
u/Boring_Visit6353

Never forgot this dude predicted AG2 and said Valve is incompetent and decided ignoring the cheating problem is the best course of action.
Yes, Valve, just pretend the problem doesn't exist.
Too many cheaters advertising their cheats on the leaderboard?
Target the cheaters with VAC?
Nah, we will just hide them and pretend the problem doesn't exist.
I can't think of a more corporate response.
Goldeneye N64 solved this problem: The Double Kill
Tired of subtick bullshit.
Head blood splatter, no kill.
I actually hate this game.
He was 30k but didn't get banned til his rank dropped all the way to 7k
Clearly cheating the entire time. All those comp global ranks means this guy was likely semi-raging.
The point of interest is the ranking system dropping him before it banned him.
The server theory.
What if my ADR is basically tied to my ping?
No, seriously.
If you get even 150-300 more ms of time, you're gonna do more damage.
Remember when original CS creator 'Gooseman' laughed to the audience on how he and Valve artifically lowered scoreboard numerical ping and people would think the game played better?
I am writing that to show the ethical boundaries of Valve are not what most people expect.
Anyway, I can tell within the first two seconds of holding 'w' that I am going to get wrecked because the server is lagged tf out. The question is:
Why?
I can think of a few reasons. First occam's razor: my own connection. This is probably the majority of issue with claims of "anti-aim" and speed-hack moving enemies. Even though, anti-aim most certainly exists: https://streamable.com/30etje
That said, what if you could harness that? Control the speed of the server?
Second occam's razor: Valve has high and low quality servers both running the same demand. The high quality server will offer a quality experience when it comes to gun play. Instaneous hit registration for example. However, low quality server may stutter, drop more packets of its own, etc.
And again, what if you could attack that from a hacker perspective? We know that an old Halo xbox console trick was "lag switching" with a residential router existed. This isn't hypothetical.
Third occam's razor: Valve servers (maybe not all, but some) may be compromised. This sounds far-fetched but Valve was once hacked at the height of its HL1 fame. This was when hackers stole original source code. Hackers are a constant threat to online companies like Valve.
What if hackers could run console commands that were once limited to devs? Remember when CS2 beta came out, fl0m was running console command walls. I understand the walls were diagnostically relevent to the dev team, so it's fair to say more commands like that still exist in the game.
Anyway, it's not just cheaters and their clients that can influence the outcome of the game. I know there are more factors than just that when it comes to the 10/10 experience that got us all addicted in the first place.
,
My kink is watching cheaters humiliate themselves on reddit asking Valve to lift their ban.
Bought a scored non-runner. Replaced nothing. Runs like new.
Two piston rings are a neat fail safe.
Picture is saw as of right now. She rips.
Barn find. John Deere RX85
Anyone ever used one of these?
Valve is evil. Period.
They let cheaters waste your time. They don't care about the most valuable thing you have on this earth: your time.
Even if you're a cheater, please, recognize the madness of this game. Recognize that Valve has gaslit the playerbase everytime it releases an update with zero adjacent anticheat to go along with.
We have come to expect cheating as normal behavior because Valve tolerates it. They don't enforce their own Terms of Service.
They are an evil megacorp. GabeN needs to face the music.
The revolution will not be televised.
Make sure to buy armor.