u/AmarSkOfficial

Image 1 — The sky in my horror game tells its own story.
Image 2 — The sky in my horror game tells its own story.
Image 3 — The sky in my horror game tells its own story.

The sky in my horror game tells its own story.

Making psychological horror game about grief, obsession, and a father who lost his child on the day she was born.

This isn’t a story told through dialogue. The world itself carries the emotions. Every sky means something different.

People say dreams are an escape from reality.

But what if you don’t want to wake up?

If you are curious or want to support me by wishlisting:

https://store.steampowered.com/app/4380220/NULL/

u/AmarSkOfficial — 4 days ago

The sky in my horror game tells its own story.

Making psychological horror game about grief, obsession, and a father who lost his child on the day she was born.

These are from a dream sequence where grief is explained not through words but through the world itself. Each sky means something different. Still building this.

People say dreams are an escape from reality.

But what if you don’t want to wake up?

If anyone is interested, here's the link:

https://store.steampowered.com/app/4380220/NULL/

u/AmarSkOfficial — 5 days ago

The sky in my horror game tells its own story.

Making psychological horror game about grief, obsession, and a father who lost his child on the day she was born.

This is from a dream sequence where grief is explained not through words but through the world itself. Each sky means something different. Still building this.

People say dreams are an escape from reality.

But what if you don’t want to wake up?

u/AmarSkOfficial — 5 days ago

How to handle saving complex world state (Blueprints, choices, inventory, multiple levels)?

When I think about implementing a save system, I start feeling overwhelmed.

My game has many Blueprints, player choices, inventory, and multiple levels.

What’s the best way to structure saving/loading for something like this?

reddit.com
u/AmarSkOfficial — 10 days ago
▲ 86 r/interstellar+4 crossposts

This horror game doesn’t try to scare you… it tries to make you understand something worse. Made a small edit of my game 😄

A psychological horror game about grief, obsession, and a father who lost his child on the day she was born.

In this neighbourhood, time doesn’t behave normally. Nights don’t end. Days repeat. Reality slowly breaks.

People say dreams are an escape from reality.

But what if you don’t want to wake up?

u/AmarSkOfficial — 9 days ago
▲ 1 r/creepy

From my psychological horror game, NULL. A world slowly collapses when an ending is denied.

u/AmarSkOfficial — 15 days ago
▲ 7 r/HorrorGaming+2 crossposts

Made a short 30s edit from my game NULL. Psychological horror - no jumpscares, no monsters. Just a neighborhood frozen in grief and a father who never moved on.

Not sure if it actually lands or not, so yeah… curious what you think :)

Youtube Link: NULL EDIT

u/AmarSkOfficial — 15 days ago

Hey, I’ve been working on creating UGC-style ads using AI that look really close to real creators.

If you’re running an eCommerce brand or testing ads, this can save a lot of time and money compared to hiring multiple influencers.

I handle everything - script, visuals, and editing - and deliver short-form videos ready for TikTok/Reels.

Price: $100 per ad

If you’re interested, just DM me and I can send you more examples.

u/AmarSkOfficial — 18 days ago
▲ 72 r/HorrorGaming+1 crossposts

I am making a psychological horror game based on emotional storytelling, grief and what happens when love refuses to choose an ending.

I am currently updating my demo and thought to add this glowy post processing too.

Would love to hear your thoughts :)

u/AmarSkOfficial — 20 days ago