I built a CAM/CAD app because everything else annoyed me — here’s what it can do
I’ve been working on a CAM/CAD app for a while now, mostly because every tool I used kept slowing me down or forcing me into workflows that made no sense. So I finally snapped and built my own.
The whole thing is real‑time. You move geometry, it updates instantly. No sketch modes, no “finish sketch,” no regenerating half the model because you changed one dimension. It feels way closer to actually shaping something instead of babysitting a CAD program.
On the CAM side, I added a bunch of logic that helps instead of getting in the way. It suggests toolpaths, predicts collisions, auto‑builds roughing/finishing passes, and points out weak geometry before you commit to anything. It’s not “AI magic,” it’s just smart enough to stop you from doing dumb stuff or wasting time.
Everything updates live. Change the model → toolpaths update. Change the toolpath → simulation updates. No rebuild buttons, no dependency chains exploding because you nudged a face.
Performance was a big focus too. Geometry, slicing, material removal — all of it is GPU‑accelerated and reacts instantly. It’s the first CAM/CAD setup I’ve used that doesn’t break my flow.
If anyone wants to see it, I can post videos or GIFs. It’s way easier to show than explain. And if you’re into machining, CNC, CAD, robotics, whatever — I’d actually love feedback. I’m trying to make something that feels modern instead of stuck in 2005.
If you want to try a demo build, just say so.`