











Even after two updates dedicated for Squid faction, they still feel small and dull, realistically compared to other existing factions
bruh, lmao even
But wait! There's still Calypso! Cant wait to see its reappearing to be invaded with void snatchers or whatever in one of campaigns
Otherwise it feels kind of weird to have snow skins for uniforms and weapons on default soldiers and guns (not even mentioning all snow skins in shop). And yes i know about Winter Offensive reskin for Empire State map, the problem is its really small infantry only map and it was limited time event.
Like when they added Appropriators: 3 new enemies, Void and new biome structures with some unique new missions. That was bigger in playable content by sense than in Devoid Of Liberty.
There was no regular warbond, as it usually happens (I know about Helldrivers problem but still its been almost four months jesus).
No unique new biome type, because "new" biome is literally looks like any other biome without any unique distinct features like other ones had for big title updates: Caves, Towns, Mega Cities, Mega Factories.
About enemies, even Machinery Of Opression got more new units - 3 enemies.
Im not gonna talk about SEAF rework, its literally not that deep, and quite sad that it shifted all the attention to itself with "oh cute i can now hug blueberries" (though i really love doing that in game), practically covering up problem that it is just a mid update, not large major title update, which we waited for 6 months.
Im not even gonna mention "Oh but they added new POIs! Or "new" reused type of existing already missions to the VOID which is FOR SOME REASON STAYED EXCLUSIVE FOR THE VOID??? Geniunely why cant main illuminate cast have these "new" missions now.
Not even gonna mention DSS, because for now its just a text thing subplot, which probably will have fate of A.S.S station (really wasted potential btw)
There was no regular warbond, as it usually happens (I know about Helldrivers problem but still its been almost four months jesus). No unique new biome type, because "new" biome is literally looks like any other biome without any unique distinct features like other ones had: Caves, Towns, Mega Cities, Mega Factories. About enemies, even Machinery Of Opression had 3 enemies.
Im not gonna talk about SEAF rework, its literally not that deep, and quite sad that it shifted all the attention to itself, covering up the problem that it is just a mid update.
Democracy Space Station? More like Dead Space Station.
Was that really hard to make one single biome that's like all burning and there's ash in the air, instead of adding three new biomes in past two months (and only in one of the three biomes was the community able to fight for more than one main order) for all planets that has been affected by my belowed A.S.S? For me to be honest it kind of breaks the immersion between HD2 story and plot and actual gameplay (Also why bugs attacked TCS 2 planets? Isnt the whole point of TCS 2 to stop them from doing that?)
What if Cognitive Disruptor on Illuminate front made you hallucinate that your allies helldivers are enemies (overseers) and enemies (overseers) are your allies.