

Ballistic Botslayer
Helmet: AC-1 Dutiful
Armor: EX-03 Prototype 3
Cape: Fallen Hero’s Vengeance


Helmet: AC-1 Dutiful
Armor: EX-03 Prototype 3
Cape: Fallen Hero’s Vengeance
I love me helmets based off the B-01
Here’s my “drip.” I’m going for the look of a serious career space soldier, if that fits the lore—experienced, practical, and usually equipped with heavy armor and straightforward, ballistics-first gear.
I bought the entire Siege Breakers Warbond literally just for this armor. It was the only thing in the Warbond I actually wanted, and I didn’t even care for the helmet that was designed to go with it.
Since then, I’ve been trying different helmets from the other gear I’ve unlocked to find something that really fits. I had a few combinations that worked pretty well, but after getting Force of Law, I think its helmets ultimately match this armor better than anything else I’ve tried.
The first Force of Law helmet works too, but I prefer the second one. It has some nicer detailing—especially when viewed from over the shoulder—that really completes the look.
Body is SR-24 Street Scout, helm is RS-89 Shadow Paragon, and cape is Pillar of the Abyss
CE-67 TITAN helm (Superstore), SR-64 CINDERBLOCK armor, with Stone Wrought Perseverance cape
made this one in a pinch for the illuminate missions. liking this helmet way more than the boxy one the armor comes with!
My go to choice for jungle/forrest combat seen on the Planet X-45.
hey. which of these helmets do you guys consider best looking with the sapper armor? im open to suggestions too
SR-64 CinderBlock
Gs-17 Frontier Marshal
Rightfully Occupier
I usually run this on bugs with eagle strafing runs both Gatling turrets and the maxi gun. Sweeper shotgun and missile pistol. Operation bullet storm grenade could be for Anti tank or just hive clearing.
In honor of the 250th, drop your most freedom-loving, democracy-spreading armor sets. Bonus points for red, white, and blue.
Hey All,
Seen the drip and love it. Wanted to share my own mixes and share the tactics and fronts I use these on. Hope the help or mix up your playstyle. I take all these on D10.
Best,
Your Super Fren
DS-191 Scorpion
Weapon: coyote or sweeper
Secondary: ultimatum
Grenade: gas grenade
Strats: 500kg Eagle, napalm barrage or supply frv, grenade launcher, supply backpack
This is primarily used on the bug front to counter burrowing strain but can be used on others. Grenade launcher to clear chaff and main to eliminate stragglers or things that get too close. 500 for big guys giant bug holes or breaches. Napalm for breaches but I like the supply more now. Ultimatum for chargers and big things. Gas for holes or when retreating to cover tracks and give space. This is about medium distance and area denial chaff clear. Ammo intensive so ammo backpack. Supply your friends if you take the ammo frv cus it extends the backpack use. Sub in a rail cannon strike instead of supply frv/napalm barrage if dragon roaches around.
RS-6 Fiend Destroyer
Weapon: pummler
Secondary: saber
Grenade: thermite
Strats: rail cannon strike, supply frv or Gatling, ballistic shield, hammer.
Used on the squid front on all but the appropriators. You are a melee machine and your goal is to murder the enemies of democracy face to face. Saber for chaff or squid, hammer for squid or fleshmob. Or tripod. Or ships. Really anything. Remember the hentai squids deserve the bonk hammer of justice and must be sent to super horny jail. It’s your patriotic duty. Slugger can stun and crowd control. With with shield you can guard friends and be tank. Pull out saber once ammo is gone. Slugger doesn’t have too much so you are relying on melee most. Thermites for ships. Rail cannon for tripods or ships. Only enemy you can’t deal with is the stingray so… just dodge those. Super fun and dynamic.
DP-8 Mountain Scaled
Weapon: one-two, or liberator, or tenderizer
Secondary: ultimatum
Grenade: dynamite
Strats: 500kg Eagle, strafing run, railgun, personal force field backpack
Bot front destroyer. You are a skilled railgun operator and must have precision aim and the experience to not explode yourself with the railgun in unsafe. In exchange you decimate everything but a factory strider. Destroyers, hulks, and the rest are easy pickings. Mechs fall when you shoot them in the eye. You are operating at long distances and use your primary when smaller targets get close or there is nothing else to railgun. You take out anti air and mortars from across the map. Any instillation you face usually falls as you use dynamite or strafing runs to eliminate replicators. The shield is to protect you but also gives you a millisecond to line up shots in heavy fire. Dynamite and ult for bio processors 500kg for towers and big enemies. If a strider appears you shoot off its face guns. It takes alot of pressure off and allows the team to swiftly take it out. You are delivering the verdict of democratic justice to the commie bots and the sentence is death.
I-09 Heatseaker (both fits)
Weapon: crossbow
Secondary: laser pistol
Grenade: thermite
Strats: 500kg Eagle, napalm barrage, personal force field backpack, flamethrower
Bug front. Works against most but not burrowing too well. Sub in an orbital strike instead of barrage if there are dragon roaches. Burn everything. Shield to be less squishy when in close and using fire. You control crowds and funnel things into a kill zone. Laser pistol for shreikers or smaller things, crossbow for holes or groups or if you need to retreat and fire behind you. This benefits if you can use the xbow without aiming. Takes practice. Flamethrower can take out bile titans or any of the big boys. Even shreiker nests or spore spires. You need to advance and retreat depending on what is happening as you are squishy but you have the stamina for it and fire is fren. 500 kg for big bug holes or medium nests or enemies barrage for breaches. Go out and make toast out of the fascist bugs.
B-08 Light Gunner
Weapon: pummler
Secondary: grenade pistol
Grenade: thermite
Strats: 500kg Eagle,napalm barrage, warp backpack, epoch.
You are speed. You blitzkreig. You send a 500 in epoch a big threat and blast the small stuff. You warp through enemies and keep going hitting holes and targets. This is about positioning and target priority as you make the chaff chase you until you deal with it. You can travel fast and hit poi’s or objectives that help your crew. In mega nests you make attack runs going through the nest out the other side repositioning and then doing it again. You should be elusive. Warp away or make space if you need to reload the epoch.
O-2 Heavy Operator
(Illuminate loadout)
Weapon: pummler
Secondary: machete
Grenade: thermite
Strats: rail cannon strike, Gatling sentry or supply frv, hammer, shield.
Essentially the same as the fiend destroyer loadout but a little different cosmetically. Machete doesn’t slice and dice as fast but it is fun. Optimized would be the shock lance but I like the challenge.
(Cyborg loadout)
Weapon: knight or gallant or trident
Secondary: ultimatum
Grenade: dynamite
Strats: 500kg Eagle, Eagle strafe, epoch, supply backpack
Meant to keep you alive and a little quick. Originally used this with the FS-23 Battle Master on cyberstan. Can do D10 cyberstan without deaths or with minimal death. You are a tank you clear chaff. The knight or gallant eat ammo but eliminate cyborgs and chaff. Destroyers require aim and precision but it’s doable. Epoch for groups or big things or objectives. Supply backpack to feed smg but mostly to give you the stims you need to run and survive vox engines. Also feed your ultimatum to eliminate engines. Use dynamite for fabs they can be thrown pretty far and once they land you can move onto next target. This slows their response as you have two or three fabs that are gonna blow before they notice anything. Supply your friends with ammo and never leave an ammo drop dry if you all are moving on. You are heavy support. And you support with extreme prejudice.
DS-42 Federation’s Blade
Weapons: Coyote
Secondary: ultimatum
Grenade: gas grenade
Strats: eagle strafing run, emancipator exosuit, grenade launcher, supply backpack
This is meant for hive worlds. Developed this when we went to omicron first time and seems to work (though used different cape). You are mainly in the exosuit. You need disciple and control and not to waste ammo. Single tap and pilot around and only kill what you must. Traipse through nests single tapping holes. Or picking apart enemies one blast at a time. This saves the ammo of the suit and is critical. I used this first when you only got two call downs. Out of suit you operate like the scorpion. Eliminating chaff from a distance and quickly dispatching heavies with an ultimatum dive. Gas grenades work great in the tunnels when you need to retreat to save ammo and the tunnels channel enemies allowing for efficient use of the grenade launcher. This is also meant to fight overlords. Strafing run can be replaced with whatever you think works well. Use the mech and ultimatum to strip belly armor and open fire. Requires teamwork. Use the mech to fight dragon roaches or slot in a rail cannon strike. Go make bug juice the children of super earth and the fleet of managed democracy or both thirsting for their blood.
CPR-80 Bulwark
(Cyborg loadout)
Weapon: knight or gallant or trident
Secondary: ultimatum
Grenade: dynamite
Strats: 500kg Eagle, Eagle strafe, epoch, supply backpack
Same as the O-2 oxygenater. Just tanker against explosions.
(Rapid acquisition bot missions)
Weapon: double freedom or sweeper
Secondary: ultimatum
Grenade: giga grenade
Strats: smoke strike, eagle smoke strike, hammer, personal shield
You are tanky and can shield yourself. Provide cover with smike and just keep blasting and getting platinum. Use ultimatum or hammer for big guys. You will be hammering hulks. Just survive and take things out but stay focused on the platinum and use alternating smoke strike and eagle strike to make the path covered and safe to extract platinum.
PH-202 Twigsnapper
(Defence missions)
Weapon: dominator (bots), flamer(bugs), liberator carbine (squid)
Secondary: ultimatum (bots and bugs), loyalist (squid)
Grenade: giga grenade (bots), gas grenade (bugs and squid)
Strats: Fire mines, gas mines, maxigun (squid) or belt fed grenade launcher (bugs bots or squid) or heavy flamer (bugs), tank.
You are heavy and you are going to hit heavy. You are mainly using tank. Position it first thing. As far back as you can, if fighting bots or squids, so that you have the broadest field of view possible. For squids machine gun and then blow up ships. Generally you will only hit every other ship that spawns because of reload. For bots just hit ships save machine gun for enemies. If you have two tanks bots and squids cannot even land but with one you cut down on so much of their forces. Generally the tank will dry up at 6/8. That’s fine. By this point you have stored ammo and are holding the line and have more supplies than you know what to do with. Use the heavy weapon you brought to take down anyone who still thinks they have a chance. Whenever possible throw mines out and resupply whenever possible.
Helmet: O-2 Heavy Operator
Armor: CW-22 Kodiak
Cape: Greatcloak of Rebar Resolve
Kinda gives off a Jin-Roh vibe to me