Desktop Pinforge is finally launching this week!

Desktop Pinforge is finally launching this week!

After months of development, Desktop Pinforge is finally launching this week!

It's a desktop idle game where a small vertical pinball machine lives on the side of your screen while you work, browse, or play other games.

Features:
• Idle progression
• Physics-based pinball gameplay
• Permanent upgrades & prestige
• Colorful power-ups
• Designed to stay out of your way

The demo is already available, and I'd genuinely love to hear your feedback before launch. Every suggestion has helped shape the game so far.

If it looks interesting, feel free to wishlist it on Steam. It really helps indie developers like us.

Thanks for checking it out ❤️

Steam Storepage

u/Brilliant-Dig-8650 — 1 day ago
▲ 22 r/TurkOyunSektoru+3 crossposts

Desktop Pinforge bu hafta çıkıyor!

Aylar süren geliştirme sürecinin ardından Desktop Pinforge bu hafta çıkıyor!

Masaüstünüzün kenarında çalışan dikey bir pinball idle oyunu geliştirdik. Çalışırken, internette gezerken veya başka oyunlar oynarken ilerlemeye devam ediyor.

Fizik tabanlı pinball
Idle ilerleme sistemi
Kalıcı geliştirmeler ve prestige
Renkli güçlendirmeler

Demo şu anda ücretsiz olarak oynanabiliyor.

Deneyip düşüncelerinizi paylaşırsanız gerçekten çok mutlu oluruz. Küçük bir bağımsız ekip olarak her geri bildirim bizim için çok değerli.

Steam Sayfasi

u/Brilliant-Dig-8650 — 1 day ago

Hi there 🙌

I've been developing an idle/incremental game called Mad Merchant and thought it would be best to gather some initial thoughts from people who play this kind of stuff.

The game's premise is:

Controlling a modular industrial train moving through hostile terrain between cities.

Every wagon represents a system to develop and fine-tune:

Collector → gathering scrap while in transit

Seperator → disassembling scrap into components

Processor → crafting components into useful parts

Assembler → creating profitable items to sell

Gameplay:

Move → collect → process → sell → improve → rinse-repeat

(also managing resources, energy, and risks in transit)

Trying to strike a balance between:

automation chain satisfaction

progression

and a slight touch of danger (transits may be hazardous)

My current problems:

Is the loop fun enough to play for a long time?

How far can we push production chains before the game becomes boring?

Which do you like better—more active decisions or just passive optimization?

If you like the idea and want to support the project, wishlisting really helps us more than you’d think

https://store.steampowered.com/app/4665920/Mad_Merchant/

u/Brilliant-Dig-8650 — 2 months ago