What's the best way to develop gameboy homebrew games gbstudio or pure coding?
I make gameboy homebrew games and I'm just curious what everyone thinks.
I make gameboy homebrew games and I'm just curious what everyone thinks.
click here to check it out: https://coljam-official.itch.io/fred-the-frog
Growing up I used to flick through the Argos catalogue and dream of owning a Gameboy. Eventually I found a Gameboy Advance SP at a car boot sale along with pokemon blue. I spent most of my time playing gameboy games and getting excited over the clam shell design.
When I had grown up I could decide which Gameboy games I wanted to play rather than just picking up games from the local carboot sales or trading with friends. It was only after playing lots of titles that I had the idea to create my own.
I was undecided on what I wanted my game to look like but I knew that I needed a main lovable character. In my early years of adulthood I grew to like poison dart frogs (specifically blue ones!) So I knew that I had to make one as the main charecter in my game. I decided to have Fred jump over obstacles in an endless runner style game because in life we often have to get over obstacles.
Available Here: https://coljam-official.itch.io/fred-the-frog
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