





Hi all, got a 3K Tourney coming up next month. Im basically using all the miniatures i own for this, so i dont have too much wiggle room. Does the following list look viable? Competitive?
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Dwarfen Mountain Holds [3000 pts]
Warhammer: The Old World, Dwarfen Mountain Holds, Open War
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++ Characters [867 pts] ++
King [266 pts]
- Hand weapon
- Great weapon
- Full plate armour
- Shield
- General
- Shieldbearers
- Master Rune of Smiting
Thane [186 pts]
- Hand weapon
- Great weapon
- Full plate armour
- Shield
- Battle Standard Bearer [Master Rune of Grungni + Rune of Courage]
- On foot
Engineer [108 pts]
- Hand weapon
- Heavy armour
- Handgun
- Rune of Rapid Fire
- Master Rune of Bursting Flame
Runelord [222 pts]
- Hand weapon
- Heavy armour
- Shield
- 2x Rune of Spellbreaking
- Master Rune of Calm
Burlok Damminson [85 pts]
- Furnace hammer
- Rivet gun
- Heavy armour
++ Core Units [751 pts] ++
12 Thunderers [125 pts]
- Hand weapons
- Handguns
- Heavy armour
- Veteran (champion) [Handgun]
12 Thunderers [125 pts]
- Hand weapons
- Handguns
- Heavy armour
- Veteran (champion) [Handgun]
14 Rangers [216 pts]
- Hand weapons
- Crossbows
- Throwing axes
- Heavy armour
- Great weapons
- Shields
- Ol' Deadeye (champion) [Crossbow]
23 Dwarf Warriors [285 pts]
- Hand weapons
- Heavy armour
- Great weapons
- Shields
- Veteran (champion)
- Standard bearer [Rune of Battle + Rune of Courage]
- Musician
++ Special Units [1262 pts] ++
20 Hammerers [376 pts]
- Hand weapons
- Great hammers
- Heavy armour
- Shields
- Royal Champion
- Standard bearer [Rune of Courage]
- Musician
17 Ironbreakers [276 pts]
- Hand weapons
- Shields
- Full plate armour
- Ironbeard (champion) [Shield]
- Standard bearer
- Musician
Cannon [105 pts]
- Cannon
- Hand weapons
- Light armour
- Rune of Reloading
Cannon [115 pts]
- Cannon
- Hand weapons
- Light armour
- Rune of Reloading
- Rune of Burning
Cannon [110 pts]
- Cannon
- Hand weapons
- Light armour
- Rune of Burning
2 Gyrocopters [140 pts]
- Hand weapons
- Clatterguns
- Full plate armour
2 Gyrocopters [140 pts]
- Hand weapons
- Clatterguns
- Full plate armour
++ Rare Units [120 pts] ++
Organ Gun [120 pts]
- Organ gun
- Hand weapons
- Light armour
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Created with "Old World Builder"
[https://old-world-builder.com\]
Couple of points.
Burlock and Engineer and a single unit of Thunderers sit in the backfield. Engineer is built as a mini Organ gun, 2-D3 hit per hit plus multishot. He is my backfield insurance.
3 Cannons for Monster Meta
1 Organ gun to clear chaff or threatening Cav
3 Combat Block, 1 anvil, 1 Hammer, 1 Flex
Thunderers 12 wide to potentially pop off 24 shots per turn
Rangers and Gyros in the forefield to slow advance and hunt chaff and enemy arty
Bare Thane BSB in Hammerers
King In Warrior Block to create threat projection in both Hammerer and Warrior blocks, i dont want the Hammerer block to just be ignored all game and be my only punching block
Runelord in Ironbreakers for the forgefire buff, giving Nat 6's -3 armor pen on them
King is built as a monster/character killer
Thane BSB is bare, Grungni doing the heavy lifting
Runelord is my only magic insurance but has a good package, lvl 2 24inch dispel, 2 auto dispels, Master rune of calm to add subtract 2 from enemy casting
Classic Castle for most games im assuming, maybe a refused flank deployment on 90% of matchups.
Any tips? Things that look weak in a tourney meta? This will be only my second tournament. Thanks in advance!
Took some inspiration from other posts on here. Made entirely from a Thane Kit, using the King kit Grudgestone as the base
Hey all, relatively new to the hobby here. I've got a solid group that meets twice a month or so in the far southwest burbs, and I'm looking to expand—ideally picking up weekday games too. Currently running Dwarves, but I'm here to connect with more players and get more games in. Im located near Berwyn and sometimes Bolingbrook.
Hey all, I'm building a Barak Varr themed Dwarfen Mountain Holds army (Clan Barak Kharl, "Sea Lords") and I'm trying to find thematic basing idea. Would love opinions, especially from anyone who's actually executed something similar at army scale. Collection is around 200 models so whatever I pick I'm committing to for a long time. My three ideas below (all are honestly incredibly hard to execute cleanly to be honest)
Idea 1: Rocky cliffs with sea underneath
The dramatic one. Models elevated on cliff-style bases with crashing waves below, dwarfs holding the high ground over the gulf.
Pros: Looks incredible on display. Strong Barak Varr identity (the hold is literally carved into sea cliffs). Centerpiece-worthy.
Cons: Raising the models has real LOS implications in Old World, my gunline becomes easier to see and shoot over screens. Ranking up cliff-based models next to flat-based characters gets fiddly. Storage and transport gets harder fast. And executing this consistently across 200 models is a serious time investment.
Idea 2: Units ranked as if they're on ships at sea
Models sit flat on standard bases, but the movement trays are built up into ship hulls — bulwarks, masts, the works. Each unit is its own vessel. Sea water sculpted on the tray base around the models.
Pros: Visually unique. Tells a strong narrative, the army arrives by fleet. Movement trays carry the storytelling so the model bases stay simple, which is great at scale.
Cons: The ship hulls lock the formation. Old World units reform, lose models off the back rank, change frontages, get joined by characters who sit adjacent — none of that works cleanly when the unit's "tray" is a sculpted ship. I'd basically be fighting the rules every game. Probably better as a centerpiece treatment for war machines and one or two units rather than the whole army.
Idea 3: Drydock / shipyard
Models flat on bases, but the bases and trays represent the working drydocks of Barak Varr, stone basin floor, timber scaffolding, iron rivets, sawdust, tar puddles, with shipyard props (rope coils, tools, barrels) scattered around. The army as the engineers and marines moving through the dockyards.
Pros: Solves the problems of the other two, flat bases, no LOS issues, no formation lock. Strong canon hook (Barak Varr's drydocks are famous). Leans into the engineering/gunline identity of the army.
Cons: Hard to execute cleanly on small bases. A 25mm dwarf base has very little real estate for shipyard props once the dwarf is on it, and I'm not sure the theme reads at tabletop distance without becoming visual noise. Might work better as a contingent (Engineers, war machines, Burlok, Bugman's, Anvil) rather than the whole army.
Any other cleaner ideas maybe? I love all the ones above thematically but i dont know how realistic they are within the rules of the game.
Thanks in advance!
GW basically says to proxy longbeards. Which is fine, but honestly id rather proxy my much cheaper warriors lol. But if i didnt want to proxy and i wanted to build a unique unit, what's an acceptable way to kitbash?