



Coming from a traditional refraction telescope i'm excited to be able to image things in the sky without all the painful setup.
Can i ask if anyone has used there for just observing the stars?
Deckromancer: Haven & Hell, my solo-developed card-driven bullet heaven roguelite.
Some of the recent additions:
I'm trying to push the game further away from "Vampire Survivors with cards" and more towards something where deckbuilding decisions shape every run.
Would genuinely love feedback from roguelite fans. Does this direction sound interesting, and what would make a card-based bullet haven game stand out to you?
Steamlink: https://store.steampowered.com/app/4151710/Deckromancer_Haven_and_Hell/
Hi everyone,
I’m a full-time game developer from the UK working on my own indie project in my spare time called Deckromancer: Haven & Hell.
The game is a pixel-art action roguelite where you build your character through collectible cards while switching between Haven and Hell. Haven focuses on survival and positioning, while Hell turns the game into a much more aggressive bullet-hell experience. Every run lets you discover new cards, unlock permanent upgrades, experiment with different builds, and fight increasingly difficult enemies and bosses.
I’ve reached the point where I’d really like to put together a proper gameplay trailer, but video editing and trailer creation aren’t my strengths.
I’m looking for someone who:
Has experience editing game trailers.
Can help capture the most exciting moments and present the game well.
Enjoys collaborating with indie developers.
I’m happy to provide gameplay footage, builds, artwork, logos, music, or anything else needed.
Steam page:
https://store.steampowered.com/app/4151710/Deckromancer_Haven_and_Hell/
If you’d like to see what the game looks like before getting in touch, the Steam page has screenshots and more information.
Thanks for taking the time to read this.
Would love your feedback.
https://store.steampowered.com/app/4756340/Haven\_and\_Hell\_Demo/
Haven and Hell is a 2d Dungeon Exploring Deck building Rogue Lite, You explore prodecudrally generated dungeons gathering shards and compleating tasks to unlock new cards,
Cards are split across 4 decks currently:
Player upgrade deck - these cards will add value to the players overall stats, wether it be a speed increase, fire rate increase or a better cooldown on the state flip ( more in a mo ) you unlock these in the player upgrade room and you can equip 4 at a time, each card also has a unique spell that you can play in the run, each of these currently has a cooldown so can be used multiple times. but be carefull as these cards do have conditions and costs to use.
This is your permanent progression deck. These cards improve your core stats such as:
Survival Deck - on your run in the dungeon or the arena when you kill enemies you level up and get to choose a temp upgrade or spell for the run. there are currently 112 cards in this deck and they are split across:
Fate Deck - while on a run in the dungeon or survival your fate meter is constantly ticking up as a steady pace, the more you kill the faster it builds. when the fate meter is full a card is drawn from the deck. Example cards:
Fate Deck Dungeon ( Temp name ) - Rather than focusing purely on combat difficulty, these cards are designed around exploration-based chaos such as:
State Flip - The game’s core mechanic is the ability to shift between two states:
This is your default state and is much safer and more controlled
However, the reward scales with the risk:
The state swap itself is controlled by cooldown-based progression and can be improved through cards.
My steampage is now up so feel free to take a look and wishlist : https://store.steampowered.com/app/4151710/Haven_and_Hell/