▲ 36 r/cairnrpg+2 crossposts

Built a Cairn 2e mobile character sheet in 3 minutes

+ 2 minutes of checking out the result in the app.

But building the sheet from scratch takes 3:00 minutes, no speed up, no skipping.
The Creator Tools we've been building are designed to be a super easy what-you-see-is-what-you-get editor, with no scripting or coding.

If you need it, the system can get more complex, allowing for a lot of formula automation and tweaking some built-in features like currency, carry weight management, and more. But if you just need a quick sheet before your game, this should cover you in a matter of minutes.

And if you want to tweak it later, adding automation and making changes, no worries: you can just make your changes and update your sheets, and existing characters will be updated along. You don't need to do everything from the start, you can come back later and improve it without worrying that existing characters will be broken.

There'll be other videos and a wiki explaining more in depth what can be achieved, and you can get started here: https://www.daydreamteam.com/

If you want to try out this little sheet for yourself, enter the code "CAIRN2" in the account screen in the app and you can try it out now.

Hope you find this useful, and feedback is always welcome :)
Cheers!

u/AndreiD44 — 10 days ago
▲ 106 r/DungeonMasters+3 crossposts

Homebrewing with automation

This is my app. It's great for homebrewing, because it's pretty and it covers a lot of automation.

Here is a sample potion (consumable item).

When you use it, it rolls and applies its effect automatically: decrease HP and increase tempHP. It can do more, like applying Feats/Conditions, providing multiple choice, and more;

On top of this, you can write your own macros:

  • Reference stats and even compute stuff on the spot (like the max attribute stat plus proficiency), so players see the final result directly.
  • Link Spells, Feats, Classes or Conditions, that players can inspect in one tap
  • Formatting: highlight, bold and italic. More will follow
  • Insert dice to be rolled directly by tapping them
  • Actually, you can roll fancy dice methods, like explosive dice, re-rolls/re-roll once, and keep highest/lowest

It also comes with a built-in icon editor (can't upload more images, sorry), so you can rotate, scale, re-colour, and add a glow effect to icons, all there in the app.

FAQ:

  1. Was it made with AI? No. The icons are all store-bought with very few commissions, and to the best of my knowledge, no AI was used (we had some placeholders at one point but they were all removed) - most icon packs pre-date AI. Code-wise, most of this app pre-dates AI by a few years. Recently AI was used for research and debugging, but no production code was written by AI
  2. Does it work outside D&D? Yes! This comes packed with a "Creator Tools" website which allows you to set up your own game system, with your rules, your own layout, and build your own automated character sheets and content to homebrew with.
  3. Is this free? It is meant to be free for casual users, and only require a one-time payment if you find it valuable enough to want more from it. There are limitations on how much free stuff you can create, and a few early access features are temporarily reserved for Patrons, but intended to be released publicly later on, after we figure out how to handle them (like uploading your own icons).

If you want to give it a try, you can find links to the mobile apps on our website: https://www.daydreamteam.com/ along with all our socials, if you'd like to stay in touch.

I really hope you'll find it useful :)
Cheers!

u/AndreiD44 — 15 days ago
▲ 6 r/rollplay_app+1 crossposts

Homebrewing with automation

This is my app. It's great for homebrewing, because it's pretty and it covers a lot of automation.

Here is a sample potion (consumable item).

When you use it, it rolls and applies its effect automatically: decrease HP and increase tempHP. It can do more, like applying Feats/Conditions, providing multiple choice, and more;

On top of this, you can write your own macros; see image 2 on how the macro is actually configured, and image 1 for what comes out.

  • Reference stats and even compute stuff on the spot (like the max attribute stat plus proficiency), so players see the final result directly.
  • Link Spells, Feats, Classes or Conditions, that players can inspect in one tap
  • Formatting: highlight, bold and italic. More will follow
  • Insert dice to be rolled directly by tapping them
  • Actually, you can roll fancy dice methods, like explosive dice, re-rolls/re-roll once, and keep highest/lowest (image 3)

It also comes with a built-in icon editor (last image), so you can rotate, scale, re-colour, and add a glow effect to icons, all there in the app.

FAQ:

  1. Was it made with AI?
    No. The icons are all store-bought with very few commissions, and to the best of my knowledge, no AI was used (we had some placeholders at one point but they were all removed) - most icon packs pre-date AI. Code-wise, most of this app pre-dates AI by a few years. Recently AI was used for research and debugging, but no production code was written by AI

  2. Does it work outside D&D?
    Yes! This comes packed with a "Creator Tools" website which allows you to set up your own game system, with your rules, your own layout, and build your own automated character sheets and content to homebrew with.

  3. Is this free?
    It is meant to be free for casual users, and only require a one-time payment if you find it valuable enough to want more from it. There are limitations on how much free stuff you can create, and a few early access features are temporarily reserved for Patrons, but intended to be released publicly later on, after we figure out how to handle them (like uploading your own icons).

If you want to give it a try, you can find links to the mobile apps on our website: https://www.daydreamteam.com/ along with all our socials, if you'd like to stay in touch.

I really hope you'll find it useful :)
Cheers!

u/AndreiD44 — 15 days ago

Custom theme colors for your game :)

Themes have been on our roadmap for ages, and I still didn't get to them.

But until then, I wanted to let creators give their games more personality by changing the main color of the theme into whatever they like. This is a very simple feature, but I hope it has a nice impact.

While intended for people creating their own games, I figured there's no reason not let players experiment with custom colors too, so it's now in the app also.

So now each game can have its own theme color, to make them more distinguishable and set the right vibes. (this all started from a Shadowdark user feedback that wanted the plain black and white vibes of that game. Feedback matters, guys!)

u/AndreiD44 — 19 days ago
▲ 35 r/VTT

Why exactly does a new VTT sprout up daily?

I'm sure we all noticed and I don't need to explain it.

But I can't help wondering WHY is it happening.

- Is there a big need that just isn't covered yet in the market? Doesn't feel like it...

- is there a shitload of money to be made here? Also doesn't feel like it

- Does AI somehow make this particular app super easy to build? (Because most of them are at least partially made with AI... But why not make actual games or something else, in a bigger market with more room to innovate?)

- Are a ton of unemployed developers TTRPG fans? (I mean... I am... But in my defence I've been doing this since well before AI, and if i had to start something now, it would NOT be a VTT)

Is there something else?

Just genuinely wondering. I know times are tough and people want to make their own projects. But it feels like a disproportionate amount of people are trying to hit the (already saturated?) VTT market and I'm not sure why.

I'm curious what others think.

reddit.com
u/AndreiD44 — 28 days ago

Here's my custom character sheet: set it up on web, play on mobile - hope it's useful!

I like playing different TTRPG games - I think the longest I played a single one in a row was 4 sessions. But my group can't be bothered with reading so many rules or keeping tracks of sheets and doing maths manually, so over an embarrassing number of years, I've built this thing: https://www.daydreamteam.com/ (classic "why solve this problem in X time when you could spend 100 X times automating a solution?)

It's a custom character sheet builder, complete with automation for your own game rules.

You can define your attributes and write formulas to have them computed automatically, customize some general game rules (currency, carry weight, defence, rolls), then you can create content that automates stuff based on your rules. It's technically system agnostic, but you get to define your game's rules, instead of using the common denominator of all TTRPGs.

Then you can edit your own layouts, and finally, play the thing on mobile, enjoying all the automation I could slap onto it (and I'm still adding to that).

If you want to give it a try and let me know how it works out for you, I'd appreciate that :)

Cheers!

u/AndreiD44 — 29 days ago

Added fancy Macros in my app :)

I have decided to take macros [ ] to the next level in my character sheet app.
They can now do a bunch of things:

  • Reference attributes (this isn't new)
  • Evaluate formulas
  • Evaluate and allow rolling for Dice (if it's rollable, you can click it in-line and roll for it right there)
  • Support hyperlinks to other content
  • General rich text

To make this easier to use, there's a built-in auto-complete, and the values are evaluated in read mode, but you can see the raw macro in edit mode (image 2).

I hope this looks useful :)
Cheers

u/AndreiD44 — 1 month ago

What's your favourite order for character build steps?

I'm talking about

  1. Flavour (Name, Background, non-mechanical stuff)
  2. Stats (pick starting attributes)
  3. Identity (Race+Class+Background, functional stuff)
  4. Loadout (starting gear, maybe companion, something else?)

Do you generally have a preferred order for these steps when creating a character? Or do you think it's not important?
I know some games insist upon a certain order, but I'm not convinced it really matters.

reddit.com
u/AndreiD44 — 1 month ago

Mobile Character Sheet for Shadowdark - take 2

Here's a Shadowdark character sheet I made in my app per a user's request.
I myself never played it, so I'm not sure if I got it right or not.

If anyone wants to give it a look and share some feedback, I'd welcome this.
Currently this isn't published, but if you like it and I polish it some more, I'll be happy to make it public.

Until then, if you want to try it, the app is here:
Android: https://play.google.com/store/apps/details?id=com.daydream.cs
iOS: https://apps.apple.com/us/app/rollplay-character-sheet/id1629416212

Enter the Account screen and type code "S_DARK" (case sensitive) to download the game.
I'd love to hear what you think :)

<first post was taken down because the app contained some content that didn't respect the license; my bad, I hadn't checked. I trust everything is removed now, basically I only have the content here: https://rodsandholes.com/shadowdark_rules_reference.html &gt; - but the app does let you create your own content!

u/AndreiD44 — 1 month ago

Mobile Character Sheet for Shadowdark

Here's a Shadowdark character sheet I made in my app per a user's request.
I myself never played it, so I'm not sure if I got it right or not.

If anyone wants to give it a look and share some feedback, I'd welcome this.
Currently this isn't published, but if you like it and I polish it some more, I'll be happy to make it public.

Until then, if you want to try it, the app is here:
Android: https://play.google.com/store/apps/details?id=com.daydream.cs
iOS: https://apps.apple.com/us/app/rollplay-character-sheet/id1629416212

Enter the Account screen and type code "S_DARK" (case sensitive) to download the game.
I'd love to hear what you think :)

u/AndreiD44 — 2 months ago
▲ 1 r/TTRPGcollab+1 crossposts

I'm working on a customizable mobile Character Sheet editor - looking for feedback

This is a web tool I've been working on that lets you create your own little D&D Beyond for your TTRPG. You can define attributes, fully automated with a bunch of formulas, configure some standard game features, design your own mobile sheets, and create content with automated effects that play by your rules.

If you'd like to try it out, I would really appreciate the feedback.
Here's our website: https://www.daydreamteam.com/

This video is a short video of how I created a sheet for SW5e, something a user recently requested. If you want to try it out, you can enter the code "SW5e" in the app, on the account screen - or just mess around with some of the published games.

u/AndreiD44 — 2 months ago
▲ 8 r/rollplay_app+1 crossposts

Automated healing potion: would you rather the app did everything, or would you rather roll die + adjust HP separately?

I just finished adding this feature in my app: a healing potion, roll the die then automatically increase HP. And I was so busy wondering if I could, I didn't ask myself if I should :D

Now that it's done, I'm not sure if maybe I should separate the roll and the HP increase?
Maybe you'd want to roll, but not have the HP increase automatically?

How would you ideally want/expect this to behave?

u/AndreiD44 — 2 months ago
▲ 586 r/DnD

[OC] I've been building a character sheet app for years now, and I finally decided to share it

This is an app I've been working on since 2020 now (2017 if you count the one I made before this), and I finally built up the courage to share it here. It's a mobile character sheet, like D&D Beyond (but without all the built-in content, because licensing).

I built the app a s a customizable character sheet, and indeed you can create your own systems with custom rules with it, but D&D was, of course, the foundation I designed my tools around.

The app offers decent homebrewing support, complete with automated effects (so you can create your own race that automatically assigns your own feats and updates your stats), on top of the usual features you'd expect from a character sheet (stats tracking, inventory and spells management, dice roller, the usual).

There is still a lot to be done, but I always welcome feedback - it's really the main motivation behind most of this.

If you'd like to check it out, the app is called "Rollplay - Character Sheet", links below:

Android: https://play.google.com/store/apps/details?id=com.daydream.cs

iOS: https://apps.apple.com/us/app/rollplay-character-sheet/id1629416212

Thanks :)

u/AndreiD44 — 2 months ago

[OC] I've been building a character sheet app for years now, and I finally decided to share it

This is an app I've been working on since 2020 now (2017 if you count the one I made before this), and I finally built up the courage to share it here. It's a mobile character sheet, like D&D Beyond (but without all the built-in content, because licensing).

I built the app a s a customizable character sheet, and indeed you can create your own systems with custom rules with it, but D&D was, of course, the foundation I designed my tools around.

The app offers decent homebrewing support, complete with automated effects (so you can create your own race that automatically assigns your own feats and updates your stats), on top of the usual features you'd expect from a character sheet (stats tracking, inventory and spells management, dice roller, the usual).

There is still a lot to be done, but I always welcome feedback - it's really the main motivation behind most of this.

If you'd like to check it out, the app is called "Rollplay - Character Sheet", links below:

Android: https://play.google.com/store/apps/details?id=com.daydream.cs

iOS: https://apps.apple.com/us/app/rollplay-character-sheet/id1629416212

Thanks :)

u/AndreiD44 — 2 months ago
▲ 4 r/rollplay_app+1 crossposts

https://youtu.be/fYjSRTP63dI

I'm working on a customizable Character sheet app, so people can set up their own "D&D Beyond" for their own games. Some people asked how/if they could set up their own key attribute like D&D has, so I made this video.

I would love to hear some feedback, both about the video (still very new at making videos, I'm never sure how much context I need to provide vs how short I should keep them) and the tools themselves; are they intuitive enough? Do they seem simple enough to use?

Thank you!

u/AndreiD44 — 3 months ago

I'm finally wrapping up with creating library content from the web so you can share and play with it on the mobile app. This is part of a web tool that allows you to create your own mobile Character Sheet, so you can set up your own D&D Beyond with your rules, your content, automated and ready to run for your players.

So far, this is quite basic: Create, Edit, Delete stuff. Icon selector, and an Effect Editor (which is a whole beast on its own, allowing you to automate a bunch of effects). It's also possible to remove some of the fields you might not be interested in, like Value and Weight.

But I'm interested to know what further tools you need.
So far I have 2 on my list, but I have question about both:

  1. A "bulk import" tool, like import from json/xml/csv.
  2. A way to add custom fields

I would love to hear what further features you'd need from such a tool, and any requests and thoughts about existing ones would be very helpful also.

Help me make a useful tool for creating and sharing your TTRPGs :)

u/AndreiD44 — 3 months ago