On the outer worlds 2
There's alot to dislike about the second game, but 3 things are the ones that really grind my gears: number one, I can't think of anything to describe the new armor system except stupid. So the helmet just gives you a combat buff, and the armor just gives you armor? Stupid. 2 weapon progression is unintuitive because what do you mean it takes me this long to get a pistol that's full auto vs a pistol that is semi auto. By this time in the first game I would have had a heavy assault rifle and a shotgun ready to go. Like are they trying to take away our freedom? The original outer worlds had sort of a Skyrim/falloutesque sandbox freedom to it that the second one seems to have lost. It just feels like they found every way you could cheese the game in a fun way and slapped flex tape on it and called it a day. Main thing that gets me going? Who the fuck thought it was a good idea to take away the ships personality? Seriously? And it wasn't just unique to the unreliable, the hope had one too. They could have had a really cool niche quirk to this series that no other one has by making the ships sort of sentient, but now it's gone. I mean really that was so much of the fun of the first game, having ADA to talk shit in a sarcastic flat tone. But the second one doesn't feel humorous like the first one at all. And when it tries too, it just fails at it. Honorable mention is that they royally fucked up the skill system. I don't even need to explain it. Edit: downvoted this much? Didn't think this was that much of a hot take 😂😂😂