Where's the line between fast paced battles and ARPGs?
I'm starting work on my own CRPG with a sword and sorcery vibe. To me, that means fast, brutal battles and not Wasteland-like tactical fights. So I'm leaning heavily toward RTwP, but I'm starting to wonder at what point do "fast, brutal battles" turn it into an ARPG, which I don't want.
For some background, I started with the Ultima series, then Fallout, Baldur's Gate II, Planescape, etc., all when they came out. Yes, I'm old. But whether because of changing tastes or a shorter attention span, I find turn-based games too slow for me now. I still love the isometric, 3D rendered background aesthetic and deep stories of those old games though. So, that's what I'm shooting for with my own.
I haven't played too many of the more modern games, because of work and life and so on, but I've gotten through the first act of Pillars recently. I'm playing on easy mode and kind of feel like that's about the speed that I want fights to be. Not too much pausing needed, but enough decisions to keep it interesting.
I want to keep things simple in my own game, but the more I plan the more I start thinking, "Am I making an ARPG?" Like I said, I don't want that. So, how do I find that line and keep from crossing over it?