For anybody who doesn’t know about what happened with the grave digger items being removed

essentially, the grave digger fanbase has been volatile since its beginning with the incident happening in 2025, and now the pedophile allegations. Red, the developer of grave digger, who has recently come back to work on the game once more, has been accused of being a pedophile, by some completely unknown random people. A multi page document was released accusing red of grooming, using proven forged images. Red sent a screenshot in response of the accuser (completely forgot his name he’s genuinely a random) saying “yeah I could also get a really good reputation for this” in reference to the accusations he made up. it can be infered that he wanted to be known as a good guy by the community for this. You can find more information in the grave digger subReddit, and a specific post called “emergency dispatch(reds response)“ has more information.

Im only making this due to the fact the item asylum devs pulled the trigger already, despite the “proof” being debunked almost instantly. Also because some people wanted context.

If you don’t care about this, then just ignore it, it’s not really related to you, but if you do form an opinion, at least look through both sides before you do(ahem devs)

reddit.com
u/BeginningSweaty199 — 15 hours ago

great tip for beginner treadmill runners!

treadmill runs can be really, and I mean REALLY boring compared to outside. Its probably your garage, its hot, random parts of your legs are getting tired for no reason but to spite you, and worst of all you have nothing to take your mind off it. Unfortunately, some of us have to run on treadmills, which is how I found this easy trick to pass the time while running and make yourself zone out.

Its easy: all you have to do is count down from 100 BUT, do not count down every one second, wait a unpredictable, longer than one second time before you count down to 99, DO NOT count the same time everytime, you want it do be random, kinda of like counting sheep, except the running will keep your brain awake but zone you out, hopefully by the time you reach 0 (or before that if we are lucky) you're all zoned out. So in order words,

Count down from 100, but don't count at a steady pace. Instead, wait an unpredictable amount of time before saying the next number. Count '100' wait a few seconds.'99' maybe wait a little longer.'98', You don't want there to be a pattern.

This might not work for some people, as the only data point of this working is me, but I think it wont hurt to try!

reddit.com
u/BeginningSweaty199 — 2 days ago

Beyond the grave: Ruinous Red Regalia

Beyond the Grave: Ruinous Red Ranks

Crimson Shell:
The user can conjure rough, durable red crystals that replace the skin on both arms from the fingertips to the elbows. The crystals function as natural armor and can be made jagged enough to cut flesh or smoothed to prevent accidental injury. Their primary purpose is to activate the rest of the Hatsu. To summon a shadow, the user must cut themselves on the crystals, allowing visible blood to fall onto the ground. The amount of blood is irrelevant so long as it is their own and can be seen. The user must then touch the blood and recite the incantation corresponding to the shadow they wish to summon.

Ruinous Red Ranks:
The main ability allows the user to conjure humanoid Nen constructs known as Shadows. Each shadow is an identical muscular humanoid made of black, shadow-like matter with glowing red eyes and no distinguishing facial features or genitalia. The only difference between them is the weapon they wield. Every shadow possesses the skill of a master with its assigned weapon, even in the case of the scythe, despite it not being a traditional battlefield weapon. Each shadow has its own personality, instincts, and preferred methods of combat while sharing memories with every other shadow. Information learned by one is instantly known by the others, allowing them to improve as a collective over time. Because they possess independent personalities, they can understand complex commands, adapt to changing situations, and make tactical decisions without constant input from the user. Under normal conditions, only two shadows may exist simultaneously.

Unarmed Shadow:
Activation phrase: "Let them know your relentlessness." This shadow specializes in close quarters combat, grappling, and relentless pressure. Its personality is stubborn and persistent, refusing to stop advancing even when heavily damaged. It possesses the ability Endless Advance, allowing it to convert the force of attacks that stop or knock it back into increased forward momentum, making repeated attempts to halt it increasingly ineffective. Crimson glowing fractures slowly spread across its arms, chest, shoulders, and back as battles continue, making it resemble a living statue breaking apart through sheer determination.

Great Hammer Shadow:
Activation phrase: "Let them know your rage." This shadow specializes in overwhelming force and breaking defenses through massive strikes. It possesses the ability Ruin Breaker, allowing destructive force from previous hammer swings to accumulate before being released in one devastating attack. The ability grows stronger as combat continues, rewarding prolonged battles. Large crimson crystal growths emerge from one shoulder and continue down the side of the hammer, with tiny crystal fragments breaking away after especially powerful swings before dissolving into aura.

Spear Shadow:
Activation phrase: "Let them know your reach." This shadow excels at controlling distance, spacing, and battlefield positioning. Its personality is disciplined and tactical. It possesses the ability Crimson Boundary, allowing it to establish a Nen zone around the tip of its spear where its precision and prediction dramatically increase, making opponents within that space far easier to strike. Every movement of the spear leaves thin crimson afterimages lingering briefly in the air.

Sword Shadow:
Activation phrase: "Let them know your resolve." This shadow is the most balanced of the six, combining offense, defense, and adaptability. It possesses the ability Final Measure, gradually analyzing an opponent's habits, timing, and weaknesses throughout combat before unleashing a highly optimized strike specifically designed for that opponent. The blade slowly gains glowing crimson tally-like engravings as it gathers information, visually representing its growing understanding.

Scythe Shadow:
Activation phrase: "Let them see resemblance." Despite wielding a weapon rarely designed for combat, this shadow fights with complete mastery through sweeping attacks and unpredictable movement. It possesses the ability Grave Angle, subtly distorting an opponent's perception of the trajectory of attacks passing through a limited arc around the scythe. Enemies misjudge spacing and timing by fractions of a second, making evasive maneuvers unreliable without creating true illusions. A flowing veil of black mist constantly trails behind its head and shoulders, wrapping around the scythe whenever it attacks.

Sniper Shadow:
Activation phrase: "Let them know your range." This shadow specializes in patience, observation, and long-range precision. It possesses the ability Last Sight, allowing it to designate a target after observing them. The longer it watches before firing, the greater its accuracy and ability to predict the target's movements. A long crimson scarf trails behind it regardless of wind, becoming perfectly still the instant before it fires. Since this is emission, and conjurors struggle with it, a nen contract was added that the sniper may only fire once every 20 seconds, with the shadow having to perform a complex reloading sequence, during which “last sight” does not activate

Debt of Presence:
As a Nen contract, every shadow is anchored to the user's conscious awareness rather than only their aura. The user must remain conscious and aware of their surroundings for the shadows to fight at peak efficiency. If the user is rendered unconscious or their awareness is severely disrupted, the shadows remain summoned but suffer slower reactions, reduced coordination, and diminished tactical precision.

Battle Formations:
Since shadows retain memories and can understand complex tasks, they have specific code phrases that correlate to different strategies. Since its more or less just words that mean something else, it is not technically “apart” of the hatsu

Iron Wall: Every shadow prioritizes defending the user, intercepting attacks, blocking projectiles, and maintaining a protective perimeter.

Execution Line: Every active shadow focuses a single opponent simultaneously, coordinating attacks from multiple directions to overwhelm even skilled enemies.

Broken Circle: The shadows spread across the battlefield to surround opponents, cutting off escape routes while forcing enemies toward one another.

Funeral Procession: The shadows advance together at a steady pace while constantly rotating positions. Injured shadows move toward the rear while healthier ones take the front, allowing the formation to maintain pressure without exposing weakened members.

Ruinous Red Regalia:
Before activating this ultimate state, the user must recite the incantation:

"Those who chase the horizon will eventually meet the end.
The past leaves scars, and the future leaves uncertainty.
The body may weaken, but the will continues forward.
When the last step has already been taken, something remains.
The enchained prince buckles in his hatred.
awake upon the earth, and for me,
march beyond the grave."

After the incantation, crimson crystals spread across the user's entire body, replacing all exposed skin with durable crystal armor while forming a crown-like structure atop their head. Their Nen output increases dramatically, allowing up to five shadows to exist simultaneously instead of two. Every shadow gains significantly increased speed, durability, and physical strength while also manifesting a flowing crimson cape bearing a black star at its center. The cape is purely cosmetic. When the transformation ends, the user's muscles become almost completely unusable from exhaustion, leaving only those necessary for vital bodily functions such as breathing. Although the user cannot move or fight, their Nen remains active, allowing any surviving shadows to carry, defend, or drag the user to safety until they recover. This, plus the debt of presence nen contract mentioned before, means sure failure for any shadow that tries to engage in direct combat with an opponent with good nene experience, and a hatsu, making both of these limitations much more dangerous than if they were alone, as the pain of almost every muscle in their body shutting down, would likely reduce their awareness.

this is slightly inspired by a certain video game.

u/BeginningSweaty199 — 23 days ago

Does anyone know which version of “the only thing I know for real” is the actual one?

I’ve tried to find it, but theres like 12 versions, and they either sound like a 9 year old got to the sound editing, or some techno addicted guy tried to make a ”better” version

reddit.com
u/BeginningSweaty199 — 26 days ago

how do I make this inner barrel for a taurus raging hunter revolver

I'm trying to make the inner barrel (where the bullet would shoot through), but when I try to use a bolean modifier to make it, it just ends up poking a hole through the front, but leaves the rest of the object as hollow. Also, I want to make those steel rims that go around the muzzle of the inner barrel. I have tried using a solidify modifier, but that ends up making the object a distorted mess, instead of making it solid.

u/BeginningSweaty199 — 1 month ago

One hundred marching shadows

Warning: THIS IS NOT FORMATTED WELL AT ALL

btw the image isn’t mine and is what the lancer unit is supposed to look like

This ability allows the user to call upon a brigade of ww1 ish soldiers. First, there are two main functions that interact with the actual ability. Manpower, and morale. Morale isn’t important right now, so first is manpower. The user has a total of 100 manpower that they can use to summon (aka recruit) soldiers. There are multiple types of soldiers, with each single one costing one man power per unit(with one exception), with all listed:

Soldat: basic frontline infantry, excels are using guns, and can definitely melee when in a bad situation with a backup knife. Though they are better at shooting. They wear what look like ww2 US army uniforms but without any logo or crest, and instead have a purplish black color instead of green. They also have American ww2 helmets which also follow the color scheme.
Officers: worse at combat and using guns, but in exchange, they boost all troops around them(30 meters) in intelligence, aim (if applicable), melee, running speed, and combat overall. They wear the same clothes as the soldats but don’t wear helmets. Jeagers: hunters mostly, very sneaky and use a form of In to mask their presence. They can place down traps ranging from tin bomb traps, shot shell traps, dynamite, and bear traps. In exchange for all this, they cost 2 man power per unit and must be alive for their trap to stay active. They also wear the same standard uniform, but with a fish net looking thing over their helmets that covers their whole head. Like the danish frogman corps
Lancers: heavily armored melee combat specialists. They hold lances bearing a flag with a 2d image of a palm in the center. The flag is purple and the palm is a slightly lighter purple. They have on a combination of a Pickelhaube and an angled face-plate design mounted to it. and heavy body armor. They they are also equips with throwing axes. They also have the power to instill morale Morale affects the soldiers effectiveness. Morale is gained through the nen user either preforms by frets of strength or tactical genius, or when the soldiers feel like they are winning. Morale is lost when soldiers are wasted for no reason, or the opponent is much stronger. When they are at full morale, they operate 2x stronger and better in their respective areas. When their morale is low, they operate 0.6 times their normal capacity.
Then, there is one more thing, shock troopers. for a “shock trooper” to be summoned, three conditions must be fulfilled:

  1. The objective they are fighting for must be of great importance
  2. The user must have 50 manpower not in use
  3. The user has to be losing and morale must be low. The user must genuinely believe they are going to lose without the shock troopers. Shock troopers are a last hope against the enemy and are not to be wasted in vain efforts. Upon all three conditions being fulfilled the user must state “I have authorized the usage of shock troopers! 5 are inbound now!” Upon this, all solider morale is replenished to maximum, and 5 shock troopers are sent. There is a shock trooper variant for every type of unit.

The soldat’s shock trooper variant is instead equipt with a fully automatic weapon with circular magazines that hold 50 rounds. Their helmet, instead of being just purple, is turned red and is given a crown of red spikes protruding out of the helmet at an outward, then upruptly upward angle. All shock troopers are given much higher training than soldiers. In comparison, if the regular soldiers have trained for one year, the shock troops have trained for ten.

The officers shock trooper is called the radio trooper. They instead have a radio and can give tactical orders while on the battlefield. It has the leadership and genius of a general in a real military and sometimes is smarter than the user. Its range now influences all soldiers, not just those within 30 meters. It is given a semi automatic carbine.
The jeager can now mask their presence entirely, and can hunt enemies from impossibly long distances, up to 3 kilometers, they seem to always know where each of their hunts have ran off to. They are also given a semi automatic, light weight carbine. The jeagers helmet now as barbed wire on it as a decorative item. The lancer shock trooper is given a trench shotgun and a bayonet attacked onto the end. They can charge through multiple enemies with their bayonet and their shotgun with obliterate anyone unlucky enough to be within 20 meters. Chances of survival increase the further they are. The 5 shocks deployed are selected by the user with any combination of shock troopers allowed as long as they are 5 in total. The user may even summon themselves as one of the shock troopers. Assuming the user wins and survives, they are barred from using their nen at all for 5 days and they will likely collapse from fatigue and over usage of their nen. They will likely need one of their allies or remaining nen soldiers to carry them away from the battlefield quickly before the soldier disappears due to lack of supply of nen

u/BeginningSweaty199 — 1 month ago

Are there any fantasy type isekai/shonen in which the mc uses a gun?

the anime has to have some type of fantasy power system, (magic, nen, spiritual pressure) else it’s just regular dudes with guns, if I wanted that I’d just watch one of the 30 mercenary type anime’s with guns. that’s about all the requirements for me

reddit.com
u/BeginningSweaty199 — 2 months ago