What changed in the game since 1.0 release?

So I got the game on the release date, tried playing on the Egyptian map and refunded it. While I definitely liked (and still do) the idea of it, the game itself just felt janky and unfinished at the moment... Still, the idea of Conan Exiles with actual leaving useful villagers, some (I assume) Stargate-like story, and aesthetics thrown in, is just too good to pass up completely. 

So the question is just that — how has it changed since release? Does it feel more finished/polished than it was back then? How does it today compare to games like Conan Exiles, Dune Awakening, or Enshrouded?

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u/Arigmar — 11 days ago
▲ 74 r/ICARUS

We need the ability to create an airtight space where we can take our masks off! Like if you agree.

Having your helmet on indoors looks stupid, eating with your helmet on looks stupid, and the whole "faces are too ugly" argument sounds stupid — don't change my mind!) The first thing on any real colonist/prospector's priority list would be creating a living space where you can actually breeze without the oxygen mask. It would also make the base feel like an actual home instead of a place where you just hide from predators. It's both incredibly immersion-breaking and easy to fix, which is something the devs should do!

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u/Arigmar — 3 months ago
▲ 6 r/ARK

Ark: Survival Ascended vs Icarus

So I've been meaning to get Ark Survival Ascended, but am having second thoughts now. The three main problems for me are its disc size, mixed reviews, and its early access status. I can sort of work around the first problem, but the two others do still give me pause. Meanwhile, a friend of mine is getting Icarus, and invites me to join in. So, if anyone here played both, I have a few comparison questions:

  1. Technical state. Basically, which game will be harder to run on the mid-level rig, and which one has more bugs?

  2. Lore. That one is kind of a big deal to me — I love lore-heavy games with the actual world beyond the gameplay itself. A good lore, and an interesting story, to me, often makes up for the lackluster gameplay.

  3. Immersion. That's the most important one to me — I play games for escapism, and in order to fully escape you need to believe in the world you descend into (which is generally why I prefer sci-fi to fantasy).

  4. Gameplay loop. Basically the fun factor — how fun is survival loop? What is there to do in the game other than just survive? Are there any kind of missions, or a campaign?

  5. How well do both work in coop (I hear Icarus struggles there a bit)?

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u/Arigmar — 4 months ago
▲ 735 r/Palworld

We need a better character creator

Just that. When I bought the game at the start of early access, I noted it being terrible, but I figured they'll get to it eventually... They didn't. They should. Like if agree.

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u/Arigmar — 4 months ago
▲ 3 r/warno

Will this game fry my laptop?

I got WARNO a few days ago, and love it as a game. There is only one problem — every time I play it turns my laptop into an oven. And that's just in tutorials!

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I have a fairly new mid-tier gaming laptop (got it like 6 months ago) that handles all the modern titles with no problems, and the game requirements on the Steam page should allow me to run the game with no issues.

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So the question is this — is there a specific setting I can bring down to make the game a bit easier for my laptop, or should I just ask for my money back as I am still under 2 hours? I am asking specifically because if I start experimenting with settings myself, I will likely go over the limit and will no longer be able to return the game if all fails. Also, is that a universal problem or am I the only one?

reddit.com
u/Arigmar — 4 months ago
▲ 4 r/warno

Is this game worth the asking price in summer of 2026?

So I've been eyeing this game for a while and now that my friends are talking about getting it for multiplayer I'm considering finally buying it, but the price tag with all the DLCs is giving me pause, so there is a few questions I would to clear before committing the resources:

  1. How is it different from previous wargames? I do have Red Dragon, and did enjoy it with friends back in the day (though I did wish for a better single player content). This game looks almost identical with better graphics, and I don't think I am willing to shell out that kind of money for a graphics update...

  2. How is single player content? While I am getting it to play with friends, our work schedules align maybe once a month, so I wish to know if the game is worth it in between periods, or will it just be another brick clogging up my hard drive? How big and good is the campaign? Does it have maybe something like conquer mode? If one was to get it for purely that — is it worth it?

  3. How does the whole division thing work? This part confuses me the most. Previous games had different countries with their respective militaries — you could buy the one you liked while considering its strengths, weaknesses, and aesthetics, but this thing just looks kind of strange... like if I bought some elite units in some division, will I get an advantage over someone who doesn't have it? Is it like a pay to win thing? Can i just use units from different divisions to make my own or am I stuck with whatever deck they give me? How much of a difference is there in two similar units from different divisions? Are they worth buying, or can you just play the whole game with your base units?

reddit.com
u/Arigmar — 4 months ago

We need more light!

I get the ray limitation (sort of), but can we just get the light that makes the room brighter in its respective color? I built the maximum size Harkonen base (cause that's how the Harks roll😎), I put in a maximum lamps, and I still have to move around it with a friggn flashlight🤬!! Forget the rays, just use whatever tech they've used in older games, to make things visible!

reddit.com
u/Arigmar — 5 months ago

So what happened to that third faction we were promised?

Don't get me wrong, I like the two we have, but it's just getting a bit old, and I distinctly remember being promised a third faction. On that note — why only have three? We have all of those building sets — why not give them some meaning? There could be a Smuggler faction with their headquarters in a large abandoned Fremen underground complex. We could have the Duneman faction with a ragtag spice mining capital secretly run by some rebel movement because screw the nobles. Watershippers with polar capital... If Dune universe has an abundance of something, it's the factions, so why only two? People like variety, so give it to them already!

reddit.com
u/Arigmar — 5 months ago