[Guide] Completely remove input lag from the Boosteroid app

After some testing, I found what seems to remove all input lag from the Boosteroid app.

This guide is for AMD GPUs. (If you're using NVIDIA, the process of adding the executable and forcing VSync off is probably similar.)

* First, install Rivatuner Statistics Server (This is required.)*

Steps (Make sure the Boosteroid app is completely closed. check the system tray):

1. Open AMD Adrenalin > Games > three dots > Add Game > select Boosteroid.exe from:Program Files/Boosteroid Games S.R.L./Boosteroid/Bin/Boosteroid.exe

2. In the Boosteroid.exe profile, find "Wait for Vertical Refresh" and set it to "Always Off."

3. Enable AMD Chill and set both the minimum and maximum frame rate to 60/60 or 120/120 (the stream frame you use). (Enabling AMD Chill automatically enables AMD Anti-Lag.)

4. Enable AMD FreeSync if you get screen tearing (your monitor needs to support FreeSync)

5. Open RivaTuner, Click "Add" and select the same Boosteroid.exe used in the Adrenalin steps.

6. Select the profile, then go to Setup. Under "Enable frame rate limiter," choose "NVIDIA Reflex" (NVIDIA Reflex works on AMD GPUs too)" and disable "Passive waiting."

7. Set the framerate limit to 60 or 120 on Rivatuner. (This is the most important step. Without a frame rate limit, the Boosteroid app will use 100% of your GPU. Limiting it to 60 or 120 FPS keeps GPU usage similar to running with VSync enabled, but without the added input lag.)

Keep RivaTuner running while playing. Minimize it instead of closing it. (you want Rivatuner to be running EVERY time you play boosteroid, Otherwise, Boosteroid will use 100% of your GPU.)

overlays to disable:

Disable Show On-Screen Display in RivaTuner.
Disable the Boosteroid stats overlay. Any overlay can add input lag.
If you're playing Steam games, you can also disable the in-game Steam Overlay in Steam settings.

to go back to having the Boosteroid vsync, just go on adrenalin and select: Off, unless app specifies on Wait for Vertical Refresh, disable chill and delete the rivatuner profile

reddit.com
u/Background-Topic-203 — 9 hours ago

[AMD] Remove 90% of input lag from the Boosteroid app by disabling VSync

I was doing some tests yesterday, and I found what feels like a way to remove almost all input lag from the Boosteroid app.

To do this on AMD cards:

1. Open AMD Adrenalin > Games > three dots > Add Game > select Boosteroid.exe from:

Program Files/Boosteroid Games S.R.L./Boosteroid/Bin/Boosteroid.exe

2. In the Boosteroid.exe profile, find "Wait for Vertical Refresh" and set it to "Always Off."

3. Enable AMD Chill and set both the minimum and maximum frame rate to 60/60 or 120/120. (AMD Chill auto enables AMD Anti-lag)

4. Enable AMD FreeSync if you get screen tearing (your monitor needs to support FreeSync).

Extra input lag reduction (RivaTuner + NVIDIA Reflex)

You can download RivaTuner without MSI Afterburner.

1. Open RivaTuner.

2. Click "Add" and select the same Boosteroid.exe used in the Adrenalin steps.

3. Select the profile, then go to Setup. Under "Enable frame rate limiter," choose "NVIDIA Reflex (works for amd cards)" and disable "Passive waiting."

4. Set the framerate limit to 60 or 120.

Disable "Show On-Screen Display" if you want to hide the RivaTuner statistics.

Disable the Boosteroid stats overlay, since any overlay can add input lag.

If you're playing Steam games, you can also disable the in-game Steam Overlay in Steam settings.

For me, this removed about 90% of the input lag without introducing screen tearing.

reddit.com
u/Background-Topic-203 — 19 hours ago

In-game settings you WANT to turn off or reduce

Hey everyone,

With cloud gaming actually being decent lately (especially with AV1 streams and the newer server rigs), a lot of people just log in, crank everything to Ultra and wonder why their game looks like a blurry, laggy mess.

You gotta remember that at the end of the day, you’re watching a live video stream. If you leave certain settings on, the server might be running the game perfectly, but your stream is going to look compressed.

Made this list of in-game settings you should test turning off/reducing:

Critical --

Motion Blur: OFF (encoder nightmare. when you spin the camera, motion blur creates millions of blurry pixels. the stream encoder panics trying to compress all that data)

Film Grain: OFF (this just adds moving digital noise across the whole screen. it forces your stream to waste bandwidth rendering fake static instead of the actual game.)

Chromatic Aberration: OFF (this simulates a cheap camera lens by bleeding colors at the edges of objects. to a video stream encoder, it just looks like blurry data that eats up bandwidth.)

Depth of Field: OFF (blurring out the background tricks the encoder into wasting bandwidth on blurred pixels rather than keeping the focal point crisp.)

Lens Distortion / Vignette: OFF (edges of screen effects. they don't look great through a stream compress tool and cause unnecessary image degradation.)

VSync: OFF (USE Reflex. vsync adds massive input lag in cloud gaming.)

Frame cap: set the in-game frame cap to 3-5 higher than you stream (63-65 for 60, 123-125 for 120)

Reduce --

Ray Tracing: High instead of Ultra. (well it's still ray tracing, heavy for any GPU)

Screen-Space Reflections: to Medium. (super high SSR creates hyper-detailed, fast-moving reflections on puddles or shiny floors. dropping this to medium prevents the encoder from choking during rainy or high-action scenes.)

Foliage / Grass Density: to High. (individual blades of grass moving in the wind are a video encoder’s worst nightmare.)

Particle Quality: to High. (massive explosions with millions of sparks will cause your stream to briefly turn into lego blocks. keeping particles at high protects your bitrate during intense fights.)

Shadow Quality: to High. (ultra shadows look great locally, but stream compression blurs shadow edges anyway. high gives you 95% of the look with way less strain on the server.)

RTAO: Switch to HBAO+ or SSAO. (ray-traced ambient ccclusion is incredibly heavy. Standard SSAO or HBAO+ handles contact shadows fine without risking server-side stuttering.)

Anti-Aliasing: DLSS Quality or DLAA/TAA. (avoid MSAA or SSAA. use DLAA or TAA for a smooth look, or throw on DLSS on **quality** mode.)

reddit.com
u/Background-Topic-203 — 8 days ago

In-game settings you WANT to turn off or reduce

Hey everyone,

With cloud gaming actually being decent lately (especially with AV1 streams and the newer server rigs), a lot of people just log in, crank everything to Ultra and wonder why their game looks like a blurry, laggy mess.

You gotta remember that at the end of the day, you’re watching a live video stream. If you leave certain settings on, the server might be running the game perfectly, but your stream is going to look compressed.

Made this list of in-game settings you should test turning off/reducing:

Critical --

Motion Blur: OFF (encoder nightmare. when you spin the camera, motion blur creates millions of blurry pixels. the stream encoder panics trying to compress all that data)

Film Grain: OFF (this just adds moving digital noise across the whole screen. it forces your stream to waste bandwidth rendering fake static instead of the actual game.)

Chromatic Aberration: OFF (this simulates a cheap camera lens by bleeding colors at the edges of objects. to a video stream encoder, it just looks like blurry data that eats up bandwidth.)

Depth of Field: OFF (blurring out the background tricks the encoder into wasting bandwidth on blurred pixels rather than keeping the focal point crisp.)

Lens Distortion / Vignette: OFF (edges of screen effects. they don't look great through a stream compress tool and cause unnecessary image degradation.)

VSync: OFF (vsync adds massive input lag in cloud gaming.)

Frame cap: set the in-game frame cap to 3+5 higher than you stream (63-65 for 60, 123-125 for 120)

Reduce --

Ray Tracing: High instead of Ultra. (well it's still ray tracing, heavy for any GPU)

Screen-Space Reflections: to Medium. (super high SSR creates hyper-detailed, fast-moving reflections on puddles or shiny floors. dropping this to medium prevents the encoder from choking during rainy or high-action scenes.)

Foliage / Grass Density: to High. (individual blades of grass moving in the wind are a video encoder’s worst nightmare.)

Particle Quality: to High. (massive explosions with millions of sparks will cause your stream to briefly turn into lego blocks. keeping particles at high protects your bitrate during intense fights.)

Shadow Quality: to High. (ultra shadows look great locally, but stream compression blurs shadow edges anyway. high gives you 95% of the look with way less strain on the server.)

RTAO: Switch to HBAO+ or SSAO. (ray-traced ambient ccclusion is incredibly heavy. Standard SSAO or HBAO+ handles contact shadows fine without risking server-side stuttering.)

Anti-Aliasing: FSR Quality or DLAA/TAA. (avoid MSAA or SSAA. use DLAA or TAA for a smooth look, or throw on FSR/DLSS on "quality" mode.)

reddit.com
u/Background-Topic-203 — 8 days ago
▲ 41 r/xcloud

xcloud let's you play Cyberpunk 2077 ultimate edition but the phantom dlc is not active in-game?

trying to understand this

u/Background-Topic-203 — 11 days ago
▲ 196 r/RimWorld

I'm giving away one RimWorld DLC of your choice!

To participate, comment the name of the DLC you want and why you want to play it. I’ll pick my favorite comment and gift you the DLC. :D (Steam only)

I'll pick a winner sometime tomorrow.

u/Background-Topic-203 — 18 days ago