
u/Argentenuem

What if Ogerpon's Teal Mask was treated the same as the other three, with it being its own item that gives a 20% power boost and has its own special name?
The words "Wellspring", "Hearthflame", and "Cornerstone" all have to do with the core or center of something, while being named after that mask's element. The word "Taproot" fufills the same purpose for the Grass type.
Realistic 3d rig of Mewtwo (created by Jordan Conlin on Artstation)
Realistic 3d rig of Mewtwo (created by Jordan Conlin on ArtStation)
After beating my first two Metroid games in the span of a month (Zero Mission and Samus Returns), I decided to go back to Super to see how this series hit its stride. Not gonna lie, this game is frustrating the hell out of me so far.
The movement and fire rate is SO unbelievably slow, and you drop the millisecond you let go of the jump button. The enemies are way too fast to deal with without using the charge shot, and navigation is WAY more cryptic than Zero Mission or Samus Returns. I hope it gets good soon, because I'm honestly not having much fun right now. Maybe I should have played this one first.
Happy mother's day, everyone!!
My favorite thing about The Owl House is the found family aspect, and nobody shows that off like Eda and Camila. Their love for their kids is something I wish I had on a regular basis in my own life. <3
[OC] What if Weepinbell had a split evolution in Gen 2, just as Gloom did? Illustrated by @The_Laia on Twitter and commissioned by me, I give you... Bellmitt!
Bellmitt is largely based on the cut "Tsubomitto" from Gold & Silver's 1997 demo.
Bellmitt was created as a means to recreate parity between the Oddish and Bellsprout lines, as they are supposed to be counterparts. Gloom, having 2 evolutions, while Weepinbell only had one, just seemed unfair.
What if Weepinbell had a split evolution in Gen 2, just as Gloom did? Illustrated by @The_Laia on Twitter and commissioned by me, I give you... Bellmitt!
Bellmitt is largely based on the cut "Tsubomitto" from Gold & Silver's 1997 demo.
Bellmitt was created as a means to recreate parity between the Oddish and Bellsprout lines, as they are supposed to be counterparts. Gloom, having 2 evolutions, while Weepinbell only had one, just seemed unfair.
I made previous posts for other luck-based items like the Focus Band and King's Rock if you want to check those out also.
How did Belos figure it out? Did Lilith know? What about Willow & Gus? If they knew about it, why didn't Gus ask to visit the human realm before the door was destroyed?
I even got 100%! Every collectable is neatly tracked, so that collectathon itch in my brain kicked it into high gear until I grabbed every tank and upgrade. The Scan Pulse was SO helpful, and I hope it returns in future games. I love Crash, Spyro, and Banjo, so this game was essentially a collectathon platformer in 2D. The puzzles in this game are very fun, especially since I didn't have to worry about shinesparking at all. It actually let me take my time and analyze everything.
Overall, I liked Samus Returns a bit more than Zero Mission. Zero Mission has better controls, music, and graphics, but Samus Returns has much better bosses, story, and level structure. I loved the unlockable gallery pictures that told what happened to the Metroids and the Chozo. In Zero Mission, the upgrades are used in a linear fashion, but Samus Returns consistently tests your memory by letting you open pathways with abilities you got ages ago. I think the SpiderBall is my favorite new upgrade. Can't wait to play Super Metroid to see why it's considered one of the greatest games of all time!
When I first played Zero Mission, this was the version that played in my head after I completed the trial in Chozodia and started hunting down the pirates
Samus Returns is not as snappy or responsive as Zero Mission, but that's to be expected. Quite frankly, it's a miracle that they made a game this powerful and good-looking on a 3DS.
I like the scan pulse and the counter, though I dislike how reliant the combat is on countering, especially for the weakest enemies. Enemies in general take way more shots to kill, but I like that because it incentivizes you to use your missiles more often, something I rarely did in Zero Mission. Pretty good game so far!
It's a shame his uncle dynamic went unexplored. I wish Dell & Gwen adopted him during the timeskip and rechristened him as "Hootcifer Clawthorne."