r/totalwar

CA, please stop starting. Start finishing
▲ 456 r/totalwar

CA, please stop starting. Start finishing

Maybe it's just me, but I get the feeling that CA keeps opening more and more topics without ever really wrapping up most of them.

Here are a few examples. 

(I have totally lost the overview of what was started or hinted in the past and this forum is not very useful in regard to searching for information. I once posted them in a thread but I can't find it anymore...thanks forum! ) 

Banner and follower rework

With patch 6.2 CA started the ancillaries rework (for CA ancillaries are items, followers and banners). But "only" for items. To my knowledge banners and followers are still untouched, but I'm quite sure there was a comment saying they will do followers and banners next. This topic is nearly a year old without any information whether CA has still plans for it or not.

Update: rework of unique items were mentioned by CA. So one could CA the item rework isn't even finished yet.

Corruption and PO rework

This was mentioned at least twice. First that this will be a huge amount of work, and they will look at it after the item rework. Silence since then. Maybe it comes with 9.0 but might only be the corruption rework. More than a year has passed since it was first mentioned. 

Last update was "still open topic"

​​

>CA_KingGobbo#4380 wrote:
Corruption and control is something I believe Mitch mentioned in the past, and is still on the radar.

(Four month ago). 

"Still on the radar" doesn't sound like "coming with 9.0" to be honest ...

Maybe they never really got around to working on it, so it might not really belong on this list…

​****Siege update

Yes it's coming with 9.1 but then again more than a year has passed, and currently it looks like they just changed the balancing according to the public beta feedback and created assets for the ladders. No new features are announced and remember: they said they need multiple betas for the siege update, and we had only one until now. With this pace it will take them years until they are done. 

AI update

Yes I know. A new update is coming with 8.1 in a few weeks. Changing the AI priority the more turns have passed. The first (and only) AI beta was in February 2025. I think from the four main changes only two went live. Then silence until October/November 2025 when the AI recruitment bug got the attention.  Then CA mentioned after that they will have a look at the recruitment priorities for Beastmen and Chaos Warriors. Is this still the case? Will this be part of 8.1? Still on the list?

On both topics:

>CA_KingGobbo#4380 wrote:
Siege rework and AI improvements are active focuses,

Active focuses... one might think that at least one of this topic could have been finished if it was an "active focus". 

Next public beta

Public betas should have become a new thing. They also said the next public beta will not be about AI or the siege update. I think CA even teased an auto resolve beta but since last summer we didn't have a new public bet and with "all hands on end times DLC" it looks like we have to wait even longer.. 

Powercreep

"We will have a look at it."  <- never heard anything again

ToT balancing issues

​​

>CA_KingGobbo#4380 wrote:

<-  even a few patches later (minor and major ones) nothing changed. 

Another point are tier 3 Chosen of Slaanesh. CA started to rebalance the tier of the Chosen by moving them from T5 to T3. Six months ago CA admitted that T3 is too low but til today they never changed them to T4:

https://preview.redd.it/bkotoggxnh2h1.png?width=1320&format=png&auto=webp&s=829811a8a3d94a5e5385488dee7e908cc62b8acb

Selection screen videos

Don't know if it started with 2.0 or 2.1, but they began to update the selection screen videos. The last one was in around December 2024, wasn't it? So one and a half year without anything. For example Beastmen are still missing. 

Don't get me wrong this is definitely not the most important topic but another task CA started and never finished.

End game crisis

CA never promised to do more but one time they said "would be cool if every race had its own crisis". Last one was with Chaos Dwarfs in April 2023. Nothing new since then. No update to the old ones (which are a little boring if you compare them with Chaos Dwarfs and Skaven). Maybe CA finished this topic internally already. Or they won't do new ones because of the new "apocalyptic events" (forgot the official name) coming with 9.0. 

Feature Focus dev blogs

Last one in July 2023 

https://preview.redd.it/kt7jd0cynh2h1.png?width=837&format=png&auto=webp&s=0e095d8281dbbe492636a77eb7c644227fde0a4f

Also, no important topic but again an example that CA is good at starting new things but not finishing them. 

Battle Map Tree cluster Update

Remember tree acne? Last battle maps update was with 5.3 in October 2024. Since then no new update. I shortly checked the battle maps and I think they still are not done with this yet. 

Rally Point live - in particular "We read it"

Here I'm a little bit confused. The last Rally Point live for Warhammer 3 was five months ago. Then we had "Total War live" which also featured Warhammer 3. But I'm talking about the section "We read it" in particular or let's say the community interaction. In "We read it" they were talking about the most discussed threads in the last month (which did not include leaks or content speculation). I think we got it only once or maybe twice. Is this still a thing? I remember they said they want to do this on a regular basis.

<<<---- Updates with help of the community ---->>>

Trait revamp

​CA started to revamp the race specific traits with patch 6.3, but some races are still untouched

Skullreapers and Wrathmongers for Archaon

​From the Skulltaker overview. Since patch 7.0 roughly a year and a half have already passed. 

--------------------------------------------------------------------------------------

I think there is quite more. Feel free to add things in the comments, but I'm not talking about stuff like  faction rework, lore of magic update or the Tzeentch FLC lord. At least for these things we know we get them with every DLC.

And yes I know the reduced the scope of the minor patches (like 7.2) or even for main patches (like 8.0) if the DLC is rather small but as you can see a lot of these things could have been finished before they made the changes to patches (like the battle map update). And could be they continue working on one of these topics after 9.1. I'm just saying CA should commit on a few of these topics and finish them before creating new topics. If you're focusing on the AI and Siege update, why is it taking over a year—or even much longer in the end?

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u/SchubSchub — 8 hours ago
▲ 168 r/totalwar

DLC is out!

The did not say it but it is available for purchase right now

u/zenkhalida — 7 hours ago

I Hate That Total War Cannot Have Guerilla Warfare

The fundemental structure and coding of these games is antithetical to guerilla warfare in both campaign and battle design. Even the older games where single units could be individually moved. I mostly play Shogun and TWW3 so that is my frame of reference.

In battle, tactics are limited to rigid and tight formations with a lack of small unit tactics. Armies and battles exist as blobs, singular masses which dont split up unless manually baited, rather than having purposes or obejctives that would give them reasons to split up. All units fire projectiles which can be easily seen even while hidden, and unit spotting/firing ranges are non-conditional and generally large enough to make prolonged hidden fire impossible. Proper ambush fire can only be done with either a massive speed or range advantage. Moving generally reveals units, even if to rotate while switching targets. Units cannot create entrenchments/cover or traps. The overhead camera means using LOS as a means of instant concealment, even in close range, isnt viable.

On the campaign level, skirmishes and hit and run ambushes are impossible. Every battle is either a total victory or a total loss. If you use an army to ambush, spend your ammo, then retreat, it is still counted as a loss. If the enemy has enough movement and touches you, your army is instantly forced into an all or nothing last stand even if it out speeds the enemy in battle or campaign movement. The games revolve around this "two battle" rule. Cities and settlements cant be retreated from, or broken out of. Retreats on the campaign map cannot be manually controlled. The games dont allow for logistics raiding or supply ambushes, as the economics of the games are centered around static cities or outlying buildings, meaning economic gain only occurs if the "hardpoints", cities, are taken or defeated. Newer games dont allow individual unit movement, which compounds the problem. The series is centered on visible and static hardpoints (owning or raiding). Guerilla warfare is about invisible and fluid warfare. Massive armies move more than small ones with the right general, without size penalties.

How could this be changed?

-individual unit movement and variable movement coming back

-Variable spotting ranges in battles and on the map

-armies could "bank" movement to outrun attackers by waiting a turn

-retreats are manually controlled based on a movement meter

-Layered spotting. Essentially a layer or many of information between "know nothing" and "know exact location"

-trade lines, supply and logistics, fluid decentralized economy to allow fluid decentralized warfare

-replenishment and ammo tied to supply lines

-buildable camps, moveable camps

-armies can be pinned down by battles/skirmishes on campaign map, battles arent instantaneous

-hidden units dont fire visible projectiles

-units have stacking campaign movement debuffs for their armies/in an AOE. Massive armies move slow and have to disperse to manouver. Small armies have to be chased down by small armies or faster units. This was the historical purpose of cavalry, detatchable rapid response

-armies dont use their red circle to block movement, but to allow engagement options midturn for spotted armies that move or stay in the circle

-armies can move at variable speeds for variable spotting distances, modified by terrain

-armies have rest turns/turns with lower movement based on previous movement

-armies can know if theyre visible, some sort of info war

reddit.com
u/Assassin4nolan — 8 hours ago

v8.0 All Faction Starting Position | Immortal Empires | Bhashiva | Total War Warhammer 3 Map

u/KingsYakuzi — 7 hours ago

Warhammer Skulls 2026 is now live on GOG!

It's this time of the year – Warhammer Skulls 2026 is here! For the Emperor!

This time around, we bring a variety of awesome news. So sit back, relax, and see what we prepared!
Here's some of the deals:
Warhammer 40,000: Fire Warrior (-50%)
Warhammer 40,000: Boltgun (-60%)
Mordheim: City of the Damned (-90%)
Warhammer 40,000: Rogue Trader (-60%)
Warhammer 40,000: Dawn of War - Anniversary Edition (-34%)
Warhammer 40,000: Battlesector (-70%)
Warhammer: Chaosbane (-90%) …and more! :D

We also bring a special treat straight from SNEG – Space Hulk and Space Hulk: Ascension will be available on GOG starting at 6 PM!

The legendary Space Hulk returns in this epic turn based strategy game. Set in the Warhammer 40,000 universe, an intriguing story of legendary battles and heroic actions unfolds. Play as a small squad of fearless Space Marine Terminators who attempt to reclaim their honor by mounting an assault on a derelict space hulk infested by hordes of vicious tyranid Genestealers.

Space Hulk: Ascension is a standalone sequel to its 2013 predecessor, and builds on its faithful adaptation of Games Workshop's classic board game. Set in the isolated corridors and tomb-like chambers of ancient vessels lost in the graveyard of space, players lead a small force of fearless Space Marine Terminators in a ferocious fight for survival against hordes of predatory, alien Genestealers.

On top of that, be sure to grab our Warhammer Skulls 2026 Digital Goodie Bag and wishlist the upcoming Warhammer Survivors!

Warhammer Skulls 2026 ends on May 28th, 4 PM UTC. Check it out!!

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u/GOGcom — 8 hours ago
▲ 325 r/totalwar

ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ONE RAT ONE COPE ON

u/Altruistic-Teach5899 — 12 hours ago
▲ 147 r/totalwar

Playing as Golgfag is like being Legend of total war during a saving your disaster campaign video

I know it's not really smart play to continue helping your contractor after you've fullfilled it but one thing i'm genuinely enjoying about this campaign is helping doomed faction by taking down their most vicious enemies and leaving them into a salvageable situation, in a twisted turn of fate i'm the sole reason Cathay still exists

reddit.com
u/Wessssley — 12 hours ago

Give the Wood Elves &amp; Dark Elves their Missing Lores

As of now Every Race in the game has all the Lores of Magic they’re supposed to, barring missing Lores like the Lore of Undeath or the Lore of Trolls which will hopefully be added eventually.

The Only Exceptions are the Wood & Dark Elves.

The Wood Elves are Missing the Lores of;
Fire, Light, Death, Heavens & Metal.

The Dark Elves are Missing the Lores of;
Life, Light, Heavens & Metal.

If/When we get a Character Pack for each race or an Overhaul Patch to bring them up to Warhammer III standards, we should get those missing Lores added.

I’m hoping it’ll happen sooner than later.

reddit.com
u/ScionOfTheEmperor — 13 hours ago

Does Bhashiva get any new achievement?

I'm not really that interested by this pack and I've completed all the Cathay related achievements a long time ago. I will give Bhashiva a go if she comes with at least one. Don't hate me, after 3000 something hours on TWW I need this kind of thing to keep me going on.

reddit.com
u/Red_Swiss — 9 hours ago

Any tips on how not to get slimed by horse archers

I always fight on the western front, to Rome and never fully fight eastward

I played as Epirus in the past, but now I'm Macedon and currently holding all of Greece, and some parts of Anatolia, as far as Ankara ish

reddit.com
u/komnenos_markos — 14 hours ago

Release Time

We dont have release time zone map for this patch ?
it is earlier 3 hour compare to previuos release time ?

u/Accomplished_Move876 — 15 hours ago
▲ 2.1k r/totalwar

Even with Tigermen from Ind additions, the Great Canal remain unemployed and j*bless

u/Ran12341000 — 1 day ago