
My elo since CS2 came out...
Fallen off a cliff, from 1390 to level 3. Performing bad ever since. Anyone with similar experience?

Fallen off a cliff, from 1390 to level 3. Performing bad ever since. Anyone with similar experience?
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Question sounds a bit convoluted. Here's my thought process. Let me know if it's correct or if I got something wrong:
From my understanding, you're accurate with movement below a certain velocity threshold. This threshold isn't a fixed number but rather based on the weapon's max velocity. So let's say it's below 80 units with an AK equipped (max 240 units), but 100 units with the USP-S equipped (max 300 units).
What is fixed is acceleration. It'll take longer to decelerate from 300 -> 100 than from 240 -> 80. Does this mean it'll take longer for the USP-S to be accurate than the AK?
I noticed this when I tried jiggle-shooting with a pistol (pre-aim, peek, shoot, and then hide). The timing always feels a bit off.
Say, I tend to play B on Dust 2 CT side as an anchor. And every fucking time I play it, my teammates get rushed (for example by Mac-10's) on long and die within 10 seconds, leaving me in a terrible spot. Like the fuck am I supposed to even do in this 5vs3? Leave B? Push tunnels? I am so completely fucked.
Or a teammate who plays a position that always needs to be mollied right at the start (Ramp on Mirage, B site Ancient) and of course they don't throw it and got rushed.
What are some things that ALWAYS happen in a CS2 Premier game?
Decided to take some advice about aim training, focusing on my play rather than teammates, throwing my own util etc. and I'm having minimal results. should I still be focusing purely on me, rather than caring about w/l? Its frustrating when every game is a 13-4 loss and I'm 3-10 because I can't do anything when double peeked, getting 1tapped on every angle, the usual things to complain about
(semi-serious post)
The other day I was sitting in my backyard with my three dachshunds, when one of them got spooked by something and sprinted toward the gate.
However, before turning the corner of the house, she stopped and looked back to make sure her sisters were following her.
Sure enough, they were right behind her.
The moment she saw them, the whole pack charged the gate together.
And I realized... my dogs already understand Counter-Strike better than a lot of people.
If they were on my team, they wouldn't trickle onto a bombsite one by one. They wouldn't take a 1v3 "hero" peek during a man-advantage retake. They'd wait for the rotate, swing together and trade each other.
That's the pack mentality we should all have.
Yes, sometimes your teammates will bait you no matter what. But just as often, it's on you as the entry to make sure they actually can trade you. If you're 30 meters ahead of everyone else, don't be surprised when nobody's there to help.
Don't be a lone wolf.
Be a dachshund.
Well I just started playing cs2 and I started playing premier cuz I'm no where near faceit level and I keep getting matches against people with 15k and 20k to a point I can't do much or anything like is there a way to avoid this because I got to a point where I don't even enjoy it
Looking for suggestions on pop flashes or even favorite bounce off the wall flashes to use. I feel like my flash game could use a lot of improvement. I usually just chuck it wherever it seems like it might work unless I’ve seen or learned a line up for it.
2 I like that I can think of are off the tree on overpass to push fountain and bouncing one off the wall while charging up banana on inferno.
This is my clip of me awping in aim_rush. What you see is what you get basically. What am I doing wrong in terms of mechanics? Faceit level 7, sens 1.10 scoped 1.
Thanks!! Hopefully comments are respectful
I'm 16 rn, was just 2470 elo dropped to 2300, I average 18/17 1.04kd 82adr have a -0.05% swing and currently play ESEA main. These stats are fine, but I almost never feel like I am THAT guy in my games as of lately, I've averaged 1.2kd+ 90adr etc in the same elo ranges before, but now it genuinely feels as if I cannot bring my mechanics to a level that can help me dominate faceit games, it seems as if almost everybody is at an even playing field with me mechanically, I understand its a tall task to "dominate" when the average lobby I'm in is just outside of a top 1000 average, but I really feel like I should be able to atleast have a little more output on the game. Any ideas?
EDIT: Now I played like I was "that guy" today and topfragged in 3k elo lobbies so bite me in the ass IDEK
Currently 800 faceit elo, 340ish hours but not even half of that is in 5v5 and I understand I am low elo for a reason, my fundamentals are rough. But low elo is the most frustrating experience, everyone is baiting, people are pushing when we dont need to push, standing still in the open against awps etc. and it feels like every game is a loss despite making the correct plays. is there anything I can do about this? and follow up question how do I improve my aim? used to have an 82 aim rating and its down to 68 and I feel like I'm losing more fights than I used to
Hi all,
Ive played CS since 1.6, CSS and have only played CS2 for around 6 months. I wouldn't say im a pro at the game but do play well for what the kids call an "unc" ingame. Was around 13k elo and have lost a lot of points playing with some really horrible friends or randoms, to the point where I've had to carry the team 7 out of the last 10 prem game, of which we lost each one.
Oh and i must add that almost 50% of games are full of blatant cheaters (wallers, smurfs, etc.), which doesn't make things any better.
This being said, how do you manage your anger and frustration when losing in this God forsaken game?
I am at the point of just uninstalling and just playing CSS, and selling skins (some of which are worth quite a bit and given to me by my brother who was very good at the game but left since his rank was full of cheaters constantly).
I've been watching a lot of high level cs faceit and pro matches and I've noticed everyone has a fairly distinct and unique playstyle, theres obviously fundamentals but they all have something that makes them different. how could I develop my own unique playstyle without sacrificing fundamentals and building bad habits/tooling something unique that isnt bad?
I want to get better. Long term goal is Faceit Level 10. I’ve posted some screenshots and a link to my leetify. https://leetify.com/app/profile/76561198813550527
I've loved watching cs for so long now, but lately every team has gotten so good and close that the difference in winning vs losing a round has started to feel more like a coin flip? For example, so many dust 2 games I watch just seems like a gamble read from CTs whether to stack 2 or 1 on A site and leave B weak. Then they get it wrong, they lose, repeat. Same nades to take short. Same nades to split B. Idk Im not that good so I'm struggling to see the interesting aspects as I used to when frankly, they weren't all that good XD and coming up with crazy shit to win. Do you guys still feel like there is enough stylistic differences between teams to see different gameplay? Or has the watching evolved more like watching baseball?
For context: I’m Faceit Lvl 8 with about 300 hours in CS2. I play in a stack with friends who are CS:GO veterans with way more hours than me. The problem is they rely heavily on their old aim/intuition and play extremely static, whereas I’m the only one actively studying the game, learning about defaults, and trying to understand map control.
Because I have less playtime, my calls usually get dismissed. I’m hoping to get some outside perspective on a few specific scenarios on Mirage so I can figure out if my thought process is wrong, or how to better adapt.
I play Connector, and my understanding is that fighting for Mid is a collective effort between Window, Conn, and Short. However, my Window player treats Mid as his solo domain.
I feel like we could actively contest this with utility (flash peeks, lurking around the bottom conn smoke, mollying underpass from short/boxes from window). But they are terrified of taking fights for Mid and losing numbers. This leaves me playing super passively from Stairs without any mid info, which feels entirely useless and uncomfortable. Furthermore, if I get no support/resmokes for bottom conn and suggest pushing an extremity (A Ramp or Palace) to gather info since we lost Mid, I get shut down because "we shouldn't throw the round, just hold angles." Also, my Window player often yells "Don't abandon A!" in the first 10 seconds of the round before he even spots anything Mid.
My questions for CT Connector:
Our T-side defaults are non-existent. Rounds usually start with 2 or 3 players afk outside A, and 1 lurking B Apps (our most experienced player, who actually gets impact). This leaves 1 or 2 guys to take Mid, which feels impossible. We just hold passive angles waiting for CT pushes. Rounds inevitably end in a predictable 5-man A exec, or a terrible 1-man fake on one site followed by a rush on the other. B site is almost completely ignored out of fear.
When we do occasionally send 3+ players to take Mid, we run into a massive argument about utility. I know the Top Mid smoke and Window smoke from T-Spawn, some of my teammates also know Window smoke from T-spawn. My teammates get incredibly mad when I throw the Top Mid smoke alongside the Window smoke. They claim: "That smoke is terrible, it only gives the CTs an advantage, only throw it if you aren't smoking Window."
From my studying, pros throw both. As I understand it, the Top Mid smoke prevents the Window AWPer from easily breaking the Window smoke with an HE, and it isolates angles so we don't get picked off while taking Mid control, also it creates a lot of angles the CTs need to worry about when fighting for mid and also assures a safe cross to boxes.
My questions for T Side:
I’m tired of gambling rounds on 5-man execs without playing defaults or gathering info, and just winning because of aim diff. Any advice on my Connector duties or T-side macro would be hugely appreciated!
TL;DR: