r/planescape

▲ 36 r/planescape+1 crossposts

Unreleased Planescape comic Unity of Rings

I compiled the loose images from the completed-but-unreleased Planescape comic Unity of Rings into a PDF and hosted it in the link in this post. It's 28 color pages. The images were slow to access on the archive page of the 20 year old WotC site that hosted them, so this way they're easier to read and save. You'll just have to rotate 90 degrees after opening the PDF.

EDIT: Here's a different hosting service that should work, I hope: https://files.catbox.moe/mp7gg6.pdf

docdro.id
u/TomeseekerLorekeeper — 2 days ago

The Nameless ones' fate

So I just finished the game, man that was a journey but such a brilliant story. Anyway I had wondered if anyone had any thoughts on where the Nameless One actually ends up. It's clear ofc that they end up fighting in the Blood War on one of the Lower Planes as punishment for their sins in life.

Now the question to me is which lower plane would they end up on? We know that souls that swing lawful or chaotic evil tend towards the Hells or Abyss respectively? Given the Nameless one committed so many crimes over many lifetimes which aspect the Nameless one is closer is somewhat unclear. The practical incarnation would likely belong in Baator but there are likely other incarnations that belong in the Abyss. Would this possibly become a point of contention over which plane gets to claim such a potentially highly desirable soul?

We also saw the Nameless one looking like himself when he entered the Blood War. So he hasn't been turned into some kind of devil or demon at least like a lemure or mane? Although given his rather unique life he may form a unique devil or demon. Either way was curious to hear your thoughts.

reddit.com
u/Positronium2 — 4 days ago

How would you make Sigil the centre of a Vecna campaign? Looking for ideas

Spoilers for Rime of the Frostmaiden, Vecna: Eve of Ruin and older Planescape material.

I'm currently running a heavily modified Rime of the Frostmaiden, which will eventually lead into a homebrew Planescape campaign.

I'm keeping most of the Icewind Dale sandbox, but I'm slowly connecting it to an older mystery involving the Spellweavers, the black obelisks found throughout 5e, Netheril and Ythryn. The players currently think Auril is the ultimate villain, but that's deliberately a false conclusion.

At the end of the campaign, I want the PCs to finally encounter Vecna. They refuse to serve him, he kills them, and then they wake up in the Mortuary in Sigil — as their old characters.

In my version of the setting, the Lady of Pain is the last surviving Spellweaver, after Vecna exterminated the others thousands of years ago. She isn't going to be their mentor or explain the plot to them. Sigil will simply become their new home base and a place from which they can travel throughout the planes.

The thing I really want to build the second campaign around is the black obelisks. I'm thinking of making them part of an ancient Spellweaver network capable of manipulating reality on a multiversal scale, which Vecna has spent millennia learning to use.

One idea I really like is that Vecna can't simply enter Sigil because of the Lady of Pain. Instead, he uses the obelisks to somehow bring Sigil to him — not necessarily by literally moving the city, but by manipulating reality until the distance between Sigil and his location stops working normally. The end goal would be to use Sigil and the obelisk network to reset reality.

What I'm struggling with is how to turn this into an actual campaign rather than a sequence of fetch quests.

I'd like the players to gradually discover how the obelisk network works and then decide for themselves how to interfere with it. They could sabotage it, manipulate it, use it against Vecna, protect parts of it, find lost Spellweaver knowledge, etc.

I'd also like their choices to matter mechanically: the better they deal with Vecna's plan, the weaker he is during the final confrontation.

I'm already familiar with Die, Vecna, Die! and I'm completely fine with reusing, adapting or stealing ideas from it. In fact, I'm deliberately not trying to preserve official lore. If something from Die, Vecna, Die! or older Planescape material fits this campaign better than my current ideas, I'm happy to use it.

So, for those of you who know Planescape/Sigil well: how would you use Sigil itself in a campaign like this?

I'm especially interested in older Planescape material, factions, adventures, weird Sigil lore, or anything else that could make the city feel like an important part of the story rather than just a convenient planar hub.

I'm mostly looking for cool ideas to steal and adapt. 😄

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u/CamaradaMaulet1909 — 4 days ago

New PLANESCAPE: TORMENT is very good

I've played this game like 5 times and am only now learning there is a modding community for it.

youtube.com
u/tacopower69 — 5 days ago

Game's / subreddit popularity

Hey guys! Just started playing this amazing game and I am about 30 hours in and just found this subreddit.

I am kind of surprised of the low amount of posts / engagement compared to other rps subreddits , so I just wanted to make sure I am not on the wrong subreddit or it's this game not as popular as I thought :(.

Either way I am really enjoying this game and hopefully it stays as good all the way to the end.

Ps: any tips for a full good lawful run will be appreciated.

reddit.com
u/riddick117 — 5 days ago

"Endure. In enduring, grow strong." Got a tattoo of enduring!

Inspired by this, pretty happy with how it turned out! :D

u/ActualSaltyDuck — 5 days ago

Every Githzerai Saying I could find

In PST, one of the most distinct things about the githzerai is their speech pattern. They place a heavy emphasis on 'knowing' the world around them, and commonly use metaphors and historical references in their words. So! Small complication of those I could find. Note that most of these are said by Dak'kon, and I will specify if they are said by someone else. If I missed any, feel free to add them!

  • "Ach'ali Drowning" - Said by Dak'kon when hurt.
    • Ach'ali was a foolish githzerai who drowned in the sea of Limbo after asking so many useless questions that her focus, and shelter, collapsed in on her.
  • "As twisted as Fri'hi's roots" - A complicated matter.
    • Could not find any information of Fri'hi.
  • "Hashma's folly" - To cheat, specifically used in the context of cheating in a bet. Said by Gaoha.
    • Could not find info on Hashma. It is also the name of an Egyptian sand-stone but I doubt that's what the writers were referring to.
  • "Hail, sword ringer" and "Zerchai's kin bow to you" - common greetings, to which one responds "And the traveler is pleased".
    • Could not find any information on Zerchai.
  • To be as "Rrakma's Jewel" - In agreeance on a situation, specifically used in reference to the anarchs and zerths being in agreeance on Dak'kon's exile. Said by Kii'na.
    • Rrakma, usually spelled as Rrakkma, are githzerai war bands that hunt down illithids. Could not find information on Rrakma's jewel.
  • "Tachia's Folly" - Exact meaning unknown, said by Dak'kon when rolling a critical miss.
    • I could not find any information on Tachia, but seems to be Dak'kon reprimanding himself for a lack of discipline. I'd guess Tachia had made some foolish mistake similar to Ach'ali.
  • "T'cha's choice" - A situation where you have no choice/only the illusion of choice.
    • Could not find any information on T'cha.
  • "Their cupboards are bare" - Something said of a generous person
  • "Vilquar's Eye" or "Vilquar's heart beats in your chest" - To accuse another of treason. Latter saying is from Kii'na.
    • Vilquar was an enslaved gith who acted as a spy for the illithids, only to be consumed by them once Zerthimon tricked him into thinking he'd won.
  • "Wrote the book of Anarchs" - Said in reference to a person being wise.
    • Anarchs are those in githzerai communities responsible for maintaining stability in the chaotic plane of Limbo.
reddit.com
u/PocketPauIing — 6 days ago

Here's something fascinating I stumbled across - a lost Planescape comic

From the Forgotten Realms wiki:

"Planescape: The Unity of Rings is a comic which should have been part of a limited-edition series published by TSR, Inc. For an unspecified reason, the comic issue was not released in 1996, despite TSR's advertisement. According to statements made by Wizards of the Coast on a since-removed webpage, the original pages were lost and later rediscovered during an office relocation. Deeming the story complete, WotC published scans of the comic in their online archives on November 13, 2003. The comic had no cover."

Some of you may already know about this, but here's a link for those that don't

https://web.archive.org/web/20070212101959/http://www.wizards.com/dnd/DnD_PS_Index.asp

reddit.com
u/TomeseekerLorekeeper — 7 days ago

Commissioned image of the Lady of Pain (sketch)

Hey there! I'm an artist, and I was recently commissioned to produce an image of the Lady of Pain, with Sigil in the background.

I absolutely love Placescape (specifically the 2nd edition version of it), so I was very excited for the opportunity to work on this - and I thought I'd share here!

This is the sketch that i sent the client, and if you guys like it, I'll share the finished version later on.

u/obsidianabnormal — 10 days ago

I think I might be under leveled maybe

I just met Pharod and I am going to the crypts. But I kind of rushed over there and only completed one or two quests on the way to him. And I kind of got like bashed when I got to the crypt. So my question is am I under leveled and also is there a way to get back to the main part of the hive to get more levels.

reddit.com
u/not_real_anmore — 12 days ago

Can’t go down the stairs in the mortuary

im on the 3rd floor. I got the key, but when I go to either staircase, it wont let me go down. is this a bug, or am I missing something?

reddit.com
u/powerful-pills — 14 days ago