Where can I find a CC licensed rendition of Saul, HWV 53: Dead March?

Where can I find a CC licensed rendition of Saul, HWV 53: Dead March?

I'd like to use this as menu music for a game project I am working on, but am having trouble finding something usable under CC. I found an old recording from the 1930's, but it's not the greatest of quality.

For reference: https://www.youtube.com/watch?v=uXWoBpSWxRg

u/1815dev — 1 day ago
▲ 99 r/Napoleon+2 crossposts

I added drummers and howitzers to my Napoleonic combat browser game

The drummers have a basic upper body drumming clip that blend with lower body locomotion, and are triggered for various state changes (e.g. open fire, hold fire, move, halt, form square, form line, follow me). I was loosely inspired by old drumming manuals from the period and created the clips in Bandlab. They're not too loud, you have to be within 10m or so to hear them. It took some tuning for them to be the flavor-adders they're intended to be and not an annoying cacaphony.

For the howitzers, they fire at a fixed barrel elevation and backcalculate muzzle velocity from the target position, to simulate guns of the period altering their charge to adjust for range (cannons are direct fire with a fixed muzzle velocity). Unlike the cannons which fire round shot that penetrates multiple enemies and can skip off the ground, howitzers fire explosive rounds that detonate randomly from the ground to 15m from their target (this was done to simulate the randomness of the hand-cut fuses of the time). When they explode, they deal some overpressure damage, and spray 50 shrapnel projectiles within a sphere. They're a bit more random that cannons when it comes to dealing damage, but a direct hit on an infantry unit can kill dozens.

Give it a try at www.1815online.com, discord is https://discord.gg/K86ugwEe3

u/1815dev — 14 hours ago
▲ 35 r/Napoleon+2 crossposts

Please help multiplayer stress test my first/third person large-scale Napoleonic tactical action browser game!

https://reddit.com/link/1ugeekh/video/12sfk5zt3o9h1/player

Hello everyone,

What this is could best be described as a mix of Mount and Blade: Warband's Napoleonic mod multiplayer commander battles with the scale of Total War. I absolutely loved playing commander battles in M&B with the banter and teamwork of other players, but always wished they were a bit grander in scale (and conversely, I always wished there was some sort of first person/third person cam for N:TW where you could get down on the ground). Historical accuracy is lacking as my art skills aren't stellar, I just wanted to get a gameplay loop working that scratches that itch I had. I chose a low-poly art style both as it makes it easier for performance and easier to model what I needed that couldn't be found open source. The scale is 20v20, up to 4000 troops per team, with playable infantry, cavalry, and artillery represented. Artillery unit fire can be directed using the spyglass item (and cannons themselves can be repositioned by dragging F, same with infantry and cavalry). Move with WASD.

It's got both single and multiplayer, though frankly I have had issues testing mass scale multiplayer as I don't have all that many friends who can be on at once. I've been testing it by opening multiple windows and that only goes so far.

That's where I need everyone's help! Please, go play it and tell me what you think, share it with your friends! Post it in your discord communities! I particularly need feedback as to how the networking runs in large rooms (I've never tested it at full capacity 20v20), as that's something I was never able to test. The game is strictly p2p as running the headless sim on Cloudflare itself would burn though the free plan allocation rapidly, though if there's interest I can look into dedicated server files. To host a game, just go to the multiplayer tab, configure the room name/password/unit scale (I recommend enabling bots for seeding the server), and host game. Don't forget to set your display name in the server browser. You can even invite your friends by sharing the URL ingame!

Warning, despite being in the browser, you'll need a dedicated GPU. It runs well on my old-ish gaming PC (Ryzen 5 3600x, RX6750XT, 16gb RAM) but your mileage may vary. It's super unpolished and missing several things such as certain animations/unit variety per category, but for personal reasons I can't really work on it that heavily here in the near future.

You can play it at the link below, totally free:

www.1815online.com

https://preview.redd.it/bqy14xr63o9h1.png?width=2560&format=png&auto=webp&s=65c6fa568c438e17a032e66dcf4ba7267ddf4677

https://preview.redd.it/vmckf0s63o9h1.png?width=2560&format=png&auto=webp&s=4b3240062906e09429f9f580092ac60c9a14d40f

https://preview.redd.it/7jpaazr63o9h1.png?width=2560&format=png&auto=webp&s=7f9216d7f8d5e8620f9a13eff043e7fecfd20fb8

https://preview.redd.it/zt2l0zr63o9h1.png?width=2560&format=png&auto=webp&s=d7128e1fdedfcf73bd21db1b6fff98cc88453513

https://preview.redd.it/2fa5j0s63o9h1.png?width=2560&format=png&auto=webp&s=6c0ab7d90afd6ecaaede9dcd4f5668dd171b7db1

https://preview.redd.it/holso0s63o9h1.png?width=2560&format=png&auto=webp&s=a58df63b8e5615bae7b8dccb0c4d92aeafc44fb6

https://preview.redd.it/d0yikur63o9h1.png?width=2560&format=png&auto=webp&s=ac085c869be8b0eb7122f24aeef5a97913ea378b

https://preview.redd.it/rg65hxr63o9h1.png?width=2560&format=png&auto=webp&s=ddce7686bb18e756a43f31ee6b5e4a77340ec334

u/1815dev — 1 day ago
▲ 24 r/threejs

Please help multiplayer stress test my first/third person large-scale Napoleonic tactical action browser game!

Hello everyone,

What this is could best be described as a mix of Mount and Blade: Warband's Napoleonic mod commander battles with the scale of Total War. I absolutely loved playing commander battles in M&B, but always wished they were a bit grander in scale (and conversely, I always wished there was some sort of first person/third person cam for N:TW where you could get down on the ground).

Over the past few months I have been developing a browser game that I have had kicking around in my head for some time. Several years ago I originally tried making it using Unreal Engine 4, but my reach exceeded my grasp and rushing to get something down "on-paper" burned me out. I switched to three.js because it was a bit leaner and easier to get to run via browser as I did this more as a hobby project and don't really intend to monetize it (though I have thought about it, if it blows up and becomes popular as I continue working on it I may have to as it's currently using cloudflare's free worker plan for the backend signaling infrastructure, which has a finite daily cap). I wanted to just get it in people's hands as quick as possible, and hosting it as a browser game was the least amount of friction to doing that.

Through a combination of using an entity component system (bitECS), painstakingly exporting several vertex animation textures via Blender's Flement VAT addon, and low-poly models with a four-tier LOD system, I managed to get up to 4000 v 4000 (20 vs 20 individual players) player-controlled bots (infantry caps out at 200 troops, cavalry 100, and artillery 64 troops when using 2x scale). Use F and drag to issue move orders, arrow keys for wheeling and advancing/retreating, and the spyglass as artillery to direct your cannons. There's cavalry, artillery with round and canister shot, infantry that can volley and form square, melee combat, and procedurally generated maps that regenerate every three rounds.

It's got both single and multiplayer, though frankly I have had issues testing mass scale multiplayer as I don't have all that many friends who can be on at once. I've been testing it by opening multiple windows and that only goes so far.

That's where I need everyone's help! Please, go play it and tell me what you think, share it with your friends! Post it in your discord communities! I particularly need feedback as to how the networking runs in large rooms, as that's something I was never able to test. The game is strictly p2p as running the headless sim on Cloudflare itself would burn though the free plan allocation rapidly, though if there's interest I can look into dedicated server files. To host a game, just go to the multiplayer tab, configure the room name/password/unit scale (I recommend enabling bots for seeding the server), and host game. Don't forget to set your display name in the server browser. You can even invite your friends by sharing the URL ingame!

Warning, despite being in the browser, you'll need a dedicated GPU. It runs well on my old-ish gaming PC (Ryzen 5 3600x, RX6750XT, 16gb RAM) but your mileage may vary. It's super unpolished and missing several things such as certain animations/unit variety per category, but for personal reasons I can't really work on it that heavily here in the near future.

You can play it at the link below:

www.1815online.com

u/1815dev — 10 days ago