Mario Kart 64 port for the Miyoo Mini with OnionOS released!
Hello fellow gamers!
I just released Mario Kart 64 for the Miyoo Mini! This one took me a while to get optimized enough for our beloved but not very powerful Miyoo Mini. Some things had to be sacrificed, like texture filtering on some structures and sprites, but I think it still looks beautiful on this screen.
- Native 640x480 60 FPS (Reddit reduces the video to 30 FPS), with dynamic resolution (but barely noticeable)
- No overclock
- Software renderer on both CPU cores
- Smooth controls: steering ramps up while held
- Full sound (music and effects)
- Records, options and ghosts are saved
Installation:
See the README at the Repository for installation and controls then get the files from the Releases page. Extract the zip to the root of your SD card, put your own legitimate copy of Mario Kart 64 (USA) ROM (.z64, .n64, .v64 or .zip) into Roms/PORTS/Games/MarioKart64/ and start the game. The first start builds the game data from the ROM (about five minutes, only once).
Known bugs:
- Occasionally, the second screen showing your competitors after the race finishes briefly flashes with random rendering artifacts.
- On the Award Ceremony screen, the floor disappears depending on the camera angle and position.
- 3 tracks are still missing filtering on their ground textures.
All known bugs should be fixed in the next release, so check the Repository for updates!
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Also, if you have downloaded any of my previous ports, please check for updates! All known bugs are fixed + several new features + performance updates:
Mario Kart 64 will soon be available on the Miyoo Mini Ports collection, along with these.
This is the first release of the game, so please report it if you find any bugs!