

End Times tiny details to hope for
This is not about who or what is in, which units, characters, reworks, features. It's about the fine details that don't seem important, but they really are. Maybe less so to you, but more to another.
Vampire generic characters with hair. Other than Vlad there is not a *single* male vampire in the entire world of this game who is not bald or completely covered by a helmet. The von Carstein bloodline artwork is how the vast majority of vampires actually look like: just between a slightly overdressed vagabond and a knight on his time off. At least according to descriptions across the von Carstein trilogy, Nagash trilogy, Ulrika trilogy, and ET: Return of Nagash. Give me vampires with *vanity* and hair!
Otto Glott and Ethrac Glott talking to each other like Naestra and Arahan is likely going to be a thing, however an important detail here is that almost everything they say to each includes "o my brother" or "or brother mine", almost as if all their conversations are like a half baked poem. Such as "O my brother, watch them flee" "I see them o brother mine, I see them, I *reap* them". I think this is a super important detail that defines their character portrayal and I really hope their voicelines are rich with this repeating phrase.
One thing that's really bugging me. I frequently use notes and always have to scroll down for them.
I frequently use Steam Notes for various games: combos and setups for Street Fighter characters, notes of what is the status of my ongoing Totan War campaign so I don't forget what's going on in the sandbox world when I cannot play for a week, routes I want to explore and not forget in a metroidvania / souslike like Lords of the Fallen.
The Notes button is categorized among all these buttons on the steam overlay, but not on the main Library Page. It should be absolutely up there.
New player: when can I reroll my stats?
FromSoft veteran, but new to CI games, I thought this time I'll play a different playstyle than usual (balanced STR/DEX or AGI here). I like it because it allows me to try most weapons I find, and finding cool looking stuff is one of the best feelings in these games - if I can try them.
Which my starting class - a Radiant priest with a hammer, doesnt really allow. So I'd like to ask 2 things:
Is it worth sticking to RAD / STR? The theme really seems to fit the story focused around Orius and all, but I don't want the "pew pew go mini lights" attack to be the main thing that differentiates me from other classes. Sure, I'm not supposed to have the coolest looking spells from the get go (I just killed a sister someone in the bottom of a prison cave in the side of a cliff, 3rd boss maybe so it's pretty early), but I must ask: will I find cool stuff for my "warrior priest" fantasy, or this is it: a weapon RAD buff, a mana consuming DEF buff, and a tiny pew pew hopefully not replaced by 4 slightly bigger almost identical pew pew like Elden Ring INT mages get it. I have a dozen swords, shields, armor, nothing supports RAD other than my starting hammer.
I assume Chrysalis means rebirth / stat reroll in the base, but it's greyed out now. I can google it of course, but I want to ask how far am I from finding it naturally, spoilerfree? Again, 3rd boss was killed in the bottom of a multilevel prison.
Thank you in advance.
Did the demo get updated when the full game got updated?
I played the demo and was not a fan of how the movement controls felt, "vague", slippery sliding, imprecise.
In the 3 years span of the game, did you switch your main?
I don't mean like "oh I tipped my toe in the other pond too" or "I picked up a secondary", but like dropping a character so hard you just feel done and moved on to someone else whom you now consider closer to your personality / playstyle / having way more fun with and with no intention of looking back?
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This question is primarily for players who were active in the entirety of the game's lifespan so far. I don't mean to exclude anyone but "I'm new and moved from Ryu after 2 months" is not what I am looking for now?
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Who did you main? Who replaced him/her? **Why?**
Anyone else experiencing frequent crashes since the Ingrid update (PC) ?
I've been playing SF6 since release for well over a 1000 hours without ANY crashes until Ingrid. Now I'm crashing during online matches (Ingrid's presence is not a requirement), even during Arcade Mode against the AI or waiting in the battle hub. My game is completely vanilla, unmodded, and my PC is way beyond the recommended requirements.
Can 9.0 finally lower the trade value of settlements? This officially supported game breaking bullshit is plagueing the game for years now.
Settlements are overvalued to a point where Balthazar Gelt willingly became a Vassal to Mannfred von Carstein for getting a shitty settlement, while I was at war with him. So not only he accepted peace for a random T2 province capital, but he was also groveling at my feet for the chance to be by slave. It is absolute bullshit, a wildly unbalanced mechanic as we all know it at effects the entire game, every single race and faction and the only way to avoid it is by self restraint, because this is not some obscure hidden borderline bug feature to be exploited, it is one of the core features of diplomacy and the game automatically pushes it into your face as an offering: try offering a settlement to someone, I'll highlight for you in big glowing green if they are willing to _uck your _ick (duck your tick, I meant, obviously, they are everywhere and hard to be avoid). On the flip side, not only its broken because the AI would do anything for a settlement, but they also wouldnt sell any! You can offer 60k gold for a minor settlement in a climate zone not even compatible with their race, and they'll be like "NO! MINE!". Yeah I just offered your broke ass a fortune.
Enough is enough. How hard it is to fix this? Because I'm guessing it's a single number and a formula with a messed up multipler that calculates the value of a settlement and that is it, it's propably changing 1.6 to 0.9 or something to have a damn reasonable diplomacy in this game.
Total War Warhammer 3 is play for free this weekend, goes on historical lowest 85% off sale
Spread the word so CA can sell a bazillion End Times DLC to fund adding Slambo to 40k
So now that Bhashiva being a Cathay subfaction pretty much killed Ind as a possibility, can we assume it's never going to be opened up?
The area itself. I don't get GW's logic, the Border Princes are represented by filler imperial factions, so was Bretonnia, so was Kislev. Chorfs had placeholder greenskins and skaven. The Tomb Kings had placeholder Vampire Counts.
Why can't we have it with (maybe forever placeholder) lizardmen and cathayan factions populating it, instead of having them locked forever?
Ind and Kuresh is valuable gameplay area especially with the focus on the latest characters and factions.
It's the closest piece of land for Aislinn.
It should've been the loreful start position for Aarbal, who instead took away the loreful start position of Ostankya (she starts there in Realms of Chaos), who got a nonsense one instead.
Southern direct expansion area for Dechala, currently cornered despite being on the planet's equalizer line. Also great evil snake vs good lizards theme.
Direct expansion for those sailing from the western edges of Lustria (Masque, Rakarth), who currently have to teleport-sail to Cathay, then despite having open sea can't even sail around Ind and face and invisible wall, having to teleport sail from Cathay to the Eastern Colonies. At least let us sail around Ind!
Bhashiva livestream written format all info for those who like to read it.
Not everyone has 1,5 hours, or even a 15 minute youtuber summary because of limited data or whatever and I like to do these little things for the community, taking notes as I watch the stream. Might be a little late on this one, but hey scroll past this. Now, to business!
Updated heroes
- Astromancer has new skills.
- Specialization (exclusive skill locking others out)
- Spell Intensity
- Enables magical attacks for the whole army (final skill).
- New hero action: replenishment (Cathay had very little)
- Rest were quickly shown for people who like to take screenshots.
- Gatemaster has new skills.
- Specialization
- New hero actions: can buff ammo / defensive stats of parent army
Effects:
- Techtree 2 divided into categories: Millitary and Provinces. They hovered over all the tech for screenshots, obviously cannot write them all here. Lots were updated, some buffed, some new.
- Central tech on the pattern is different for the tigermen faction.
- A balance pass on province commandments, called "Edicts" now. Some of the new tech buffs them.
Recruitment / Lords
- Longma rider down from T5 to T4.
- Sky Lantern updated: now a support unit. Has access to both Yin / Yang, providing passive buff auras, and Eye of the Dragon buff aura (forest spotting + ranged units buff pretty much). Movement speed roughly doubled. Range lowered accordingly.
- Terracotta Sentinel updated: smoother animations. Has tons of new grinding stone and falling dust vfx effects on itself.
- Generic lord recruitment changed, Ying/Yang points no longer part of the core trait and instead are unlocked via skill node (correct me if I'm wrong here, they used to have an inner ying/yang trait even after the global balance was removed in Cathay rework? Been a while since I played Cathay)
Bahshiva DLC (4,99)
https://store.steampowered.com/app/4399460/Total_War_WARHAMMER_III__Bhashiva__Character_Pack/ (for screenshots, new UI)
- Tiger Warrior Sawai generic lord
- Clawspeaker: generic hero, a spellcaster melee expert with lore of life / beasts / shadows. Has prayer auras that effect only tiger warrior units. Transformation of Kadon summons a celestial lion in this case, not a manticore.
- Tiger Warriors (Tier 2 recruit, others unclear): anti-inf, damage dealer. When charges activates extra speed, devastating flanker. 30 armor.
- Tiger Warrior Stalkers. + Stalk + Dodge + 2 ammo throwing disc, can fire while moving, but only 15 armor.
- Iron Claw Tiger Warriors: antilarge AP variant, 60 armor.
- Bhashiva the White Tiger: Anti Infantry blender. Short range 2 minute cooldown teleport ability in battle.
- Start position: Vale of Titans (because the Village of Tigermen were not tiger themed enough as it appears). She works for Zhao Ming, but really hates the ogres.
- No Regiments of Reknown
Campaign mechanics:
- Cannot declare war on Zhao Ming. Tigermen are refugees in the desert under his protection as they were running from Tzeench, in exchange they help protect the warpstone desert.
- Tiger Court mechanics:
- Collect Relics by conquering certain settlements. Spend Relics in the Tiger Court to upgrade one of 3 "Banners" (not equippable, just a new "tech tree" with this name). Each banner has 5 levels. All of them buff Tiger Warriors in various ways.
- Relics have fixed locations, no RNG. They are spread out so it still feels sandbox but gives direction to the players where to go, which settlements to attack that gives narrative goals within the sandbox for those who need it (I do!)
- Certain buildings get new effects based on which upgrades you go for. For example additional Tigermen enter battle as reinforcement in the province if it's not a siege battle.
- Armies of Shang-Yang:
- Bhashiva collects Favors of Zhao Ming, a new resource for her to spend here.
- + Ogre contracts mechanic (maybe with better premade missions?) working for Zhao, rewards Favour and sometimes items
- + chorfs unit upgrade screen, but those upgrades are called Insignias which you equip on certain units greenskin / woodelf UI style, the goal is to really make each unit in smaller forces unique so more player attachment.
- + beastmen unit capacity feature, just prettier because Cathay is Cathay. Do missions for Zhao Ming, get his Favour, spend it on unit buffs or unit cap increases.
- She has limited max number of armies TK style, and can increase the limit by completing a series of prewritten objectives (not classic missions, more Elspeth engineering objectives style) from all the features above: sustain X number of Y units, spend Z Favour, kill N+1 units etc. These ranks also unlock access to buildings (looks like she can't build everything by default, for example Crane Gun Hall building is unlocked by completing the 3rd rank, of the 5). Reaching certain levels and goals in the new system is part of the victory conditions.
- No access to Wu-Jing Compass
- No access to Great Bastion (unclear what this means)
- Still uses Caravans (identical mechanically but rethemed so you only "protect them", fancy words and new artwork for this faction), Harmony (provincial). Tigermen currently are not implemented as units offered for other Cathay playable factions when new units join their Caravans in form of an Event. "We'll consider it for the future". (Would be a nice little demo for people who don't own the DLC, wink-wink).
- She can still confederate other factions but the removed features stay removed.
- Taoyan The Merciless (FLC)
- Legendary Hero, martial artist woman with regeneration
- Unlocked: same as most others, when faction leader is 12 level(-ish?), you get a mission chain.
- Antilarge, but animations use both a two handed trident and a sword.
- Can give Fear to all units in her army (Bhashiva does that too for Tigermen, maybe not put them together in the same army). Access to Greater Wounds, a damage over time / defense reducing effect. Took down Kholek with like 10% HP loss.
- Lore: she just executed everybody when she cracked down a rebellion so she is not the honorable warrior stereotype that usually goes with Cathay's theme, she is tolerated but frowned upon, and lives as a traveling mercenary.
Other noteworthy comments.
- Rich dropped a fun little thought: Cathay is a rich culture, they have humans, dragons, ogres, tigermen, and "they say there are some monkeys down South"
- Egrimm van Horstmann. "Maybe one day" (obviously cannot confirm anything right now even if he is next).
- VCO (Victory Conditions Overhauled) mentioned as a question from chat, if official support / updated victory conditions are coming. Rich has a huge smile and says "not in this DLC. The team is busy working on some stuff there".
- Climate Adaptation: it was thrown around as an idea for this DLC, but they don't have the technical side ready for something like this. Rich is unsure if it's going to be part of the End Times DLC, but "would be cool to add".
- Oh look so many questions, what a shame I don't read any more of them, see ya next time!
- Content creators / embargo drops:
- Friday: battles
- Sunday: campaign
Vampire Counts have catapults, why did that never happen?
It was always "nooo the counts have ranged units", and to a degree I agree it should not be their focus, but with every race getting access to everything these days (VC were the only one with heal back then, dawi had no magic whatsoever), is it really that much of a big deal to give something ranged to them? Not skeleton archers, but catapults.
New here: what's the community's general stance on locking base game class skills behind paid expansion?
What is the general consensus / current situation regarding locking skills of base game classes behind paid expansion?
I don't own the game yet but I'm considering picking up the base game from Humble Choice this month. I'm not sure if I'll buy the expansions, but I think I can safely assume everyone on this subreddit already did so this is not an issue for you.
I have no desire to play any of the expansion only classes but I find it scummy to lock base game class' certain skills behind owning the expansion, which is the case according to many negative steam reviews. I tried to do my research on the topic but I'm not getting the "general vibe in the community is f_ck scummy business practices" because "oh well I bought it anyway so it doesn't concner me" so there is no NOTICABLE uproar outside the upvoted Steam reviews.
Did Blizzard make a statement yet regarding this along the lines of "so sorry TOTALLY unintional, definitely not pushing what we can get away with" or is there no noise for them to even respond to?
Not here, but on the official forums.
The current bug allows all Nurgle / VCounts / VCoast "instant raise" units to be added to the recruitment list endlessly up to 20/20 army limit, even if you can only afford to pay 2. You add, let's say 15 units to the recruitment list, press "Raise Dead", and only 2-3 units get recruited, depending on how many you can afford.
How it worked for 10 years and how it should work again: when you click units from this list, the cost gets subtracted from your treasury and when you run out of money, the rest of the units in the Raise Dead / Nurgle equivelant UI gets greyed out, unable to be added to your army. This way you recruit as many units as you added to your army on the UI, instead of the game falsely showing you that you can recruit up to army limit of 20, then picking the first few from the list as actual recruitment, making the whole process needlessly difficult.
Thanks for your support, remember you are also doing this for yourself.
Age of Discovery was a guaranteed event at a certain point of all campaign in TWW2. It revealed all major ports for all factions, allowing discovery of a high number of factions roughly midway through a campaign.
This was removed in TWW3 for whatever campaign pacing philosophy reasons, but later a lot more customization options were added from endgame crisises to special buildings that can be turned off/on in the campaign settings.
Age of Discovery should be added again as an option in this list.