Image 1 — Weapon: Bolt Pistol
Image 2 — Weapon: Bolt Pistol
Image 3 — Weapon: Bolt Pistol
Image 4 — Weapon: Bolt Pistol
▲ 226 r/LegoWarhammer+1 crossposts

Weapon: Bolt Pistol

I've had this idea burning in my head since I saw the competition open and just had to build it to get it out so I could focus on other things again!

The initial idea was to make the barrel with the large hole in it, but use the 3x3 round tile as the "hole". Everything else was built outwards from there. The golden wing on the side was the very last thing I added and just happened to work out perfectly. I did render a version with the white wing instead and I like that look too.

I've done some tinkering to make the interior solid, but there's still some dubious connections in here, so it'd definitely be a display piece only. The barrel is especially concerning given it's a singe-stud inversion that's holding it on. I'm sure there's a better way to do the handle too, but I couldn't figure it out, so I'm sticking with this design.

I hope you like it and I look forward to seeing what else the community here produces!

u/BobTheMadCow — 11 days ago

Kepeleke/Midnight Sun loops sometimes breaks?

All the discussions about this seem to be from a year+ ago, so maybe something's changed.

I've got a mythic Midnight Sun ring that refunds 65% of vigor spent in the last 2s on crit, and Rod of Kepeleke spending all my vigor when full to guarantee a crit, and I'm attacking around twice per second. Logically, that should keep me more than topped up, even if I weave in other skills.

So why do I sometimes only get ~95% of my vigor orb filled up and have to wait for Armoured Hide to top me off?

My damage **craters** when this happens as I have a bunch of crit damage multis, and I can only cast Armored Hide every few seconds to jolt the cycle into life again.

Any vets of the "orange" build days that can explain this?

EDIT: Figured it out. I had only barely enough % regen to make this work with Ravager active and if it dropped for even one attack I get stranded with not enough vigor and no regen.

reddit.com
u/BobTheMadCow — 3 months ago

is 24 seconds better? (Multitudes Quill Volley vs Duriel)

Apparently engaging with game mechanics annoys some people, so here's the Duriel fight with the Concussive Stomp bug active.

Again, glyphs are still piss poor and I'm using a defensive charm instead of an offensive one.

EDIT: Yeah, I know: the answer is "No, that's still 24s too slow."

u/BobTheMadCow — 3 months ago

Multitudes in T12 - Now with Quill Volley!

https://d4builds.gg/builds/fd7580ff-bfc6-4c31-96c9-9ca37dfcee8a/

So I managed to get my Multitudes build into T12 today by switching from Rake to Quill Volley and getting a few lucky hits on rolling for mythic items. Above is the guide and a quick showcase of T12 Duriel and Nemisis Lair. I also killed T10 Mephisto with this build, but it was somewhat hairy, getting down to 1.5k hp and zero pots at the transition to phase 3. Endurant Faith charm really putting in some work.

u/BobTheMadCow — 3 months ago
▲ 188 r/LegoCreations+2 crossposts

Space racer - TCA Mk3 "Celeris"

Ah, it's been a while since I dusted off Studio and just messed around to make something. I tried to avoid super old/obscure pieces and ended up using a bunch of super new pieces that'd be hard to get ahold of instead. Oops.

​

This is a small craft designed for speed and manoeuvrability, the Triple Control Armature system twists and flexes to make the circular energy ring propel the craft where the pilot wants to go at alarming speeds. Affectionately known as "the squid" due to the armatures and the diamond shaped main hull invoking comparison to the old Earth sea creature. Presented here in it's racing livery with it's team's blue stripe filling out the central control armature.

​

I hope you guys like it, even though I feel it'd look better with another 6 pieces to smooth out the wingtips, this is at the 21 piece limit and I couldn't find anywhere to shave anything off.

u/BobTheMadCow — 4 months ago

Hellion Sting Eviscerate

Thanks to the feedback I got here (and a mythic seal dropping!) I've pushed my Morlu Wretch build over to focus on Eviscerate being applied by Hellion Sting and echoed by Paingorger's.

T12 Belial ambush for scale.

I can do ok, but it's not stunning. Reasonably tanky, getting up to 60k hp with all the Demonform bonuses, plus 35k barrier from runes. ~1.2 million toughness in town goes up to 3.5 million in combat. Plus of course the Netherstep immunity to avoid some of the more dangerous effect/clear giant DoTs. I have done a pit 110 with this build and although I *can* kill lair bosses in T12, as you can see they don't go down without a fight.

https://d4builds.gg/builds/66b8b3cd-e64c-469b-87c0-9540510505f0/

I've decided to dump my excess skill points into Nether Step for the increased duration, though I wanted to do the showcase fight with just the empty spot on my skill bar as I don't think anything I can add really adds to the output of this build as having Fallen running around would reduce the chances of the Paingorger's echoing a Hellion Eviscerate hit.

u/BobTheMadCow — 4 months ago

Morlu Wretch eviscerate build

https://d4builds.gg/builds/8d5eba5b-f16e-4108-aaa1-edceba77fe52/?var=0

https://reddit.com/link/1tw2j5b/video/5peld6iar45h1/player

I know killing Andy on T10 isn't impressive, I just wanted to have something to show.

I've been working through this for the last few days and it's come together to the point I'm happy with it. Found out a few interesting things along the way. Like the Hellion Sting that is auto cast by the helm when you're in demonform doesn't generate Wrath, unless you also have the aspect that makes Basic skill generate 25 extra resource. And that the biggest damage your doing can actually be the smallest font size on the screen.

Anyway, simple plan, use Dirge of Odium and as many ways to generate both Wrath and Dominance as possible to get as many Wretches out as possible and use Eviscerate and the Mutilation aspect to bleed things to death.

And it works well enough for me 😄 Better gear and properly leveled glyphs would help a ton but its pretty late in the season and I've bounced through so many builds on this Warlock I've got a bunch of glyphs sitting around lvl 30...

Build link for anyone who doesn't want to scroll back up: https://d4builds.gg/builds/8d5eba5b-f16e-4108-aaa1-edceba77fe52/?var=0

reddit.com
u/BobTheMadCow — 4 months ago

No crit on Eviscerate build?

Just pondering if it's worth dropping crit chance/multi on a build that uses Eviscerate/Mutilation or is the base damage of the skill still worth the investment even if the DoT damage can't crit?

Edit: Checked the numbers when I got home and Eviscerate (claims) to do so much more damage than the base attack that the Mutilate aspect means crit isn't worth going for.

reddit.com
u/BobTheMadCow — 4 months ago
▲ 15 r/D4Druid

New Aspect of the Wildrage - remove companion cooldowns

I've not seen anyone talking about the reworked aspect of the Wildrage that now reduces companion skills cooldowns by 5-7.5 seconds. I'm sitting at about 6.5s cooldown at the moment so this should make Wolves and Ravens 100% spamable. The cost being that this is a resource aspect so needs to go on a ring or amulet, so I'd be losing +1 to each companion and a 35% damage multi, but I'd no longer have any downtime between casts.

Anyone played with this at all and can give any insight into whether it might be worth the tradeoff?

reddit.com
u/BobTheMadCow — 5 months ago
▲ 57 r/D4Druid

RIP Companion Druid in S14

From the patch notes:

Ceh (Spirit Wolves)

  • No longer makes enemies Vulnerable

  • Chill amount reduced from 50% per leap to 10% per leap.

  • Maximum wolves reduced from 10 to 6.

Ouch

Shepherd's Aspect

  • Damage bonus decreased from 5-13%[x] to 2-3%[x].

#Oof

reddit.com
u/BobTheMadCow — 5 months ago

Is Godslayer Crown just bad this season?

I was using it to hoover up screens worth of enemies last season, and even when I adjust for the tightened trigger requirements the pull radius seems tiny this season. Is it just a wash now?

Bonus question: how **do** you hoover up entire screens worth of enemies now?

reddit.com
u/BobTheMadCow — 5 months ago
▲ 25 r/D4Warlock_+1 crossposts

PSA: Wendigo Band is bugged and will drop you to 1hp

Thought this would be good for my Warlock as your own demons dieing count as kills for Wendigo Band and similar effects.

NOPE.

Kills me instead.

Been this way for at least 2 months. I just figured I'd record my testing so hopefully Blizzard will take notice and do something about it.

u/BobTheMadCow — 5 months ago

Hellfire Aura for Lunatic?

Been messing about with lunatic just feeling out the build for myself and I was immediately drawn to the Sigil of Chaos Hellfire Aura variant, but I don't see anyone mentioning it in any of their builds, either for or against.

Seemed like getting all up in enemies faces and making sure not only the big lunatic but also all three little lunatics explode on them would be a good idea, but I'm not even seeing it get a mention. Is it just a noob trap of something?

reddit.com
u/BobTheMadCow — 5 months ago
▲ 14 r/D4Druid

Finally got myself a "which is better" conundrum

I'm doing lightning damage, and with the left staff equipped I have 97.4% crit chance, obviously with the right that's 100%. The tooltip damage is slightly higher with the left, but that doesn't take into account the crit damage multi...

I'm leaning towards the extra 276 base damage (a 6% increase) not being worth the loss of the two multis, even with a large chunk of Willpower added as well.

EDIT: Thanks for the input everyone. I'm gonna wait till I can get my aspect maxed, and find crit chance on the gloves I want to use. Then I'll transmute both and see where things stand. At least if the transmute kills one the other will be a good backup.

u/BobTheMadCow — 5 months ago
▲ 17 r/d4spiritborn+1 crossposts

Shaman of the Storm (a lightning Companion build)

Well I've made it into Torment 10 so I feel like it's time to share what I've been working on: a human form Companion build with a focus on Lightning damage.

Storm's Companion lost the massive boost to Pack Leader in LoH, so it takes a bit more investment into LHC to feel good. But that also means a primary damage source with 100% LHC and several supporting skills that can frequently lucky hit too*. Even Earthen Bulwark can lucky hit!

I've leveraged that high LHC investment to include the new Frostburn and Azurewrath unique effects, giving you a 50% on lucky hit to freeze enemies for 1s and do extra damage to them during that time, which Azurewrath (on a charm) then explodes out double or more to surrounding enemies when the freeze ends. Stuff is frozen and exploding all the time!

Due to the werewolf skill variant, this build can do a fair amount of passive damage just running through an area, as the werewolf companions will use their powerful AoE storm howl ability to pounce on enemies as you run around. The active companion skills can also be cast while moving, putting down raven storms in front of you, and calling the werewolves onto priority targets (though they don't always listen very well) all without breaking stride.

Going to the Mythic variant, I plan to swap out the Azurewrath charm to get both the 5 set Nafain's bonus on top of the 3 set bonus from the Storm Shepherd. Dropping Azurewrath makes Frostburn less appealing so swap that for the massive anti-oneshot boost of Endurant Faith gloves. I cannot undersell how strong turning a hit that would have killed you into a 4 second dot of 60% of that damage is.

I'm really enjoying this season and I hope this inspires others to branch out and have fun doing their own thing too.

* At 100% bonus to LHC you're at:

  • 100% on wolves
  • 90% on ravens
  • 100% on Cataclysm
  • 30% on Lightning Storm
  • 34% on Hurricane
  • 60% on Earthen Bulwark's tectonic plates that it spawns around you

Edit to add another link to the build: https://d4builds.gg/builds/ac144c4c-b217-4f76-8651-20e6363014fd/?var=1

d4builds.gg
u/BobTheMadCow — 3 months ago