I don't see any servers
Any way to fix this?
Any way to fix this?
Is there anything I should be aware of or fixes?
I remember liking Holdfast when it came out but I was expecting it to get more refined in terms of things like the movement, but it has stayed exactly the same. M&B’s movement is so smooth and crisp in comparison, especially the cavalry, which feels so nice and natural to use, yet feels so clunky and borderline unusable in Holdfast. A lot of the animations in Holdfast feel like placeholder animations. I expected everyone to move over to Holdfast when the game got better, but it didn’t really get much better yet everyone still moved over. Why?
Hi all I've been playing rifleman since it came out on Xbox and made the jump to pc, I was wondering what everyone thought was an average number of kills per round that would separate you from average, to skilled in the class.
I’ve got like 11D in the game on console, and it always ticks me off when officers don’t use the charge buff for the instant kill melee’s more often.
They seem to think that everyone needs to line up first and I don’t understand why. Whenever I’m able to play officer if I see any enemies near my squad, I give everyone a melee buff.
I don’t get why you wouldn’t do that.
Bought the game, played 50 games as Brits, won 2. Sure I’m a noob, but I’m also 1/75th of the team. There must be a disadvantage to Britain…
Also, how are some so insanely good at melee?
I would love to see a buck and ball class come to Holdfast with the new American Revolution expansion. Buck and ball was very common in the continental army and rather rare in other more standardized armies at the time.
I’m imagining 4 shots that have the same spread as normal musket shots (maybe wider spread on the buck), with the musket ball doing 80% of normal damage and each buck doing like 20% of a musket balls damage.
This way getting a one shot kill is possible but not really at great range for balance reasons. And the buck and ball would act like it would in real life, causing more injuries than death but still disrupting tight formations.
Maybe give them rifleman spawns and no bayonet if they’d be too powerful.
What do y’all think?
I'm pretty okay with the bayonett, i just can't figure out the sword.
Every time theres a woman on my team, they never actually play the game. They just stand at spawn chatting with like 20 guys, and it always causes us to lose. Can we stop turning the game into a social/dating sim.
I'm really excited for the DLC, however I can't resist to imagine what could be possible now that we are on the american continent. I saw the original Alamo movie a couple of days ago and just imagine how awesome it would be, mexico as a new faction, Santa Anna, William Travis, Jim Bowie and Davy Crocket cosmetics. Texas and Mexico as factions.. this could be huge, not to mention the native nations. Hell we could even go up till the american civil war, imagine colts single action army but, six shots but forever to reload. Alright, I'm rambling but surely you get my drive.
I'm an occasional player, with about 100h but I own the game for years, and always come back to it for a week or three. I don't really know how the devs planned it all and whats the current roadmap is, so take my rambling with a grain of salt.
Just discovered this on xbox. Is it worth picking up? Is the online community alive and well?
Factions?
Classes of soldiers?
Battles?
What would make it epic?
as a 92nd higherlander officer screaming at to get up on the fucking roof, can anyone have any tips on being a good officer?
Used to play back in the day, decided to hop back in and I’m a little overwhelmed. I understand the new layout of the servers and the objectives, skins, and other bells and whistles.
There’s at least one class I’m not familiar with - Sergeants. Don’t remember these guys at all but what exactly is their purpose or role? I haven’t seen more than a couple in the matches I’ve played so far.
Gameplay feels better than ever, loving all the weapon skins and such. I miss all the Sharpe references.