r/AnaloguePocket

▲ 1.8k r/AnaloguePocket+7 crossposts

Sto sviluppando un gioco per Game Boy, Ribbit!

Ciao a tutti, da un po' sto sviluppando Ribbit, un action platformer ispirati ai classici come Kirby e Mario.
Sarà compatibile sia con Game Boy (a 4 colori) che con Game Boy Color, e sto lavorando ad una demo del primo mondo che rilascerò (spero) a breve.
A presto!

u/Upstairs-Confusion-3 — 19 hours ago
▲ 30 r/AnaloguePocket+5 crossposts

PachiPals (Game Boy Color) - Official Trailer (Monster Catching+Pinball+Pachino)

A new Monster Catching Adventure for Game Boy Color!
Explore, capture, and evolve up to 100 PachiPals!
PachiPals blends monster-catching adventure with fast, satisfying pinball action. Track down wild creatures and use your Sphere to begin a capture challenge, then use the Pinball paddles to strike your target and wear down its energy. When it’s time to face another trainer, assemble your team and drop the Sphere into dynamic pachinko duel boards where positioning, timing, monster speed, elemental strengths, and special Skills can turn the tide.

Go on a big adventure and learn more about those monsters!
Try the demo now:
https://incube8games.com/products/pachipals-gbc-digital-edition-demo
Or on Afterplay https://afterplay.io/play/store/pachipals

Pre-order the physical edition of Pachipals now!
https://incube8games.com/products/pachipals-gbc

Digital Edition available now: https://incube8games.com/products/pachipals-gbc-digital-edition

Developer: u/Rebusmind (Dango Dash, Hidden Gems)
Pinball Engine & Additional Effects: Gearfo
Music & Sound Effects: Beatscribes
Tilesets & Sprites: Gibbongl
Monster Artworks: Axolotine
Monster Sprites & Additional Art: Faultbox
Cover Artwork & Intro Animation: Vxcl
Producer: Eric Mack, Gary Doireau
Executive Producer: Olivier Lemire

youtube.com
u/Incube8Games — 13 hours ago

Should I?

The AP d-pad could be better. Tetris doesn’t work right. Worth the upgrade? Any dos and don’ts?

u/kjetil_f — 1 day ago
▲ 102 r/AnaloguePocket+3 crossposts

I'm the creator of terastal.net - Help us to keep Pokémon Bank Alive

Or they should provide an alternative

c.org
u/Blitzlord — 1 day ago

Dock cable?

I just over paid for a dock since my patience has run out on a restock. Can someone let me know what the name of the short cable is called that connects from the charging port of the dock to the bottom of the Analogue Pocket is called? It’s supposed to be for preventing the dock from scratching the bottom sides of the Pocket? I saw someone on YouTube recommend it but they didn’t supply a link or name.

reddit.com

Epilogue SN Operator and the Pocket/Dock

What are the chances that somebody could/would integrate SN Operator compatibility with a Super Nintendo core for the Pocket, specifically via the Dock? I love my Pocket because it allows me to play my carts. I want something similar for Super Nintendo, but it seems that I missed the boat on the Super NT. How cool would it be to have the option to play SN/Famicom carts on a television while docked?

Apologies if this is something that has been asked or otherwise addressed. I searched the sub and didn't come up with anything. I don't mean to be a child asking adult questions, but here we are.

reddit.com
u/grawptussin — 21 hours ago

Xenophobe Arcade Core for Analogue Pocket

A look at my Xenophobe Arcade core for the Analogue Pocket. Super excited to have an arcade-accurate handheld version of this game! It's one of my all time favorites (don't judge!)
Github link:
https://github.com/plasticbugs/analogue-pocket-xenophobe/

This core does require the zipped MAME romset to be converted into one .rom file. You can run a python script that ships with the core against the zipped MAME romset to get the combined rom file. Instructions are here:
https://youtu.be/KhO7gLN37Mk

youtube.com

[Latest Pocket batch hardware] 2.6 firmware doesn't let me go into Link-mode when no cart is inserted. The first pic is on 2.5, second pic is on 2.6.

As the title says, if I want to go inito link-mode I can't do so on 2.6 and have to go into OpenFPGA, run a GBA code and hold Start+Select.

u/That-Advance-9619 — 2 days ago
▲ 2 r/AnaloguePocket+1 crossposts

Help troubleshooting Shanghai 400 + HC-110 development

Hi everyone,

I just developed a roll of Shanghai 400 using HC-110 at 1+31. This was the second use of the same developer solution, and I noticed a pretty big difference between my first and second tanks.

I’m trying to figure out what might have gone wrong with the Shanghai negatives. I followed the development time recommended by the Massive Dev Chart app, so I’m not sure where the problem came from.

A few theories I have:

  • I may have exposed the film incorrectly, especially since I shot it with a Reto Pan camera.
  • I may not have agitated the developer enough, or perhaps my agitation was too gentle/short.
  • Since this was the second use of the HC-110 solution, maybe the developer had lost some activity.
  • There could also have been a difference in temperature or agitation between the two tanks.

I’ll attach some pictures for reference. In the last slide, you can see the comparison: Ilford HP5 Plus 400 on the left (first tank) and Shanghai 400 on the right (second tank).

What do you think could have caused such a significant difference? Is it more likely to be exposure, agitation, developer exhaustion, or something else?

Any advice would be greatly appreciated!

u/Miguelbolaoshdz — 2 days ago
▲ 36 r/AnaloguePocket+1 crossposts

Pocket Updater is down.

It’s been down for 3 days, and I’m not sure what changed. I could try to fix it, but I’m not a .NET developer, and I don’t want to rely on vibe coding with AI.

u/BigChat88 — 3 days ago

(Pocket not pictured) It's thanks to the Pocket I can do cool things like this

I've been learning about different things the Analogue Pocket is capable of doing for me, and decided that one thing I really wanna do one day is complete the Generation 3 Pokémon games' National Dex. However, one very specific Pokémon is extremely difficult to get in English: Celebi.

I already learned how my Pocket can use the .sav files created when making a save state, so I decided to take my Pokémon Sapphire and have the Analogue Pocket take a save state and brought that into my computer to run through PKHeX and inject a recreation of the only English Celebi event from that timeframe: Journey Across America tour from 2006.

For ease of use I used a ROM of Sapphire with that newly exported .sav and then traded it to my physical copy of FireRed since the Pocket wonderfully has a link cable port and you can trade Pokémon reliably between physical cartridges and compatible ROMs.

And lo and behold, Gen 3 Celebi!

The possibilities with the Pocket are truly glorious, I tell ya.

u/LunarWingCloud — 3 days ago
▲ 43 r/AnaloguePocket+1 crossposts

Macintosh LC OpenFPGA Core Released

Greetings!

I've been working on a bunch of Macintosh cores for the MiSTerFPGA project and figured this would be an "easy" port over. Well, it wasn't (it took me over a week to get this ported in and working) BUT it's done!!

https://github.com/danifunker/MacLC_pocket

Give it some time, I think it is still getting sync'd with the rest of the openfpga projects directory.

AI Disclaimer- This core was built heavily with AI and uses MAME as sources, although I have reference hardware and ensured the CPU test suite was 100% consistent between real hardware and this core. This disclaimer is also on the github.

Architectural Differences between MiSTer:

- only 512x384 resolution at 256 colors is supported (this is the default screen resolution & color depth)

- No BIN/CUE & CD-ROM Audio support

- No way to copy files in and out of the SDCard directly on the Pocket

- Mapping keys is really interesting, I've selected specific keys to help me play Prince of Persia 1 on this without needing to use the mouse much.

- Use the select button on the Pocket to switch between Keyboard & Mouse mode

Current bugs compared to the MiSTer core:

- GCR disks are not currently working (400K/800K)

- PRAM is not persistent

u/danifunker — 4 days ago