
Which one is more appealing at first glance?
Which one is more suitable and appealing for a clicker game?

Which one is more suitable and appealing for a clicker game?
Which direction is better: a simple black background with just sparkling stars, or this more complex one? Which is more appealing at first glance?
Before commenting , here’s a simple explanation: I’m making an idle game with an inventory system where the item icons are physics objects. You have to stack them and fit as many as possible.
“Which direction is better: a simple black background with just sparkling stars, or this more complex one? Which is more appealing at first glance?
Before commenting , here’s a simple explanation: I’m making an idle game with an inventory system where the item icons are physics objects. You have to stack them and fit as many as possible.”
“Which direction is better: a simple black background with just sparkling stars, or this more complex one? Which is more appealing at first glance?
Before reading, here’s a simple explanation: I’m making an idle game with an inventory system where the item icons are physics objects. You have to stack them and fit as many as possible.”
“Which direction is better: a simple black background with just sparkling stars, or this more complex one? Which is more appealing at first glance?
Before commenting , here’s a simple explanation: I’m making an idle game with an inventory system where the item icons are physics objects. You have to stack them and fit as many as possible.”
“Which direction is better: a simple black background with just sparkling stars, or this more complex one? Which is more appealing at first glance?
Before reading, here’s a simple explanation: I’m making an idle game with an inventory system where the item icons are physics objects. You have to stack them and fit as many as possible.”