





Hello,
I recently started using Tinkercad and 3d printing. I created this dice tray but even when it is joined, it still has lines where the two items are joined. I'm not sure what's happening. Any assistance would be helpful.
I made this gear systum in tinkercad were I put the gears on the plate it were it will hopefully move the little grars when I spin the middle big gear. The little rings are to hold the gears in place. my question is before I print it how will is the gaps between the holders? did I space them right so the gears fit on?
I downloaded this premade stl file and was able to make it thicker to my liking but I need to raise the inner round face up to the top leaving it only 5 mm deep vs the nearly 25 mm depth. For the life of me I can't figure out how to do it :(
I am attempting to create a notepad that will hold paper or sticky notes. I found a few designs, but I was looking for something with a little stronger hinge. Ideally, I am looking for a hinge that would ...
Allow the front cover to fold complexly back around to lie against the back cover.
Make use of a filament stand in the hinge, as I feel these provide strong support.
The design of the notepad is basically just two rectangular plates that have a hinge. Being new to CAD, I am having some difficulty designing the hinge. I think once I have a design, I could add it to the existing rectangular plates and be good to go.
I make use of TinkerCAD and also have a personal account with Autodesk Fusion, though I am much more familiar with TinkerCAD.
I am not looking to pay anyone to design this; rather, I am looking for guidance on how I might design this myself. Thanks!
Hi. I'm trying to get a box aligned with another item. I used the L tool to get the other side perfectly to match now I need to reduce the size to match the size of the other item. I set to the finest 0.1mm adjust and drug but it still has a lip. So I figured I'd click the width input box and type values until it looks good but it's so irritating that if I have the view at a perfect angle to see what I'm doing, I cannot see the input boxes for the dimensions. I have to look down. But if I look down, select, then look up it loses focus.
How do you do this? I want my view at a particular position but still have the ability to manually enter millimeter values for precise setting.
so, I’m trying to make holes so I can put nails through to secure something to the ground, and when I add them in the studio they look just fine but when I export the stl file into a 3d slicer, the holes are gone. Any ideas?
Trying to make a 128-bit cpu using 74HC75 ICs as my first project, any tips or things that i should know? Also what are toughts on this project? (yes i will make it on an actual breadboard after im done making this)
I am using PMX to create an object (text converted to an object) with a stroke which I then export as an svg to import to tinkercad. When I did this with Adobe Illustrator worked fine but the PMX svgs will not include the fill of the object and only import the stroke. They open fine when I use safari to view it but Tinkercad doesnt like them. I just gave up Illustrator only to find out PMX cannot do this. Anyone have ideas besides going back to Adobe?
I'm using tinkercad in edge on a windows 11 tablet. If I modify an object's dimensions in the drawing the dimensions in the information box don't update. If I update the dimensions in the information panel the object size changes but doesn't match what I typed in the information panel. Am I doing something wrong?
Thanks
Ik ts is easy but I really need help I can’t seem to get these, can someone please plot this 🙏🙏
Simple steps to get you started. Let me know what you think about it in the comments.
I'm not kidding when I say that this is giving me an extreme headache.
I've watched several videos and somehow their instructions don't match up with what I'm seeing on the screen. Maybe they're old videos.. maybe I'm dumb.
Either way I thought this would be a lot easier and I would be done a long time ago. I actually started playing around with this weeks ago. I keep hitting the same roadblock and I can't find a way around it. Maybe I shouldn't be using tinkercad?
Trying to make something for my dad. He was kind enough to make a cardboard model of what he wants. Dimensions don't have to be perfect.
I can't even get the basic shape.
I sketched out I guess the bottom.. but now I can't figure out how to adjust the height of the one side.
If I sketch the side then I can't figure out how to adjust the length of the shorter side of the bottom.
I can't seem to figure out how to adjust the different side of a sketch without creating a new sketch.
For some reason this is just breaking my brain. All I've ever done in the past is very basic shapes with no one usual or different length sides.
Any tips, suggestions, links to videos.. or even well done written tutorials would be very much appreciated!
Thanks everyone and I'll attach a screenshot of tinkercad along with a few pictures of the cardboard model.
Really thought I'd get this done today but it's not looking like it...
Hi everyone,
I have a model that was originally created in Tinkercad and exported as an STL. My initial goal was to convert the mesh into a solid body in Fusion 360, but after trying the usual Mesh-to-BRep workflows (repairing the mesh, reducing face count, making it watertight, etc.), I've come to the conclusion that rebuilding the part from scratch is probably the better option.
For context, I have also tried Tinkercad's "Send To Fusion 360" workflow. While it imports successfully, the result is still essentially a mesh/faceted model that is difficult to edit parametrically, so I'm specifically looking for advice on recreating the design natively in Fusion rather than converting it.
For those of you who regularly reverse-engineer STL files, what is your preferred workflow?
When you import a mesh and decide to recreate it natively in Fusion 360, how do you usually approach the process? Do you align the mesh to the origin first? Do you create section views and sketch over them? Are there any tools, add-ins, or techniques that make the job significantly easier?
I'm not really looking for another Mesh-to-BRep solution. I'm more interested in learning how experienced Fusion users rebuild a design using the STL only as a reference.
Any workflow tips, best practices, or tutorial recommendations would be greatly appreciated. Thanks!
Any link to tutorial/guide is appreciated.