Looking for Town Car Mechanic near Salt Lake, Utah?
Does anyone know a mechanic whose an expert on 2003 through 2011 Town Cars in the Salt Lake, Utah area?
Does anyone know a mechanic whose an expert on 2003 through 2011 Town Cars in the Salt Lake, Utah area?
For the past several months my 2006 Lincoln Town Car has had issues starting when the engine is hot but starts with out issue when the engine is cold. It takes longer and longer to start the warmer the engine gets until it won't start. Then I have to let it cool down before I can restart it. The car drives without issue. I've had multiple mechanics look at it and have replaced several parts but nothing has changed. One mechanic reported a fuel pressure issue at a specific power level and thought it was the fuel pump but I changed that and nothing changed. Also about a month before the issue started, I replaced the valve covers because the originals cracked when I removed them to replace the gasket. When I replaced the valve covers I used the 2007 version instead of the 2006 version as I couldn't find the 2006 version. The only deference I can tell between the 2006 version and the 2007 version is the shape and placement of the PCV housing. I am not sure if that is causing the issue. I checked for leaky fuel injectors but I couldn't find any sign of that. Nor have I found any vacuum leaks and all the grounds are clean and good. And all the fuses appear to be good. Any ideas what might be causing the issue?
Parts replaced before issue:
Intake Manifold
Valve Covers (I used 2007 covers instead of 2006 as I couldn't find 2006 at the time)
Spark Plugs
Ignition Coils
Fuel Injectors
Radiator Fan
Thermostat
Parts replaced since issue started:
ECM
Fuel Pump
Purge Valve
Battery
Battery Cables
Starter
Thermostat (The previous thermostat failed after 5 months)
Crank Position Sensor (Edit 2: I forgot I replaced it as well, I knew I was forgetting something)
Also if anyone knows of any mechanics who are experts on the Lincoln Town Car or Ford Panther platform in general, in the Salt Lake Valley, Utah Valley, Utah area. Let me know?
Edit 1: The starter makes rapid clicking while it tries to start.
Edit 2: I am going check the Fuel Pump Driver Module.
It is commonly stated that realistic airships cannot sail through the air like sailing ships sail through the sea because they cannot steer without onboard propulsion. This is because their would be no difference between the wind that would push the sails of such a hypothetical sailing airship and the air that would surround the hull of it. Thus such a hypothetical airship would be unable to push off of the air around its hull to steer perpendicular to or against the wind like a sailing ship on the sea pushes off the water around its hull to do so. Because the wind pushing it and the air it is flying or sailing through is the same. Or in short, all unpowered airships are giant sails blown where ever the wind wills.
Thus all realistic and semi-realistic airships would require internal combustion engines to power themselves and hypothetical primitive airships (airships before internal combustion engines) would either be impractical or require magic.
Or might their be a way to propel an airship without internal combustion engines, maybe even a way using sails?
Sky-sailing (My name for it) is the practice of flying/sailing an airship through the use of variable buoyancy propulsion. It is a form of gliding dependent on the airship's ability to change its own buoyancy.
If an airship increases its buoyancy through decreasing its density, it will ascend in altitude. While if it decreases its buoyancy through increasing its density, it will descend in altitude. Now if an airship raises its bow while ascending or drops its bow while descending, it will be driven forward through the air by gravity. Thus allowing the airship to slowly glide through the air in a wave like pattern. The airship can sustain this flight pattern as long as it can change its buoyancy. Allowing it to steer even as it is blown by the wind, and to even glide slowly against the wind when needed, as long as the winds are not too strong.
This would work best with airships whose hulls are designed to be lifting-bodies or with airships that have wings.
There are many ways an airship can change its buoyancy.
It could drop ballast to increase its buoyancy or release lifting gas to decrease its buoyancy. Though an airship can only release so much lifting gas, and drop so much ballast before it ceases to be buoyant and thus loses the ability to fly. So that method is not optimal for long flights. But there is a better way.
Lifting gasses can be heated and cooled to change their density and thus buoyancy. When lifting gasses are heated they decrease in density and when they are cooled they increase in density. So if an airship absorbs the sun's heat into its gas cells it can heat the lifting gasses in those cells and so decrease their density, increasing the airship's buoyancy. While if the airship reflects the sun's heat away from its gas cells it can cool the lifting gasses within those cells and so increase their density, decreasing the airship's buoyancy. This can be done by painting the exposed tops of the airship's gas cells black to absorb as much heat as possible when one wants to heat the lifting gasses within them. Then covering them with reflective shades when one wants to cool the lifting gasses with in them. Thus by correctly positioning the shade-sails over each of the gas cells, an airship can control its buoyancy and even its pitch through merely absorbing and reflecting the sun's light.
Though this method is not without its draw backs. For it is dependent on the sun's rays and thus only works when the sun's rays can strike the airship. So it cannot be used at night or under thick cloud cover. It is also slow, though can still be faster than a man on a horse or a sailing ship on the sea.
Also such draw backs can be countered through the use of other methods or technologies. Like the previously mentioned gas release/ballast dropping method. Giant flying beasts pulling them. Muscle powered propellors or ornithopter wings, which would allow the airship to steer but it would be unable to fly into all but the weakest winds. Steam powered propellors or pulse-jets which would allow the airship to fly under its own power but present fire risks alongside being fuel hungry. Internal combustion engines like historical airships (Though why use this method if you have engines). Or by simply planning the airship's flight path along consistent wind currents so that it doesn't need to steer or fly against the wind at night.
This idea was inspired by the variable buoyancy airships of Solomon Andrews, the Aereon I & II. Later experiments with the idea like the Aereon III, the Aereon SA-1, and Stirling dynamics's Phenoix Project. Alongside Underwater glider that use variable buoyancy propulsion to glide through the sea, and solar balloons that use the sun's light to heat the air within them to fly.
https://en.wikipedia.org/wiki/Variable-buoyancy_propulsion
https://lynceans.org/wp-content/uploads/2021/04/Solomon-Andrews_Aereon-Aereon-II-converted.pdf
https://lynceans.org/wp-content/uploads/2023/10/Utah-Aereon-Corp_Aereon-SA-1.pdf
https://en.wikipedia.org/wiki/Aereon_III
https://en.wikipedia.org/wiki/Underwater_glider
What do you all think of this idea to propel primitive airships without access to common or reliable internal combustion engines? Does it sound realistic enough to feel grounded?
Edit: Also, my intend with this idea is not to design an airship to rival the Zeppelins of yore. But to instead make an airship that can be made without engines, that can compete in a world of ancient sailing ships and wagons.
I recently purchased a Keltec PR-57 and took it to the range. I fired 150 rounds of Fiocchi Range Dynamics 5.7 with only a single feed issue that was resolved by smacking the rear of the slide. But when I tested 5 rounds of Vanguard Black Dragon Fang 5.7, I had feed issues with every single round. All of them failed to lock into battery. I resolved four of the failures by simply smacking the back of the slide. Though one of them I could not get into battery no matter what I tried.
Has anyone else had issues feeding Vanguard Black Dragon Fang into their PR-57?
I think I might test a few other loads from other manufactures to see if the issue is with the gun or the rounds.
Update 1: I tested my snap-caps and they feed without issue. I also retested the VO BDF round that wouldn't feed and it feed. Though fresh VO BDF rounds still do not feed. The round that gave me trouble has noticeable wear on the bullet tip, but it isn't any shorter than fresh rounds.
Update 2: I cleaned and re-oiled the gun then tested it. I fired 150 rounds of Fiocchi Range Dynamics 5.7 with out issue. I also fired 10 rounds of Hornady Critical Defense with out issue. Then I fired 11 rounds of VO BDF. 5 of the rounds that had issues feeding. They failed to chamber fully, though they were mostly in the chamber. 3 times I resolved the issue by simply smacking the back of the slide which chambered the round and allowed it to fire. Though two of the rounds gave me more issues. Both of them I had to eject then rechamber. 1 chambered with out issue on its second try. But the other required multiple attempts to chamber fully. Also two of the rounds keyholed.
I initially thought it might be do to the lighter and pointer projectiles. But the rounds always make it up the feed ramp and when they are fired, they run the slide fully back. Though the gun struggles to stabilize the lighter projectiles. I wonder if it might be down to either how VO forms their cases or the coating they put on their cases?
I recently purchased a PR-57 and took it to the range. I fired 150 rounds of Fiocchi Range Dynamics 5.7 with only a single feed issue that was resolved by smacking the rear of the slide. But when I tested 5 rounds of Vanguard Black Dragon Fang 5.7, I had feed issues with every single round. All of them failed to lock into battery. I resolved four of the failures by simply smacking the back of the slide. Though one of them I could not get into battery no matter what I tried.
Has anyone else had issues feeding Vanguard Black Dragon Fang into their PR-57?
I think I might test a few other loads from other manufactures to see if the issue is with the gun or the rounds.
Update: I tested my snap-caps and they feed without issue. I also retested the VO BDF round that wouldn't feed and it feed. Though fresh VO BDF rounds still do not feed. The round that gave me trouble has noticeable wear on the bullet tip, but it isn't any shorter than fresh rounds.
The other day I realized that in the Enhanced edition, they changed the sun to now rise in the east and set in the west unlike in the original game where it rose and set at a strange angle to the map even though the map was aligned with the top as north. Just thought I would mention it, its nothing big.
I recently returned to the game with the Enhanced Edition and noticed that the Thirst and Hunger mechanics seem none issues. Once my character's hunger and thirst is fully satisfied, they can go for more than 12 minutes with out eating or drinking again even if the hunger and thirst settings are maxed out at 10. Meaning that even if my character spends all day fighting, mining, climbing, and running, they only need to eat and drink twice to make it through that day. The survival aspects of the game were never very difficult, but I remember them being more present than this. (Edit: I was trying to figure out how years back I starved to death on the first day of my first save because I didn't know how to harvest meat, but now I can go for more than a day without eating on regular settings.)
I'm miss I remembering things or did the survival aspects get toned down?
I'm not looking for it to change, I can find or maybe make a mod to change it. I just want to known if I am miss remembering things or not.
Hair physics in Enhanced seem severely reduced to me, long hair like the long braid and the high pony tails no longer blow in the wind nor to do they wave around as you move. They act like they are being held in place by their ends. There is a little movement in the body of the hair but none at the end.
Is anyone else experiencing this? Is it a bug or did they intend to reduce the hair physics?
My landlord recently upgraded our internet to a Xfinity 1 gig plan. But since the upgrade we have seen inconsistent internet speeds across multiple devices. Which I have been trying to correct.
There are 5 people in the house with at least 15 devices connected to the wifi. We have seen speeds ranging as low as 60 Mbps to as high as 1000 Mbps.
Some times my PC will read speeds close to 1000 Mbps, while my phone reads 350Mbps, and my landlord's PC reads 250Mbps. Then at other times my phone reads 900 Mbps, my PC 100Mbps, and my landlord's PC 300Mbps. Though My PC might also read 650Mbps, while my phone reads 350Mbps, while my landlord's PC reads 250Mbps.
These readings occurred within minutes of each other. Both PC's and their antennas remained in the same spot while the phone's readings were taken from next to both PCs and little difference was seen between the phone's readings at either location. My PC is on the second floor just across the hall from the router, while my Landlord's PC is on the main floor, just a little further from the router than my PC.
Any idea what might be causing the inconsistent internet speeds?
Conan Exiles Enhanced looks good. I like the increased detail and most of the improved textures, but a few tweaks could make it look even better. At the moment, all buildings, both player made and fixed, are mostly evenly lit inside no matter how closed up they are. Which can ruin the atmosphere. If Skylight Leaking was turned off, like the "Skylight Leaking Disabled" Mod, it could go along way in improving the player's ability to build buildings with more distinct atmospheres. Though some fixed locations would need a few new light sources to even out their lighting.
All example pictures were taken at dusk with time frozen. All image sets go in the order, Skylight leaking on, Skylight leaking off, and side by side comparison. I choose a variety of location that show both the advantages and disadvantages of turning off Skylight leaking.
(WIP)
I've been working on a fantasy world with highly fragmented continents and a greenhouse climate like Late-Cretaceous Earth. My goal is to create an extremely ecologically diverse world that is plausible enough that it feels grounded. I do not need it to be perfectly accurate.
I've included in order a map of the topography, the tectonics, the prevailing winds, the ocean currents, the climates if Earth-like, and the climates if greenhouse as intended.
What do you all think?
Should I make the islands of the center continent mostly hot steppe instead of desert?
Should I add a small tropical rainforest to the equatorial west coast of the northern east continent?
Over the past few months I have experienced strange issues with my 06 Lincoln Town Car. Sometimes my car will stall and power steering will cut out while driving. Yet my car restarts with no issue. More frequently my car will be slow to start, sometimes taking a few seconds. Though this usually only occurs after the car has been parked for a short time, under 30 min. It rarely occurs when the car has been parked for hours. Also, frequently the doors either do not automatically lock or unlock.
I checked the codes with my OBDII scanner but I get large amount inconsistent codes. Usually codes for the control modules, brakes, steering, and more. Though sometimes there are no codes at all, even after it stalls.
I checked the battery and checked for shorts. But the battery is still good, though getting old. And I found no shorts.
About a month ago, I applied dielectric grease to the plugs of the main control module and most of the issues stopped for a month, until today. My car did stall for a month until today. The car was only occasionally slow to start and only after it had been parked for a short time. And the automatic locks mostly worked.
Any ideas what might be causing this issue?
(This is a hypothetical question, I have no intention to build such a dangerous device)
Would it be hypothetically possible to make a pulse jet power jetpack that could allow someone to jump/fly up a 100 plus foot high cliff or wall?
Say to small, roughly backpack sized pulse jets with a small fuel tank turned into to a backpack. Could they produce enough thrust?
What issues would this have? Would the vibrations shack the user out of their wits or harm them further? The user would definitely need hearing protection. Would it be too hot with them that close to the body?