r/planescape

▲ 62 r/planescape+2 crossposts

How Fall-from-Grace's Music Reflects the Philosophy of the Sensates

Hey everyone,

I recently started a game music breakdown series where I analyze music from games that have inspired me, exploring how musical choices reflect the themes, philosophies, characters, and locations within those games.

My latest episode is about "Fall-from-Grace" from Planescape: Torment. Alongside the harmony, melody, and orchestration, I also explore how I think Mark Morgan's music reflects both the philosophy of the Sensates and the character of Fall-from-Grace.

In particular, I argue that some of the compositional choices mirror the Sensates' belief that true understanding comes from opening oneself to the fullest range of life's experiences.

This is, of course, just my own interpretation, and I'd genuinely love to hear what fellow Planescape fans think.

youtu.be
u/InfiniteLeader9907 — 1 day ago

Even when mind forgets, flesh remembers

It has been over 20 years now, and over the other tattoos that I’ve gotten, this is the ONE.

u/LuckyDodo — 1 day ago

Was Deionarra unaware of Dak’kon’s situation or was she just cool with her boyfriend owning a slave

u/PocketPauIing — 3 days ago

How fun is to play evil thief?

I have played neither as a thief class nor done an evil playthrough.

played like 10 times for mage and 2 times for warrior, good playthrough in last 25 years so...

reddit.com
u/nameless_one_666 — 4 days ago

Interesting Tidbit: Zerthimon’s views on humans

If you speak to Sarhava Vjhul, the racist drunk lady outside the Civic Feasthall, without Annah or Grace in the party she harasses Dak’kon instead. She tells him to go back to Limbo and asks him to tell her a joke for that “famous githyanki humor” and in response he says this.

u/PocketPauIing — 6 days ago

No luck with Bell's Shield drop - very sad!

On this playthrough I really wanted to get Bell's Shield for Grace but sadly no such luck! After slaying about 20 Greater Glabrezu and mostly getting copper or the other rare items, I think it’s time to give up and go to the final dungeon.

My biggest regret is missing this artifact everytime. Also two pics of base stats and items.

u/TastyMathematician22 — 6 days ago

Planescape: Torment PT-BR completo, o 6º jogo com mais palavras já escrito, traduzido do início ao fim

https://preview.redd.it/6k91axtrm5ah1.png?width=1300&format=png&auto=webp&s=8a5537df472248a9bb3d96792a5aa1b8e81fb846

Before anything: thank you to r/planescape. The v1 post reached way more people than I expected, and the reception here is what kept the project going. (˶˃𐃷˂˶)

---

Planescape: Torment é o 6º jogo com mais palavras já escrito. Essa é a tradução PT-BR mais completa e cuidadosa que ele já teve.

Joguei o jogo inteiro como mago, a classe que abre mais diálogos, fiz todas as quests, falei com todos os NPCs, e corrigi cada erro que apareceu na tela em tempo real.

950.081 palavras traduzidas. A trilogia do Senhor dos Anéis tem ~480.000 palavras. The Witcher 3 tem ~450.000. Essa tradução é maior que os dois juntos.

Os companheiros foram revisados um por um: Morte tem o humor que merece, Ravel soa poética e assustadora no interrogatório do Labirinto, Dak'kon carrega o peso filosófico Githzerai, Vhailor grita em maiúsculas onde tem que gritar.

Centenas de bugs rastreados e corrigidos:

  • Sobreposições e achatamento de diálogo
  • Erros de pronome e gênero gramatical
  • Encoding corrompido e caracteres invisíveis
  • Crash de sincronização do Steam Cloud

Menus, mapas, telas de sistema, tutoriais, confirmações, nomes de itens e descrições de artefatos traduzidos e revisados. O jogo não tem uma linha em inglês fora do Cant intencional.

📥 Planescape: Torment PT-BR — Transcendent Edition

Dedicado a todos que esperaram anos para jogar Planescape como ele merece ser jogado. O CRPG mais profundo já feito... em português

ദ്ദി(˵ •̀ ᴗ - ˵ ) ✧

reddit.com
u/Agreeable_Dingo_5043 — 7 days ago

questions from a potential first-time player

hi! i know the likely answer from this subreddit will be “just try it and see,” but money is extremely limited for me rn so i’m trying to be very careful with my purchases.

i’ve been in a gaming slump and have been really wanting to try another RPG. disco is one of my favorite games of all time so of course i want to check out its predecessor. the problem is, i struggle a lot with combat and really don’t enjoy it at all! i love dragon age, mass effect, bg3, etc but play them all on casual mode so i can speed through fights and get back to the story.

i should add that i *do* play a lot of ttrpgs in my spare time (started with dnd 3.5e/original pathfinder back in the day) so i’m familiar with turn-based combat, and i know how to build a character in a logical sense. it just isn’t what i find most fun, rewarding or satisfying about gaming.

with all of that rambling out of the way, would you Planescape Experts recommend that i give it a shot if i’m looking for more of a “visual novel/walking sim” experience with combat that won’t be too challenging, or should i table this one and wait for a time when i have more disposable income in case i don’t end up finishing it?

reddit.com
u/flavorpackets — 8 days ago

I made all the characters (except Nordom) in Titancraft, and painted them

u/ataceg — 8 days ago

I just finished this game

https://preview.redd.it/4ffylwup1t9h1.jpg?width=736&format=pjpg&auto=webp&s=3ab4c63bb9acd6e80ee6bebe1fa45026fd212451

I used to play this game a long time ago, but back then I had to quit because of schoolwork(hell, it's been almost 10 years ago lol) . After a very long time, I finally played the EE version and managed to see the ending. Whether this is the greatest game ever depends on each person, but for me, it left a lingering impression after the ending, and it’s the best game I’ve played since Disco Elysium.

I thought of a few things that felt a bit lacking while playing the game. despite that, it was fun game.

It's off-topic, If I were to remake this in the distant future, I’d want to do it like this (I wish there were a chance hehe.)

  1. When touching sensory stones, instead of showing text, have actual video sequences play. That would provide a more engaging gameplay experience.
  2. Add affinity and morale systems for each character to enrich the gameplay. For example, if Morte and Annah become close, they could joke around with each other and gossip about companions they don’t get along with. Party members with bad relationships could grow even more hostile or, alternatively, become closer through dialogue and other interactions. The current game already has banter between characters, but what I’m imagining goes much deeper.
  3. I would expand the romance with Annah or Fall-from-Grace into more diverse forms. Right now, after the kiss with Annah, there’s no further interaction, but if I were to make it, I would develop the romance much further.
  4. Adding post-ending stories for party members: Annah, tired of life in the Hive and disliking Fall-from-Grace, still longs for new experiences. In her ending, she goes with Fall-from-Grace to her brothel. Of course, Morte tags along with her. Dak’kon, on the other hand, sets out on another journey, writing down the stories he has lived through.
  5. Adding the new maps. Lady's ward, Market's ward in sigil and other planes to explore.

p.s. Do you remember Quell? While playing the game, I laughed a lot during gameplay. What stuck with me the most was the choice where the TNO picked up and ate the candy that had popped out and fallen to the ground while Quell was speaking. His way of talking was also hilarious, which made the whole interaction even more memorable.

Anyway, this game was the greatest of my life. 11/10

reddit.com
u/mcmilan_tac — 9 days ago

Does anyone have genuine evidence Mark Morgan plagiarized his work?

I'm running a Planescape campaign, so I've been looking for soundtracks of a similar vein to PS:T's, get a nice spread of music with the same vibe. That lead to me seeing some years old conversations, where people accused Mark of stealing some of his musical work.

I'm gonna be deadass, I'm not even that huge of a fan. It's all a great vibe, but if it turns out Mark did steal his music, that's not gonna be a huge deal to me. All I want is for someone to actually, definitively demonstrate he stole music. Someone who understands music on a good enough level to break songs down to their components, then draw a comparison between his music and the music he allegedly stole. Because maybe I'm song blind, but every comparison I've seen so far is just two songs with a similar vibe and instruments. Like, yeah, that's called "being in a genre", most metal music has a similar vibe and features electric guitars.

Everything I see is just a bunch of randos going "these two pieces of ambience of mostly wind noises sound really similar to each other!!!", without anyone who knows what their talking about stepping in to explain how his chord progression in one song isn't just similar but stolen from another song.

reddit.com
u/GlasseyeSlice — 13 days ago

Timeline Confusion - How did Dak'kon's crisis of faith start?

I'm working on a greater analysis of the Unbroken Circle of Zerthimon, but I'm a little confused on the timeline of how the circle caused Dak'kon's suffering and how it came into his hands. As we learn from the game, Dak’kon’s backstory is laid out like this:

  1. Dak’kon is a zerth in the city of Shr’kt’lor, and a well respected one at that. He describes his role to Fall From Grace as someone who protects the githzerai from threats to both the body and spirit by preaching the words of the martyr and prophet Zerthimon.
  2. Dak’kon suffers a crisis while studying the Fourth Circle in the Unbroken Circle of Zerthimon, believing the story glorified Vilquar's betrayal of Zerthimon to justify Zerthimon's betrayal of Gith. It leads him to believe Zerthimon could have been a sleeper agent of his illithid master and caused the civil war to allow the illithids to escape, thus making his faith a lie.

 

https://preview.redd.it/r1juazs71v8h1.jpg?width=1920&format=pjpg&auto=webp&s=8c4a8ad4d577a5d7d9c582033afd91b9c2716499

  1. When Dak’kon preaches this alternate interpretation, some people believe him and the distress allows their minds to become divided, causing the walls of Shra’kt’lor to weaken to the point where the Githyanki are able to invade and sack the city. 

  2. Dak’kon is banished to the sea of Limbo, where the Practical Incarnation finds him. He makes Dak'kon swear a debt to him in exchange to save his life and gives him the Unbroken Circle of Zerthimon, which he created, to manipulate him by telling him what he wants to hear.

So my question is, how did the Unbroken Circle cause Dak’kon’s crisis of faith when he received it AFTER Shra’kt’lor’s destruction? Is there a detail I am missing?

reddit.com
u/PocketPauIing — 13 days ago