddit for Artists that can fit the genre :)
On the way of uploading this to Tabletop Simulator as well!
Google Drive link for Print and Play: https://drive.google.com/drive/folders/1nHqPWFLwHKr0TNBaENbMSeFlAeIt9DoW?usp=drive_link
Rule Book:
https://drive.google.com/file/d/1jvzqcLAo5zkJnfZO7MYbjClvtOjticda/view?usp=drive_link
If someone doesn't want to read the rulebook there is also this presentation :)