And the award for the greatest Cute-Em-Up of all time goes to...
▲ 4 r/SteamdeckGames+3 crossposts

And the award for the greatest Cute-Em-Up of all time goes to...

Trust me, I wasnt expecting this either! But holy crap this game absolutely blew me away, it is such an achievement in game design that I had to put aside grievances and come back to r/shmups to talk about it a little.

For starters, this game is basically "Zelda 1 x Geometry Wars" which on paper sounds okay, but its one of those crossover bangers which completely eclipses the source material. Visually/aesthetically, it kind of does its own thing while not having a super strong style. I would actually say that the art itself is arguably the *weakest part of the game* and its not bad in any way, its just fine.

The sound design is kind of where I started to lock on and think "okay this is unusually good for a small indie game" and it just keeps getting better as you go. Everything from ship noises, rocks breaking, item pickup, its all perfect. Then theres the score/soundtrack. My god, its just sublime. This is an all time great soundtrack! This game is the reason headphones where invented!

Now onto the part where I take everyone who ever wanted to design a game in their life and force them, Clockwork Orange style, to play through or watch a playthrough of Minishoot Adventures. It should be required material for any game design program, because the lessons here dont just apply to 2D games.

Honestly the closest game I can think of to compare it to is ELDEN RING yes the Fromsoft game which is mostly renowned for being incredibly long, obtuse, and hard to finish. Minishoot Adventures isnt long! It isnt even hard! But it can be obtuse, in just the right ways which make the player feel smart when they figure out what to do and where to go. Youre breadcrumbed just enough to fumble your way into the next section of the game. And if you cant figure it, just go explore! The world is EXACTLY big enough that you wont totally get lost. The areas are PRECISELY blocked off so you can see something without being able to reach it.

The combat itself, is fun and not at all punishing on Easy/Normal and many players here would cruise through Hard. But actually, one of the only flaws of the game is, it should really have both a Very Easy and Very Hard difficulty.

Other than that, all I can say is I owned this game for 2 years and barely touched it, mostly due to its weirdly generic name, kind of generic art style, and the fact that exploration games require a certain level of player commitment (I kind of avoid Metroidvanias). This is an exploration game which could turn even the most jaded heart of stone into flesh.

Looking at the history of Cute-Em-Ups, its basically all arcade games. I think if anything, its a deeply underappreciated and underdeveloped genre of game. Frankly, as much as I love Sexy Parodius and Muchi Muchi Pork, and whatever else you want to throw on the top of the pile, none of the games offer the same kind of immersion into a fully realized world that Minishoot does. While I think the art style of both those games is incredible and arguably superior, I dont find myself thinking about playing them often or wanting to revisit them. Theyre novelties.

Minishoot Adventures is a Cute Em Up I want to return to again and again - its not just a novelty or a fun diversion, its actually an instruction book for game design and creating a non narrative, gameplay based world which demands your attention and feels nostalgic and new at the same time.

u/ChronicBurnout3 — 6 days ago

Is this glass half full or half empty? 🤔

On the half empty side: +10 run differential means we're barely a winning team and could easily have a losing record.

On the half full side: the AL central is TRASH, theres only one truly great team in the AL and their best player is out indefinitely. AL wide open for the taking, anything can happen in the playoffs

u/ChronicBurnout3 — 25 days ago
▲ 342 r/redsox

The time to make Chapman available for trades is RIGHT NOW. His stock cant go higher than a .51 ERA and hes 38 years old

He wont have a .51 ERA forever, there will be hard regression. His xERA is 3.11 which is fine, but this speaks to how lucky hes been. You can get a great haul today, right now. Waiting until the team is worse, and hes had a bad week or two, will only reduce the return you get. Tons of good teams need a legit closer.

reddit.com
u/ChronicBurnout3 — 1 month ago

You didnt like the new Riven Tides map? Great, cause you'll be getting even less content now.

$500m in sales and 1,000 employees, and we cant even get 1 new map which is the same quality as the launch maps? And now we're only getting 2 maps per year?! Man, I guess my expectations for this game need to be completely reset. We should have listened to The Finals players who warned us.

Isn't the whole point of UE5 that its easy to use? Isn't map editing like a very basic dev thing which interns and low level employees can do based on concept art?

If Embark are too busy making new games, just release the map editor to the community. We could do 10x this output in 1/10th the time. Let us make and use custom community maps if youre abandoning the game for your next venture.

reddit.com
u/ChronicBurnout3 — 2 months ago

Why doesnt Baseball Savant provide arm data for catchers?

There's 5 different catchers metrics, but unlike other position players, catchers dont get an "Arm Strength" stat. This seems quite odd to me, as Arm Strength is a crucial defensive stat for catchers and it is provided for everyone else on the field.

For example, how do I determine how good Red's catcher Tyler Stephensons Arm is, just based on Statcast and not relying on possibly unreliable scouting reports?

We get 5 defensive stat categories for catchers. His #s:

Fielding Value: 15

Blocks Above Average: 95

Caught Stealing Above Average: 46

Framing: 2

Pop Time: 29

Based on this, Im basically left guessing, that his arm is mostly Average, based on the 46th % CSAA stat. Looking at previous years, hes never excelled in this particular stat. But given that his Pop Time, which *is* measured, has been pedestrian at best, maybe his arm is actually pretty good, to make up for that and be an overall average catcher at throwing out runners.

Im new to this Reddit community, sorry if this has come up before or isnt relevant. Thanks folks ❤️

u/ChronicBurnout3 — 2 months ago