





Before/after UI redesign for my space mining incremental game
Been improving the UI and progression flow of my game after getting a lot of useful player feedback recently.
I redesigned several interface panels to make everything easier to read and feel more visually cohesive, while also rebalancing automation and progression so the early game moves faster and feels less overwhelming.
Still working on improving the overall balance and onboarding experience, but I’m pretty happy with the direction the game is heading so far.
I added a few screenshots so people can better compare the UI changes.
What do you think about the new direction?
Game demo if anyone wants to try it:
https://madhatstudio.itch.io/luximiner