Image 1 — Started reading Masakazu Katsura’s I”s (1997) for the first time in about 25 years
Image 2 — Started reading Masakazu Katsura’s I”s (1997) for the first time in about 25 years
Image 3 — Started reading Masakazu Katsura’s I”s (1997) for the first time in about 25 years
Image 4 — Started reading Masakazu Katsura’s I”s (1997) for the first time in about 25 years
Image 5 — Started reading Masakazu Katsura’s I”s (1997) for the first time in about 25 years

Started reading Masakazu Katsura’s I”s (1997) for the first time in about 25 years

So I finally started reading Masakazu Katsura’s I”s. It began in 1997 which was a pretty damn good year in general. A lot of cool stuff came out around then.

Earlier this year I watched Iria, which Katsura did the character designs for, as well as Video Girl Ai and DNA², so I’ve gotten pretty familiar with his style lately. But actually reading his manga is something else. As good as the animation in those series can look, I think his artwork on the page might be even better.

One thing I really love is how much he can shift his style around. Sometimes his characters look surprisingly realistic. There’s something about their faces that actually looks recognizably Japanese/Asian rather than just being a generic anime face. Then a few panels later he can make the exact same character look extremely cartoony or go completely into gag-manga territory.

And somehow it all works.

Katsura is also really good at facial expressions, and that’s something I’ve always loved in manga and anime. His characters are constantly acting. Embarrassment, jealousy, panic, attraction, annoyance you can read so much from their faces before you even get to the dialogue.

As for the story, I’m only one chapter in, so obviously I can’t say much yet. Ichitaka Seto is in love with Iori, but he has this ridiculous problem where he basically behaves in the exact opposite way he actually feels. Instead of being honest with her, he acts cold or uninterested and then immediately regrets everything he does.

The funny thing is that I’m actually not completely new to I”s.

I remember reading a few of the English volumes when I was around 16 or 17 possibly almost the exact same age as the characters. And I remember thinking it was kind of boring. It just didn’t resonate with me at all.

At the time, the romance manga/anime I was into was stuff like Love Hina, Saikano, etc., and I”s felt very different from what I wanted back then.

Now I’m in my 40s and reading it again, and my reaction is almost the complete opposite.

It’s hilarious.

I keep looking at Seto and thinking, “Ahhh. Young people.”

And then five seconds later I realize…wait, I WAS LIKE THIS TOO.

When I was his age, I definitely wasn’t always honest about how I felt toward people. There were girls I genuinely liked being around, or even had real feelings for, and sometimes I would act strangely distant or say the opposite of what I actually wanted to say.

Reading it now, I can recognize that immature teenage thought process much more clearly than I ever could when I was actually a teenager.

So there’s this weird nostalgia to it. Not necessarily nostalgia for my literal high-school experience, but for being that age and having emotions that felt enormous while having absolutely no idea what to do with them.

I have no idea yet whether I’m going to finish this and think I”s is some masterpiece of romantic comedy or anything like that. I’ve literally only read Chapter 1.

But I’m definitely going to keep reading.

I actually bought the entire series recently, and I remember a few people commenting on my post about the collection saying they really liked I”s, and especially its ending, so I’m curious to finally experience the whole thing.

And what do you think of Katsura’s artwork in general?

Personally, I absolutely love his female character designs. They’re incredibly cute, but there’s a particular look to them that feels very specific to that era and to Katsura himself. You really don’t see characters drawn quite like this anymore.

u/AdUnfair558 — 2 days ago

Mujigen Hunter Fandora (Dream Dimension Hunter Fandora, 1985)

Hello, it's been a while since I posted anything. I haven't been posting because finishing this OVA up was keeping me from watching anything else. I started watching Mujigen Hunter Fandora a few weeks ago and finally got around to finishing the third episode today.

I actually thought the first episode showed a lot of promise. It had that weird, ambitious 80s OVA feel that I really enjoy, and I was interested to see where it was going. It was funny because the main girl had this pastel blue hair and bright outfit in a world where everyone else looked like they were from Fist of the North Star.

Unfortunately, I thought it got worse with each of the next two episodes. Honestly, the reason it took me a few weeks to finish all three is because I found the show somewhere between mediocre and bad. By the third episode, I was mostly just finishing it because I had already made it that far.

That is probably what disappointed me most. If I had disliked it from the beginning, I probably would not care as much, but the first episode genuinely made me think I was going to enjoy this one.

I am still (sorta) glad I watched it, especially because I like checking out more obscure older anime, but overall this felt like a pretty big missed opportunity.

Has anyone else here seen Mujigen Hunter Fandora? I would be curious to hear what other people thought of it. It's a shame such an interesting character design and concept got ruined by studio and management switching hands.

u/AdUnfair558 — 2 days ago
▲ 178 r/JRPG

What started with Chrono Trigger has somehow turned into a 37-game Super Famicom JRPG collection

So… this escalated pretty quickly.

This whole thing started because I just wanted to play Chrono Trigger again. Then I happened to find Terranigma and G.O.D. (Growth or Devolution) at a Hard-Off, realized I’d never played either of them, and thought, well, I want to try those too.

And then somehow that turned into this.

I guess I’m kind of trying to collect Super Famicom JRPGs now, for whatever reason. I’m not sure I’m literally going to end up with every single one, but I really like having the original Japanese releases, discovering games I completely missed growing up, and actually working my way through them.

And since I know this will probably come up in the comments: yes, I can read Japanese and understand it pretty well. I’m not buying a giant stack of Japanese RPGs that I can’t actually play.

I recently finished Terranigma entirely in Japanese, and it took me around 28 hours. I thought it was an all-right game overall, and experiences like that are basically the whole reason I’m doing this. I want to actually play these games, finish them, and give them their time rather than just have them sitting on a shelf forever.

Here’s the collection so far and what I paid for each one. These are my purchase prices, not estimates of what they’re worth now:

  • Bahamut Lagoon — ¥3,278
  • Breath of Fire — ¥4,400
  • Breath of Fire II — ¥4,400
  • Chrono Trigger — ¥2,750
  • Der Langrisser — ¥3,380
  • Dragon Knight 4 — ¥6,600
  • Dragon Quest V — ¥5,500
  • Dragon Quest VI — ¥880
  • Dual Orb — ¥9,900
  • Elnard — ¥4,158
  • Energy Breaker — ¥33,000
  • Estpolis Denki — ¥12,100
  • Estpolis Denki II — ¥7,700
  • FEDA: The Emblem of Justice — ¥1,680
  • Final Fantasy VI — ¥6,600
  • Fire Emblem: Monshou no Nazo — ¥3,278
  • First Queen: Ornic Senki — ¥3,960
  • G.O.D.: Mezame yo to Yobu Koe ga Kikoe — ¥19,800
  • Gaia Gensouki / Illusion of Gaia — ¥7,700
  • Lady Stalker — ¥8,800
  • Last Bible III — ¥3,850
  • Lennus — ¥4,400
  • Record of Lodoss War — ¥6,600
  • Marvelous: Mou Hitotsu no Takarajima — ¥5,940
  • Metal Max 2 — ¥11,000
  • MOTHER 2 — ¥7,700
  • Mystic Ark — ¥3,300
  • Ogre Battle: The March of the Black Queen — ¥2,728
  • Rudra no Hihou — ¥13,200
  • Shin Seikoku: La Wares — ¥3,960
  • Slayers — ¥7,700
  • Soul Blader — ¥4,950
  • Star Ocean — ¥3,828
  • Tactics Ogre — ¥3,278
  • Tales of Phantasia — ¥6,578
  • Tenchi Souzou / Terranigma — ¥7,920
  • Treasure Hunter G — ¥3,300

37 games — ¥250,096 total.

Yeah… seeing the total written out like that hurts a little.

I definitely went a little crazy buying a lot of these all at once, but I wanted to jump-start the collection/project. From here I’m probably going to slow down considerably, actually work through what I have, and save up for some of the harder-to-find games rather than just buying everything I see.

Lennus II is one I really want, and there is the third Super Famicom Fire Emblem game I’d love to pick up, but once you get into some of those titles the prices and availability get pretty brutal. I’m fine with waiting until I find a copy I’m happy with.

Anyway, I just wanted to share the collection because I’m having a lot of fun with this. There’s something really cool about discovering this whole side of the 16-bit JRPG library that I either never played or barely knew existed.

Out of everything here, what would you play first? And what obscure Super Famicom JRPG do you think absolutely needs to be on my hunt list? Notice a game you have never played?

u/AdUnfair558 — 3 days ago

Picked up Record of Lodoss War for the Super Famicom today

I’ve been a fan of Record of Lodoss War since I was a kid, so I was really happy to pick up the Super Famicom game today.

I’ve always loved the characters and the world of Lodoss. Yeah, the cast is basically made up of classic D&D/fantasy archetypes, but I think their designs have become really iconic in their own right. There’s just something about the look and atmosphere of Lodoss that I’ve always really liked, so playing an RPG set in that world sounds pretty fun.

I included a couple of my Lodoss novels in the picture too. I actually read the entire first novel, The Grey Witch (灰色の魔女), in Japanese a few years ago. I thought it was pretty good and was surprised by how much it felt like an actual traditional fantasy novel. There was a lot more detail than I was expecting.

I started the second book too, but I’m only about 42 pages into it. It’s basically been sitting on my shelf for years while I’ve been busy with other things. I’d love to read the whole series someday, but even though I think my Japanese is pretty advanced, reading a full novel in another language still takes me a long time especially when I’m not in the habit of reading regularly.

Anyway, I thought some people here might enjoy seeing this. Some of you might not even know there was a Record of Lodoss War game for the Super Famicom/SNES era.

It looks pretty cool, and hopefully I’ll get around to actually playing it sometime in the near future!

u/AdUnfair558 — 3 days ago

Finally Completed the Quintet Trilogy Collection — Soul Blazer, Illusion of Gaia & Terranigma

Finally, I have the Quintet trilogy together!

  • Soul Blader — ¥4,950
  • Gaia Gensouki / Illusion of Gaia — ¥7,700
  • Tenchi Souzou / Terranigma — ¥7,920

I may have finished Terranigma already, but I still have two more adventures to eventually go on.

I grew up playing Illusion of Gaia, so I’m pretty familiar with that one, and I also got fairly far into Soul Blader/Soul Blazer when I was younger. So neither of these games is completely new to me, but I’ve only finished Illusion of Gaia.

I’m really glad I was able to pick them both up today and finally have all three games together in my collection. After finishing Terranigma, it feels pretty cool seeing the whole Quintet trilogy sitting here.

Just wanted to share it with you guys. I guess this is one last little goodbye or parting gift to Terranigma subreddit.

u/AdUnfair558 — 3 days ago

Picked up Breath of Fire I & II for the Super Famicom today

Picked up Breath of Fire — ¥4,400 and Breath of Fire II — ¥4,400 for the Super Famicom today!

I’ve actually beaten both of these before, although it’s been a long time. I played the first Breath of Fire as a kid but could never get very far. I honestly can’t remember exactly when I finally beat it, but I think it was sometime in college and I definitely needed a guide.

The big problem I always had with the first game was figuring out where the hell I was supposed to go. I don’t know if it was the translation, the lack of hints, or just how games were designed back then, but I remember constantly getting lost. Some of the dungeons were especially rough without a guide. There’s one where everything moves around and you have to keep track of which direction you’re facing, and that dungeon still sticks in my mind all these years later.

And then there was that stupid goblin boss early in the game. As a kid, I could NEVER beat that guy. Every time I played Breath of Fire I’d basically get to him and that was the end of my adventure. When I finally played through the game years later, I just grinded until I could get past him.

I actually beat Breath of Fire II before I ever finished the first game, and I have much better memories of II. It’s definitely grindy, and that final dungeon is pretty notorious, but overall I remember having a lot of fun with it.

I did have one huge roadblock, though. There’s a point where you need to use Katt’s field ability to break through a wooden barrier, and I had absolutely no idea you could do that there. I understood that the characters had their own special abilities, but it never occurred to me that I was supposed to use hers on something in the environment like that. I wandered around forever trying to figure out what I had missed. When I finally figured it out, I was just happy I could continue the damn game.

So overall I have much fonder memories of II, although there’s something I still really like about the first game’s very traditional old-school RPG feeling. That said, Breath of Fire I isn’t exactly a game I’ve spent the last 20+ years dying to replay.

Still, I’m really happy to have both of these in the SFC retro JRPG collection. I like the series a lot, and it’s honestly a shame that Breath of Fire has been dormant for so long. I’d love to see Capcom do something with it again someday a new game, remakes, or even just a nice collection of the older games.

Also, the Japanese Super Famicom versions are just really cool physical releases. The manuals are surprisingly detailed, and I absolutely love the cover art. Looking at these and then remembering some of the funny Americanized artwork we got in the West is quite the contrast.

Anyway, I thought you guys might enjoy seeing them

u/AdUnfair558 — 3 days ago
▲ 11 r/GAMEYE

How accurate are GAMEYE’s price estimates?

I’ve been using GAMEYE to keep track of my new retro JRPG collection, and I was wondering how accurate everyone finds the price estimates in the app.

Right now it has my 19 games valued at about ¥169,938. That’s actually around ¥30,000 more than I’ve paid for the collection so far, which was a little surprising to me.

All my games were bought here in Japan, and condition varies a bit, so I know things like being complete in box, box/manual condition, and Japanese market prices can make a pretty big difference.

For those of you who have used GAMEYE for a while, how accurate do you find the prices? Are they generally close to what games are actually selling for, or should I take the collection value with a pretty big grain of salt?

u/AdUnfair558 — 4 days ago
▲ 185 r/starocean

Picked up the original Star Ocean for SFC today!

Picked this up today for ¥3,828, and it’s now the 19th Super Famicom RPG in my collection!

I’m really happy with the condition. The box, cartridge, manual, inserts, tray, and even the little plastic bag all look surprisingly well kept. This was one of those games I felt like I really needed to have in the collection eventually, so I’m glad to finally add it.

The funny thing is that I already beat the PS4 remaster in Japanese last summer, so I’m probably not going to jump into this version immediately. I’ve got a bunch of other SFC RPGs sitting here that I’ve never played before, and I want to get through some of those first.

Still, I assume the original SFC version is a little different from the remaster, so I’d definitely like to revisit it sometime in the future and see how it compares.

Either way, I’m really glad to finally have this classic on the shelf. For anyone who has played both versions, how different does the original SFC release feel?

u/AdUnfair558 — 6 days ago
▲ 5 r/JRPG

What do you guys do when you’re playing a JRPG blind and find out partway through that it has multiple endings?

What do you guys do when you’re playing a JRPG blind and find out partway through that it has multiple endings?

Do you just accept whatever ending you get on your first playthrough and then replay the game for the others? Or do you watch the other endings on YouTube afterward?

I’ve been thinking about starting Ogre Battle: The March of the Black Queen completely blind, but I’ve read that getting the best ending is apparently extremely difficult without a guide. I really don’t want to follow a walkthrough because figuring things out for myself is a big part of the fun for me, but at the same time I’d hate to put 40+ hours into it and later realize I accidentally locked myself into a bad ending.

For games like this, do you think the first blind playthrough is worth treating as your ending, even if it isn’t the best one?

reddit.com
u/AdUnfair558 — 6 days ago

Two more Super Famicom JRPGs for the collection today: Dragon Quest V and Mystic Ark.

I paid ¥5,500 for Dragon Quest V and ¥3,300 for Mystic Ark.

DQ5 in particular has been one I’ve been looking for everywhere. I kept finding copies, but there was always something about the condition that made me pass. This one finally felt decent enough to bring home. The box still presents pretty nicely and it has the manual and inserts, which is what finally convinced me.

That said, it definitely isn’t perfect. Both manuals have some rust on the staples, and the DQ5 cartridge has noticeable yellowing, especially around the edges. Normally those are exactly the kinds of things I’ve been trying to avoid, but I’m starting to realize that if I keep adding more and more condition rules to this collection, I’m eventually going to make certain games almost impossible to buy.

So I made an exception to my ever-growing list of rules.

Maybe somewhere down the road I’ll come across a really clean loose DQ5 cartridge and swap it out. Same with the manual. I’m not in a huge hurry, though, especially since I doubt I’ll actually be playing DQ5 anytime soon. For now I’m just happy to finally have a boxed copy on the shelf.

Mystic Ark was the other pickup. The overall set looks quite nice, and at ¥3,300 I’m happy to add it to the collection. I really love the box art on this one too. It has that very distinctive mid-90s Super Famicom RPG look that makes these games so much fun to collect physically.

These two bring me up to 18 Super Famicom JRPGs now, which is kind of crazy considering how recently I started putting this collection together.

I’m also realizing that collecting old games gets surprisingly personal once you start deciding what condition you’re willing to accept. Box wear? Fine. Yellowed cartridge? Maybe. Rusty staples? Apparently we’re making exceptions now.

Do you have any rules for your collection? Do you care about boxes/manuals, yellowing, label condition, writing on cartridges, sun fading, etc.? And are there certain games where you’ll break your own rules just because they’re difficult to find?

u/AdUnfair558 — 7 days ago
▲ 6 r/JRPG

Finished Terranigma — I’m glad I played it, but I think it’s a heavily flawed game

This is a long one. Sorry I rambled a lot. There is a tl;dr at the end. Just want to start by saying thank you all for joining me in this journey. The next game I will play will be G.O.D Growth or Deevolution. I don’t think it has a subreddit so I will just be posting on the JRPGs subreddit.

-

I finally finished Terranigma, and I’ve been trying to figure out exactly how I feel about it.

I definitely think it was worth playing, and there are parts of this game that I genuinely loved. At the same time, I’m not sure I’d personally call it the hidden masterpiece that it sometimes gets described as. For me, Terranigma is a game with some fantastic ideas that doesn’t always execute them particularly well.

The biggest thing is that I absolutely loved the beginning.

Everything from Crysta through resurrecting the continents, plants, birds, animals, etc. was excellent. The game felt focused, mysterious, and like it had a very clear sense of direction. Watching the world gradually come back to life was probably my favorite part of the entire experience. Honestly, if the whole game had maintained the quality and pacing of roughly that first 10 hours or so, I probably would have been looking at something around a 9/10.

For me, the game gradually started losing points once humans returned.

That’s where the story started feeling much more meandering. Instead of continuing to develop the overarching mystery, you spend a huge amount of time traveling around the world solving individual people’s problems and helping towns develop. I know a lot of people really love the civilization/town-building aspect of Terranigma, but it didn’t do much for me.

I think part of the problem is that I wanted more of the central story during this section. I wanted little pieces of information about what was really happening, Ark’s role in everything, Crysta, the nature of the world, etc. Instead, the larger plot feels like it disappears for hours at a time.

Then toward the end, the opposite happens.

Suddenly the story moves incredibly quickly and starts throwing much larger, almost cosmic concepts at you one after another. I actually like those kinds of ideas, so the concepts themselves weren’t the problem. I just wish they had been gradually introduced throughout the game. Instead of feeling like everything naturally built toward those revelations, I often found myself thinking, “Wait, what? Where did this suddenly come from?”

So the pacing was probably one of my biggest problems with Terranigma. The first part feels controlled and deliberate, the middle becomes extremely loose and meandering, and then the final part suddenly accelerates.

The world travel also made the middle and later portions much more tedious for me.

The boat is your main method of getting around for a long time, and it’s slow. Eventually you get access to planes, but they aren’t really equivalent to getting an airship in something like Final Fantasy VI. You can only travel between specific airports. You can’t just freely fly around the world and land wherever you want.

That makes all of the backtracking and town development much more tedious than I think it needed to be. I understand that exploring the world is part of Terranigma’s identity, but after a while I was spending too much time simply getting from one place to another.

The dungeon design was another mixed bag for me.

I think the actual dungeons are generally okay. Ark controls well, there’s decent variety, and I never felt like the layouts themselves were terrible.

But I swear almost every dungeon has at least one moment where I was thinking, “What the hell am I supposed to do?”

There are so many progression triggers or mechanics that the game barely communicates. A doorway can be almost completely hidden because of the camera angle. You suddenly have to figure out that you’re supposed to throw vases at candles even though the game hasn’t really trained you to think of vases as environmental tools. Earlier in the game there’s a point where clearing all the enemies in one room opens something several rooms away, and I had no idea why anything had changed.

Sometimes I figured these things out myself, but other times I eventually looked them up.

That leads into probably my biggest gameplay complaint. Terranigma has a habit of introducing mechanics or interactions without properly teaching or reinforcing them.

The final boss is a perfect example. You have a Guard mechanic for the entire game, but I basically never needed to use it. Then suddenly the final boss has an attack where guarding becomes extremely important.

There’s also an attack-reflection mechanic in the final fight that felt like something the game suddenly expected me to understand despite barely preparing me for it.

I don’t mind a final boss testing mechanics I’ve learned throughout the game. I actually like that. But the game needs to make those mechanics meaningful before the final hour.

It’s the same philosophy behind some of the puzzles: introduce something, barely use it, and then suddenly make it mandatory.

The Starstone quest near the end was probably where I completely stopped caring about playing without a guide.

I found two of the five myself, but some of the others felt ridiculously obscure. One requires finding a hidden place in the Sahara and inspecting a random pile of bones. Another involves remembering a flower seller mentioning, hours earlier, that perhaps a flower could be given to a girl who cannot speak “or even a penguin,” then later remembering that line when you find the penguin village.

Technically, yes, there are hints.

But some of these clues are so vague and separated from the actual solution by so much time that I stopped finding it satisfying.

Maybe when I was a kid and had one RPG that I was going to play for months, I would have enjoyed sailing around the world looking for secret entrances and experimenting with random objects. Today, I just don’t want to spend an hour of my free time walking over random desert tiles hoping I find the one location the developers had in mind.

I eventually just used a guide because I wanted to continue the story.

The bosses were also fairly disappointing to me.

Terranigma itself really isn’t a particularly difficult game. I felt overpowered for quite a lot of it, and most bosses could be brute-forced without learning particularly complicated patterns.

Then every once in a while, you get a boss where suddenly your level matters enormously.

The leveling/damage system feels strange to me. You can be doing terrible damage at one level, gain another level or two, and suddenly start destroying the same enemy. It makes some difficulty spikes feel less like “I need to learn this fight” and more like “I haven’t crossed the correct stat threshold yet.”

And despite finishing the game, I honestly struggle to think of many boss fights that I genuinely had fun fighting. They just weren’t very memorable to me.

That’s unfortunate because I actually think the basic combat system is good.

Ark feels great to control. He’s fast, responsive, has a nice range of spear attacks, can jump, dash, slide, block, etc. As an action RPG, the fundamentals are strong.

I just don’t think the game always creates encounters that take full advantage of those mechanics.

As for the music, this might be another unpopular opinion, but I thought the soundtrack was mostly average.

There are definitely individual tracks I really like, but it’s not a soundtrack I could listen to from beginning to end outside of the game.

For comparison, I can put on Secret of Mana or Chrono Trigger and happily listen to almost the entire soundtrack. Even Illusion of Gaia has a soundtrack I personally find more consistently enjoyable. Terranigma, for me, is more like Seiken Densetsu 3/Trials of Mana in that there are some tracks I love surrounded by a lot that I don’t feel particularly strongly about.

Overall, I think Terranigma is a very ambitious game.

And maybe that’s both its greatest strength and its biggest weakness.

It has some genuinely fascinating ideas about life, death, civilization, progress, humanity, and the nature of the world. Especially for a Super Famicom game, I admire that it was willing to attempt something this big.

But I don’t always think it successfully communicates those ideas.

The story feels disjointed to me. The game spends too much time away from its central mystery and then tries to make up for it by delivering a huge amount of important material near the end. The gameplay has a lot of mechanics but doesn’t consistently teach the player to use them. The world is enormous and interesting, but actually traveling around it can become tedious.

And yet there are parts of Terranigma that I’ll absolutely remember.

The beginning of the game and the resurrection of the world are fantastic. There’s a loneliness and atmosphere to Ark traveling across this empty planet that feels unlike almost anything else I’ve played from this era. The basic combat and movement feel great. And there are individual moments and ideas here that I think are genuinely special.

So I don’t think Terranigma is a bad game at all.

I think it’s a good, extremely ambitious, heavily flawed gamethat occasionally shows flashes of being an incredible one.

I’m glad I finally played it. I just came away feeling that it had all the ingredients to be something I absolutely loved, but for me it never quite brought them all together.

I’m curious how other people feel about this, especially the people who consider Terranigma one of the best RPGs on the SNES/Super Famicom. Was the civilization-building portion one of the highlights for you? And did the larger story work better for you than it did for me?

TL;DR: Terranigma has an excellent opening, great atmosphere, and some really ambitious ideas, but for me it gradually loses focus. The pacing becomes uneven, progression gets unnecessarily obscure, travel is tedious, bosses are forgettable, and the bigger story feels rushed and disjointed near the end. I’m glad I played it and think it’s a good game, but I don’t quite see it as the hidden masterpiece it’s often made out to be.

Is it a hidden gem? Yes.

Worth playing? Maybe. Depends if you played the FFs, Dragon Quests, Chrono Trigger and looking for something B tier to play.

reddit.com
u/AdUnfair558 — 8 days ago

My 2015 character vs. my 2026 character — apparently knowing what ADP does makes a difference

I just wanted to share this because I thought the comparison was kind of interesting.

The top character, Hawkeye, is from when I first played Scholar of the First Sin back in 2015. I eventually quit because I just found the game ridiculously hard and frustrating. At the time I barely watched YouTube or looked anything up about the games I was playing, so I basically went into DS2 assuming I could play it like Dark Souls 1.

I had absolutely no idea how ADP/Agility worked.

I didn’t understand why my rolls felt terrible, why I kept getting hit when I thought I’d dodged something, or why drinking Estus seemed so painfully slow. I just assumed, “Well, I guess Dark Souls 2 is just insanely hard and this is how the game works.”

Fast forward to 2026 and I recently decided to start over. This time I’ve actually watched some videos and learned how DS2’s mechanics work, especially Agility and how ADP affects things like your roll i-frames and item-use speed.

And holy crap, it’s almost like I’m playing a different game. My original character only had 7 points into ADP? How did I make it to Black Gulch?

My new character, Ruri Gokou, is definitely overleveled because I’ve been taking my time, grinding, and even despawning enemies in entire areas. But what surprised me is the playtime.

2015 Hawkeye: Level 115 — 50:31
2026 Ruri: Level 141 — 55:14

Both are basically at Black Gulch.

So despite leveling 26 levels higher, grinding a ton more, and completely clearing out some areas, I’ve only spent about five more hours getting there this time.

The biggest difference is that the game actually feels manageable now. I used to think DS2’s dodging was just deliberately awful. Turns out 2015 me was running around with no clue that there was an entire stat/mechanic affecting it.

It’s kind of cool having a save file from 11 years ago sitting right next to my current one and being able to see the difference between blindly struggling through the game and actually understanding how it works.

Really enjoying Dark Souls 2 many years later.

u/AdUnfair558 — 9 days ago

Picked up Ogre Battle and Tactics Ogre for Super Famicom!

Just added Ogre Battle: The March of the Black Queen and Tactics Ogre: Let Us Cling Together to my Super Famicom collection.

Both copies are in pretty nice condition, especially Ogre Battle with the box, manual, and inserts. I’ve played a little of Ogre Battle before and about halfway through the Tactics Ogre remaster, but I’ve never finished either one.

Really happy to finally have the original SFC versions! Which one do you prefer?

u/AdUnfair558 — 9 days ago

Are these actually that good, or did I just waste my money on obscure Squaresoft games?

I’ve been getting pretty deep into collecting Super Famicom RPGs lately, and today I picked up these three:

  • Bahamut Lagoon
  • Treasure Hunter G
  • Rudra no Hihou (Treasure of the Rudras)

I honestly don’t know a whole lot about any of them. I mostly grabbed them because I’ve been trying to find some of the more obscure Squaresoft RPGs from the Super Famicom era instead of only collecting the obvious stuff like Chrono Trigger and Final Fantasy.

They are all pretty much complete mysteries to me. The boxes also looked good enough that my collector brain took over.

For people who have actually played these are they genuinely good games, or are they more interesting as obscure pieces of Squaresoft history?

Which one should I play first? And did I make some decent pickups here, or did I just successfully convince myself that “obscure Squaresoft” automatically means “worth buying”?

u/AdUnfair558 — 9 days ago
▲ 60 r/JRPG

Rate my Super Famicom JRPG haul — started collecting in June and I’m already up to 13 games

Picked up four more Super Famicom RPGs today:

  • Rudra no Hihou (Treasure of the Rudras) — ¥13,200
  • Slayers — ¥7,700
  • Metal Max 2 — ¥11,000
  • Treasure Hunter G — ¥3,300

I only started seriously collecting Super Famicom games earlier this June, and somehow this already puts me at 13 games. I haven’t actually totaled everything up yet, but I’m pretty sure I’ve spent close to ¥100,000 so far. This hobby escalated quickly lol.

I know basically nothing about any of these games, so this was mostly a blind haul.

A big reason I picked up Rudra no Hihou and Treasure Hunter G is that I’ve gotten really interested in the more obscure Square/SquareSoft RPGs on the Super Famicom. They’re the kind of games I never really knew existed before I started digging deeper into the system’s library.

Metal Max 2 was actually one you guys mentioned when I asked for more SFC RPGs I should be looking for, so when I finally came across a copy I decided to grab it. Obviously that was the painful one price-wise.

I’ve at least seen the Slayers anime, although I know basically nothing about the game. I mostly bought it because I really like these anime-esque SFC RPGs, and Slayers seems a little harder to come across than a lot of the more common titles. The copy looked pretty nice too, so I went for it.

I’m buying these because I actually want to play through them, not just collect boxes, although at the rate I’m buying them the backlog is already becoming a problem.

How would you rate the haul? Which of these would you play first? Did I stumble onto anything especially good, weird, underrated, or terrible?

No major story spoilers please!

u/AdUnfair558 — 10 days ago

Finished Terranigma — I’m glad I played it, but I think it’s a heavily flawed game

This is a long one. Sorry I rambled a lot. There is a tl;dr at the end. Just want to start by saying thank you all for joining me in this journey. The next game I will play will be G.O.D Growth or Deevolution. I don’t think it has a subreddit so I will just be posting on the JRPGs subreddit.

-

I finally finished Terranigma, and I’ve been trying to figure out exactly how I feel about it.

I definitely think it was worth playing, and there are parts of this game that I genuinely loved. At the same time, I’m not sure I’d personally call it the hidden masterpiece that it sometimes gets described as. For me, Terranigma is a game with some fantastic ideas that doesn’t always execute them particularly well.

The biggest thing is that I absolutely loved the beginning.

Everything from Crysta through resurrecting the continents, plants, birds, animals, etc. was excellent. The game felt focused, mysterious, and like it had a very clear sense of direction. Watching the world gradually come back to life was probably my favorite part of the entire experience. Honestly, if the whole game had maintained the quality and pacing of roughly that first 10 hours or so, I probably would have been looking at something around a 9/10.

For me, the game gradually started losing points once humans returned.

That’s where the story started feeling much more meandering. Instead of continuing to develop the overarching mystery, you spend a huge amount of time traveling around the world solving individual people’s problems and helping towns develop. I know a lot of people really love the civilization/town-building aspect of Terranigma, but it didn’t do much for me.

I think part of the problem is that I wanted more of the central story during this section. I wanted little pieces of information about what was really happening, Ark’s role in everything, Crysta, the nature of the world, etc. Instead, the larger plot feels like it disappears for hours at a time.

Then toward the end, the opposite happens.

Suddenly the story moves incredibly quickly and starts throwing much larger, almost cosmic concepts at you one after another. I actually like those kinds of ideas, so the concepts themselves weren’t the problem. I just wish they had been gradually introduced throughout the game. Instead of feeling like everything naturally built toward those revelations, I often found myself thinking, “Wait, what? Where did this suddenly come from?”

So the pacing was probably one of my biggest problems with Terranigma. The first part feels controlled and deliberate, the middle becomes extremely loose and meandering, and then the final part suddenly accelerates.

The world travel also made the middle and later portions much more tedious for me.

The boat is your main method of getting around for a long time, and it’s slow. Eventually you get access to planes, but they aren’t really equivalent to getting an airship in something like Final Fantasy VI. You can only travel between specific airports. You can’t just freely fly around the world and land wherever you want.

That makes all of the backtracking and town development much more tedious than I think it needed to be. I understand that exploring the world is part of Terranigma’s identity, but after a while I was spending too much time simply getting from one place to another.

The dungeon design was another mixed bag for me.

I think the actual dungeons are generally okay. Ark controls well, there’s decent variety, and I never felt like the layouts themselves were terrible.

But I swear almost every dungeon has at least one moment where I was thinking, “What the hell am I supposed to do?”

There are so many progression triggers or mechanics that the game barely communicates. A doorway can be almost completely hidden because of the camera angle. You suddenly have to figure out that you’re supposed to throw vases at candles even though the game hasn’t really trained you to think of vases as environmental tools. Earlier in the game there’s a point where clearing all the enemies in one room opens something several rooms away, and I had no idea why anything had changed.

Sometimes I figured these things out myself, but other times I eventually looked them up.

That leads into probably my biggest gameplay complaint. Terranigma has a habit of introducing mechanics or interactions without properly teaching or reinforcing them.

The final boss is a perfect example. You have a Guard mechanic for the entire game, but I basically never needed to use it. Then suddenly the final boss has an attack where guarding becomes extremely important.

There’s also an attack-reflection mechanic in the final fight that felt like something the game suddenly expected me to understand despite barely preparing me for it.

I don’t mind a final boss testing mechanics I’ve learned throughout the game. I actually like that. But the game needs to make those mechanics meaningful before the final hour.

It’s the same philosophy behind some of the puzzles: introduce something, barely use it, and then suddenly make it mandatory.

The Starstone quest near the end was probably where I completely stopped caring about playing without a guide.

I found two of the five myself, but some of the others felt ridiculously obscure. One requires finding a hidden place in the Sahara and inspecting a random pile of bones. Another involves remembering a flower seller mentioning, hours earlier, that perhaps a flower could be given to a girl who cannot speak “or even a penguin,” then later remembering that line when you find the penguin village.

Technically, yes, there are hints.

But some of these clues are so vague and separated from the actual solution by so much time that I stopped finding it satisfying.

Maybe when I was a kid and had one RPG that I was going to play for months, I would have enjoyed sailing around the world looking for secret entrances and experimenting with random objects. Today, I just don’t want to spend an hour of my free time walking over random desert tiles hoping I find the one location the developers had in mind.

I eventually just used a guide because I wanted to continue the story.

The bosses were also fairly disappointing to me.

Terranigma itself really isn’t a particularly difficult game. I felt overpowered for quite a lot of it, and most bosses could be brute-forced without learning particularly complicated patterns.

Then every once in a while, you get a boss where suddenly your level matters enormously.

The leveling/damage system feels strange to me. You can be doing terrible damage at one level, gain another level or two, and suddenly start destroying the same enemy. It makes some difficulty spikes feel less like “I need to learn this fight” and more like “I haven’t crossed the correct stat threshold yet.”

And despite finishing the game, I honestly struggle to think of many boss fights that I genuinely had fun fighting. They just weren’t very memorable to me.

That’s unfortunate because I actually think the basic combat system is good.

Ark feels great to control. He’s fast, responsive, has a nice range of spear attacks, can jump, dash, slide, block, etc. As an action RPG, the fundamentals are strong.

I just don’t think the game always creates encounters that take full advantage of those mechanics.

As for the music, this might be another unpopular opinion, but I thought the soundtrack was mostly average.

There are definitely individual tracks I really like, but it’s not a soundtrack I could listen to from beginning to end outside of the game.

For comparison, I can put on Secret of Mana or Chrono Trigger and happily listen to almost the entire soundtrack. Even Illusion of Gaia has a soundtrack I personally find more consistently enjoyable. Terranigma, for me, is more like Seiken Densetsu 3/Trials of Mana in that there are some tracks I love surrounded by a lot that I don’t feel particularly strongly about.

Overall, I think Terranigma is a very ambitious game.

And maybe that’s both its greatest strength and its biggest weakness.

It has some genuinely fascinating ideas about life, death, civilization, progress, humanity, and the nature of the world. Especially for a Super Famicom game, I admire that it was willing to attempt something this big.

But I don’t always think it successfully communicates those ideas.

The story feels disjointed to me. The game spends too much time away from its central mystery and then tries to make up for it by delivering a huge amount of important material near the end. The gameplay has a lot of mechanics but doesn’t consistently teach the player to use them. The world is enormous and interesting, but actually traveling around it can become tedious.

And yet there are parts of Terranigma that I’ll absolutely remember.

The beginning of the game and the resurrection of the world are fantastic. There’s a loneliness and atmosphere to Ark traveling across this empty planet that feels unlike almost anything else I’ve played from this era. The basic combat and movement feel great. And there are individual moments and ideas here that I think are genuinely special.

So I don’t think Terranigma is a bad game at all.

I think it’s a good, extremely ambitious, heavily flawed game that occasionally shows flashes of being an incredible one.

I’m glad I finally played it. I just came away feeling that it had all the ingredients to be something I absolutely loved, but for me it never quite brought them all together.

I’m curious how other people feel about this, especially the people who consider Terranigma one of the best RPGs on the SNES/Super Famicom. Was the civilization-building portion one of the highlights for you? And did the larger story work better for you than it did for me?

TL;DR: Terranigma has an excellent opening, great atmosphere, and some really ambitious ideas, but for me it gradually loses focus. The pacing becomes uneven, progression gets unnecessarily obscure, travel is tedious, bosses are forgettable, and the bigger story feels rushed and disjointed near the end. I’m glad I played it and think it’s a good game, but I don’t quite see it as the hidden masterpiece it’s often made out to be.

Is it a hidden gem? Yes.

Worth playing? Maybe. Depends if you played the FFs, Dragon Quests, Chrono Trigger and looking for something B tier to play.

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u/AdUnfair558 — 10 days ago
▲ 4 r/JRPG

About 3 hours into MOTHER 3 — first impressions from a blind Japanese playthrough

I’ve been playing MOTHER 3 for about three hours now, and I’m still in Chapter 1. I’ve gotten past what I assume is one of the big moments of the chapter, where Flint finds out that his wife has died, so I figured this was a good point to write down some first impressions.

I’ll be honest: during my first 30 minutes or so, I really wasn’t vibing with the game.

A lot of the slapstick humor at the beginning just wasn’t doing much for me. You’ve got the guy running around with the horn pretending to be a siren, the whole thing with the doorknob getting ripped off and thrown away, and other stuff like that. I understood what kind of humor they were going for, but initially I was just sitting there thinking, “Okay…?”

I played quite a bit more today, though, and I’m starting to warm up to it.

One thing I really like is the battle system. I still don’t completely understand the rhythm mechanic, though. I know you can press the button in time with something and get multiple hits, and I’ve occasionally gotten double or triple attacks, but right now I’m basically just mashing A and trying to time it like Super Mario RPG. I know that’s probably not actually how it works, so any spoiler-free explanation of the battle rhythm system would be appreciated.

The battles themselves are fun, though, and I really like some of the music. The slower jazzy stuff in particular is great and actually reminds me a little of the Birdman theme from Pilotwings 64. I really like the battle music too.

On the other hand, that section during the fire where the music is playing while you can still hear the guy constantly ringing that stupid bell or horn in the background drove me insane.

Another thing that confused me at first was just understanding what kind of world MOTHER 3 takes place in.

At the beginning, the kids are casually playing with this enormous dragon/dinosaur-looking creature, and everybody treats it like that’s completely normal. So at first I was thinking, okay, I guess this is just a world where giant strange animals live peacefully around people and nobody thinks twice about it.

But then later I talked to an NPC who was freaking out about some weird flying rat-like creature, as if that was completely abnormal. That made me do a double take because suddenly I wasn’t sure what actually counts as normal in this world.

From what I understand so far, it seems like the animals are normally pretty peaceful and friendly, and something is happening that’s making them more aggressive or dangerous. So the enemies you’re fighting aren’t necessarily just normal wildlife that always acts this way. Something seems to be wrong with them.

Then you have those Pigmask guys doing something with the animals and apparently creating or modifying them into these weird chimera-like creatures. I don’t completely understand what they’re doing yet, but that part is actually pretty interesting to me. It gives the game this slightly unsettling feeling underneath all the goofy humor.

It also made the giant dragon/dinosaur creature from the beginning make a little more sense to me. At first I was confused that the kids were just playing with this enormous thing like it was a pet, but later when one becomes violent, it seems like the point is that this behavior is not normal for those creatures.

So now I’m actually curious about that whole part of the world: what these animals are normally like, what is changing them, where these strange enemies are coming from, and what exactly the Pigmask guys are doing.

Story-wise, I’m interested in seeing where everything goes, but I have mixed feelings about the emotional stuff so far.

The death of Flint’s wife is obviously supposed to be this huge emotional moment, but I don’t really know her yet. I barely know Flint or the kids either. So when the game suddenly asks me to feel this enormous sense of loss, I just… don’t really feel it yet.

I understand why Flint is devastated, obviously, but as the player I haven’t spent enough time with this family to have much attachment to them.

Because of that, the whole thing felt a little melodramatic or forced to me. Maybe my opinion on that will change later, but that’s how it hit me in the moment. It feels like the game is asking for a really strong emotional reaction before I’ve had enough time with these characters to naturally develop one.

I do like the characters themselves so far, though. There are tons of gags, weird names, little jokes, and strange bits of dialogue.

I’m playing completely blind with no guide, and I’m also playing the Japanese version and reading all of the dialogue, so I’m sure some of the humor is going over my head. There were two characters doing what seemed like a manzai routine, for example, and I understood what they were saying linguistically, but the actual joke just completely went over my head.

Some of the random dialogue does make me laugh, though. Things like a sign reminding you to use the bathroom and brush your teeth before bed, or being unable to walk somewhere because there are ants in the way. It has that strange MOTHER sense of humor where sometimes I laugh and sometimes I just think, “Huh. Okay. That’s certainly a signpost.”

My biggest issue so far is actually harder to explain.

At the moment, MOTHER 3 feels to me like it’s trying really hard to be MOTHER 2/EarthBound.

EarthBound’s weirdness felt natural to me. It felt like that game was weird because that was simply what the creators wanted to make. The strange dialogue, odd NPCs, bizarre enemies, signs, jokes, everything just felt like part of its identity.

Here, sometimes I get the feeling of, “People loved how quirky MOTHER 2 was, so we need weird NPC dialogue! We need strange signs! We need silly names! We need random gags!”

It feels more deliberate somehow. Almost like it’s consciously trying to recreate the feeling of EarthBound rather than simply being weird on its own terms.

Maybe that’s completely unfair after only three hours, and maybe the game eventually develops more of its own identity. I’m definitely willing to give it time.

My other little complaint is the running. I really wish there were just a normal run button or auto-run instead of having to hold the button, wait for the character to get into the running stance, and then take off. It’s a small thing, but it annoys me more than it probably should.

So overall, I’m mixed, but definitely interested.

I like the battles, I like a lot of the music, the characters seem interesting, and I’m curious about what’s happening to the animals, what the Pigmask guys are doing, and where the story is going.

At the same time, the early melodrama hasn’t really landed for me yet, some of the humor isn’t clicking, and right now the game feels a little too consciously like it’s trying to capture that quirky MOTHER 2/EarthBound vibe.

But I’m interested enough that I definitely want to keep playing and see whether my opinion changes.

And please, absolutely no spoilers beyond this point! I’m playing completely blind.

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u/AdUnfair558 — 11 days ago
▲ 9 r/JRPG

Today’s Super Famicom JRPG pickups Estpolis I & II and Dragon Quest VI

Picked up three more Super Famicom RPGs today. Estpolis Denki I & II (Lufia 1 & 2) and Dragon Quest VI.

The two Estpolis games definitely weren’t cheap. Estpolis I was ¥12,100 and Estpolis II was ¥7,700, but both are in really nice condition and came with their boxes, manuals, and various inserts. I’m not looking for completely pristine copies of everything, but I do want games where the boxes and manuals still look good, the cartridges aren’t badly discolored, and there isn’t a ton of obvious wear. These were pretty much exactly what I was looking for.

Then there was Dragon Quest VI, which was only ¥880!

I was actually pretty surprised by that one. For ¥880, the condition is fantastic. The box obviously has some age to it, but the cartridge, manual, and other contents all look really nice. For less than 1,000 yen I really couldn’t pass it up.

I’m gradually building up a collection of Super Famicom JRPGs, mostly concentrating on games I either never played growing up or games that I have some nostalgia for and would like to experience again in Japanese.

Lufia 2 is one I have especially fond memories of. I finished it when I was younger and absolutely loved the characters, music, battle system, and especially the puzzles. I remember getting stuck on some of them and asking my dad to help me figure them out. Whenever I finally play through this version, I want to try solving everything without a guide and see how much better I am at those puzzles as an adult.

Lufia 1 is a different story. I played it when I was younger but never really got very far on my own. The encounter rate and slower pace always made it difficult for me to stick with it, so I’m interested in finally giving it a proper playthrough.

I’m also really happy to add Dragon Quest VI. I’m still looking for Dragon Quest V, but strangely enough almost every boxed copy I’ve found so far has been in pretty rough condition. Lots of worn boxes, discoloration, crushed corners, etc. I know these games are over 30 years old, so obviously I’m not expecting perfection, but I’d rather wait until I find a copy that looks reasonably well cared for.

And knowing me, the second I finally see a nice DQ V copy I’ll probably immediately convince myself that I’ll never see another one and buy it.

Anyway, I’m really enjoying building this collection little by little.

For people who collect or play Super Famicom JRPGs, what games would you consider essential? And between Lufia 1 and 2, which one do you prefer?

u/AdUnfair558 — 11 days ago
▲ 50 r/lufia

Picked up Estpolis Denki I & II for Super Famicom today — what do you think of Lufia 1 compared to 2?

Today I picked up Lufia 1 and 2 or Estpolis Denki I and II for the Super Famicom!

They were definitely not cheap. Lufia 1 was ¥12,100 and Lufia 2 was ¥7,700. I was actually surprised that the first game cost more, considering Lufia 2 is generally considered the better game. Maybe the first one is a little harder to find complete? I’m not really sure.

Thankfully, both copies are in really nice condition. The boxes, manuals, cartridges, and other paperwork all look extremely well kept.

One thing I’ve noticed when buying old Japanese games is that the stores can be really strict when describing the condition. The label might mention a scratch, some wear on the box, damage to the manual, etc., and it always makes me expect something much worse. Then I actually open the box and think, Wait…this looks fantastic.

There might be a tiny scratch or a little bit of wear somewhere, but honestly, that doesn’t bother me. I’m not trying to collect absolutely pristine museum-quality copies. I just want copies that look nice, aren’t badly worn, and especially don’t have a bunch of discoloration. Both of these are more than good enough for me.

As for my history with the games:

Growing up, I remember being really intrigued by the North American cover art whenever I saw it, but I never got very far into the game itself. Even back then, it felt pretty old-fashioned compared to something like Final Fantasy VI.

And…honestly, I find Lufia 1 kind of boring. The random encounter rate certainly doesn’t help.

I vaguely remember possibly finishing it using somebody else’s save file on a rental copy, but I don’t think I ever actually played through the whole game myself.

Lufia 2 is a completely different story.

I beat that one all the way through as a kid, and I loved it. It felt like such a huge improvement over the first game. Great characters, fantastic music, a much more enjoyable battle system, equipment that gives you different abilities, and of course…

THE PUZZLES.

You really can’t talk about Lufia 2 without talking about the puzzles.

I have really fond memories of getting completely stuck on some of them as a kid and asking my dad to help me figure them out. That’s probably one of the things I remember most clearly about playing the game.

Whenever I eventually get around to playing this copy, I want to try doing the entire game without a guide and solve all the puzzles myself.

I’m sure that’ll be easy now that I’m an adult, right?

…right?

I’m actually pretty terrible at puzzle games, so we’ll see how that goes.

Anyway, I’m really happy I found these today. I don’t actually know how rare the Japanese versions are, but I have this terrible collector scarcity mindset where I see an old RPG in really nice condition and immediately think, “If I don’t buy this right now, I’ll never see it again.”

So naturally…I bought both.

I’m really pleased to have them in the collection.

What do you guys think about Lufia 1 and 2?

Do you love both of them? Do you tolerate the first game but love the second? Is there anyone here who actually prefers Lufia 1? I’d especially be interested in hearing from people who grew up with these games and what memories you have of them.

u/AdUnfair558 — 11 days ago

25 hours in, and the plot finally got really interesting again

I just finished the Research Lab/Beruga section, and I’m honestly really happy that the game has gotten more interesting again.

For most of the 25 hours I’ve played so far, I feel like there hasn’t been that much overall plot. There have obviously been lots of individual stories involving different towns and characters, but I’ve always been more interested in the bigger story of what is actually going on with Ark, the world, Crysta, etc.

And now suddenly the game has taken this really interesting sci-fi turn.

I’m pretty confused about the timeline of everything, though. I’m assuming some of this will be explained later, and if it is, please just tell me “yes, it gets explained.” I definitely don’t want spoilers.

What I’m confused about is basically this:

Was there originally a normal world with humanity living in it, and then humanity disappeared because of the virus? Then Ark resurrected the continents and humanity basically came back?

And where does Crysta fit into all of this? Why was Ark’s village underground in the first place? Who exactly is Ark?

I’m assuming there is a reason for all of this, but right now I’m having trouble putting the timeline together. If the game eventually explains it, that’s honestly all I want to know.

I really liked the town before the Research Lab too. The way everyone talks about Beruga being in cold sleep and how everything will be wonderful once he wakes up was pretty creepy.

Then you actually meet him and get this whole “eternal life for the chosen people while everyone else is basically disposable” ideology. I really like that kind of sci-fi story. The idea that someone claims they’re creating a perfect future, but they’re also deciding who deserves to be part of that future, is always interesting.

The virus stuff caught me off guard too. Terranigma suddenly feels a lot more sci-fi than I expected it to.

Some elements of this section even reminded me a little of my favorite sci-fi visual novel/game. I won’t name it because honestly even making the comparison might be a spoiler for that game, but if you know, you probably know. lol

As far as side content goes, I was worried I might have locked myself out of a bunch of things by progressing this far. Apparently the main thing that disappears is the Quintet Building in NeoTokio, but I already did that, so I think I’m mostly okay.

I also haven’t really explored much with the boat yet, so there are still a few places I want to check out.

I’m at about 25 hours now, and from what I understand I probably have something like another 6–8 hours left depending on how much optional stuff I do.

Either way, I’m really curious where the story goes from here. This section definitely pulled me back in.

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u/AdUnfair558 — 12 days ago