
My meat artwork
A bit rough but I really like how it turned out

A bit rough but I really like how it turned out
I don't share a whole lot of my work but this one came out better than I thought, and better than my other sculpts. He's large maybe 54mm or bigger. I'm eventually hoping to do all of the Darkwood characters, I'm working on the wolfman right now in more of a traditional 32mm scale. If anyone's interested in seeing this thing primed. Or fully painted I'll post pics with an update. Let me know what you think or if you have any thoughts on what would make this look better, (he is missing the piece of charcoal in his hands. I still have to glue that on.)
Darkwood proves you don't need cheap jump scares or flashy 3D graphics to create peak psychological horror. The writing and lore surrounding the creeping, suffocating forest consuming 1980s Poland is deeply unsettling. Every strange NPC you meet from the tragic Wolfman to the Doctor presents morally grey choices with genuine consequences. Sitting in a boarded up hideout at night while listening to unseen things bang on your barricades creates an atmosphere very few games ever match. It's a storytelling gem that deserves way more mainstream recognition.
Can't wait to watch the Stranger navigate life while married to the Trader, raising Piotrek and the musician as his sons and Wolfman is the annoying uncle who comes round to bully everyone
It's going to be so good NGL
The storyline is shaped based on how the player reacts to the requests and actions of NPCs. Aiding different ones will lead to different endings, and sometimes influences sub-plots relating to several other NPCs. The game switches to a different map in its second chapter, with the previous regions becoming locked and several new gameplay elements and NPCs being introduced. Different characters from the first chapter may appear too, depending on the player's actions. The game features two different main endings, with each character's subplot being defined by other, smaller actions, as well as which of these endings the player has achieved.
I’ve already lost a second hardcore world in Darkwood, and even though I only ever managed to fully clear the first location in each run, for some reason I find myself wanting to return to that forest more and more. What’s more, I don’t want to finish the game I want to explore every corner of the forest and stay there as long as possible. The forest draws you in
Hi everyone, feel free to post images here that have a Darkwood like feel, even if they aren't explicitly inspired by the game.
Here’s the one I use as my wallpaper and other awesome images.
EDIT: I found a mod on Nexus Mods to let me tweek the stamina values. It was either this or me quiting the game. Thanks modding community. For anyone who comes after looking for this its DarkwoodCustomizer.
I am so tired of running out of breath running 15 feet or swinging my weapon twice. Please tell me theres something I can do about stamina in the future of the game. For reference, I have a 2x shovel and am in the north.
For me it’s the musician or bike man love that guy
What were the moments or elements in the game that scared or unsettled you the most?
For me, one was the knocking on the door during the early nights; having something—or someone intelligent—call out to you civilly in the dead of night, without immediately descending into danger, is absolutely terrifying and raises a million questions.
Another instance was during a dream or hallucination where an eyeless corpse spoke to me from the darkness, mocking me or warning that I was on the wrong path; I found that deeply disturbing and memorable.
The appearance and transformation of the Violinist are also unsettling, as is the music he plays. He is a tragic figure: his teeth are visible through a massive mouth, he is practically rotting, and he eventually undergoes a grotesque growth spurt. On top of that, he is mistreated by a mother figure we never actually meet. The music itself is decadent, terrifying, and sorrowful—a perfect prelude to the silo where he performs, a location that encapsulates all those elements beautifully.
Had the game for about five years and I kept bouncing off of it, but at the end of the summer, I wanted to push through and I've finally made it pretty far.
I'm in Chapter 2, fully upgraded everything, found the Snail, found (and failed) the radio tower, and now I'm trying to find the damn tree to finish the game and I'm just getting destroyed every time I leave the house, running low on resources, and morale is low.
I don't know why I'm writing, maybe to ask - is it worth it to push through?
I thought I lost 159 pages (325 novel pages) of writing, but wanted to share this passion project I worked on last year. Im really happy there was a backup on my old PC.
It is a full adaptation of Darkwood's story up to the first night in the Old Woods. Feel free to read!
I don't have much in the way of stuff that I'm bringing and I just want to know if I'll be able to get by with what I have or if I should wait a few days in game and stock up more. I know there's a lot of resources in chapter 2 but I just wanted to check in lol
Started a second run a while back to make some of the story choices I didn’t the first time around. I’m on about day 12. Had to take a several month hiatus for work now I’m debating hopping straight back in or waiting to finish as we get closer to the release of Darkwood 2. Who knows when that’s going to be though.
Should I finish this run now or just leave it on the back burner until we get closer to the sequel?
funny low efort drawing
I'm about to leave chapter 2 (I think) and I think I did pretty much all I wanted to do before leaving, but I remembered there was a grave(?) I didn't want to spend my shovel for yet, thought I remembered where it is and now I lost it. I think it was in the upper area near camp, radiotower or a sawmill.