u/Commercial-Army-5843

Ai 3D Unreale Workshop for designers
▲ 0 r/OpenAI

Ai 3D Unreale Workshop for designers

AI + Unreal Engine for architects, designers, and visual storytellers is not always a straight line.

And honestly, I think that is the interesting part.

In real creative work, the starting point keeps changing.
Sometimes it begins with a sketch.
Sometimes with a Rhino or Revit model.
Sometimes inside Unreal Engine.
Sometimes with an AI tool helping test ideas, organize a scene, troubleshoot lighting, or push a visual direction further.

Last week I ran the first live session of my AI + Unreal Engine workflow series, and we had a really interesting mix of people join: architects, 3D artists, urban planners, GIS/data visualization people, and visual artists.

One thing that came up was that my workflow is not totally linear.

That is true.

I am not really trying to teach one rigid “click this, then click that” pipeline. I am more interested in showing how these tools can support the messy, iterative process of design and visualization.

This Sunday at 11:00 AM Eastern, I am running the second live online workshop. I will be showing a live workflow using Claude inside Unreal Engine, looking at how AI can support architectural visualization, urban scenes, lighting, materials, scene organization, and cinematic presentation.

The full 5-week course starts May 31, but this Sunday session is a good way to get a feel for the workflow and ask questions.

For anyone interested in AI, Unreal Engine, architecture, design visualization, or real-time workflows, I would be happy to have you join.

Live online workshop: Sunday, May 24, 11:00 AM Eastern
Full 5-week course starts May 31
Early bird until May 25: $229 instead of $299

Link below.
https://www.instagram.com/reel/DYkuiStOOm2/?igsh=OXo3ZmZqMmwzaWs=

https://preview.redd.it/qauk6bswfo2h1.png?width=1593&format=png&auto=webp&s=ec4f42347b5ec7e86b6b73eb69776cbdb666aaab

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u/Commercial-Army-5843 — 21 hours ago
▲ 0 r/rhino

Rhino to Unreal Engine Workshop

AI + Unreal Engine for Architects / Designers

Hi friends,

I’m running a free 1-hour online introduction session this Sunday, May 24, 2026 at 11:00 AM Eastern.

This is a preview of my upcoming 5-week live workshop on building an AI-to-Unreal workflow for architects, designers, 3D artists, and visualizers.

We’ll touch on how AI, Rhino/3D workflows, Flow, Python, and Unreal Engine can work together to create stronger cinematic architectural presentations & from concept and visual direction to real-time scene building and rendering.

The full workshop starts May 31 and will run live online via Zoom every Sunday at 11:00 AM Eastern for 5 sessions.

It will include live demos, Q&A, workflow breakdowns, recordings, and practical exercises.

This is for architects, interior designers, 3D artists, students, and visualizers who want to upgrade their presentation workflow and explore how AI can become part of a real creative pipeline, not just a gimmick.

A bit about me: I’m Osher Frank, a licensed architect and senior 3D visualization artist with 16+ years in architecture and 3D, 5 years working with Unreal Engine, and hands-on experience with AI and VR workflows.

Free intro session:
Sunday, May 24, 2026
11:00 AM Eastern
Online

Link to live session:
Workshop

Message me “UNREAL” if you’d like the full workshop details or want to reserve a seat.

https://preview.redd.it/jfu915y4as1h1.png?width=1672&format=png&auto=webp&s=c5a73b00e248c240a3527bbaa1c848d0d5a8cf89

Full work

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u/Commercial-Army-5843 — 5 days ago
▲ 10 r/Torontoevents+1 crossposts

Whats the best place in Toronto to host a D&D game night?

Dear friends, after a long break… here we go again.

I’m putting together a fantasy role-playing evening for anyone who wants to sit around a table, step into a character, make alliances, betray people, argue politics, survive a war, and hopefully have a good time doing it.

Our first session will be:

Date: Saturday, May 30
Time: 6:00 PM – 9:00 PM
Duration: Around 3 hours
Location: TBD:

Either The Sword & Board near Bloor/Brock, or Snakes & Lattes on Bloor Street

The story begins during Robert’s Rebellion, near the muddy grounds of the Blackwater and the Fork of the Trident.

The realm is unstable. Great houses are choosing sides. The Targaryens still hold the Iron Throne, while the Starks, Baratheons, and rebel houses are rising against them. Other houses, Lannisters, Martells, and many smaller players are waiting, calculating, and deciding where their loyalty truly lies.

Each player will create a character with their own house connection, loyalty, ambition, weakness, and private agenda. You might fight for honor, survival, revenge, family, power, faith or something much darker.

The world will mostly be grounded, political, and character-driven, but not completely without mystery. There may be red priests, alchemists, old gods, strange signs, rumors, and things moving quietly behind the war.

The first session will be mostly free-form role-playing. The focus is not on complicated rules, but on character, conversation, choices, tension, and group storytelling. As the campaign develops, we can shape the system together.

New players are welcome. You do not need to know every detail of the lore or have experience with tabletop role-playing. Curiosity and imagination are enough.

Contribution: sliding scale, recommended $30 per person for the Storyteller / Game Host.

Message me if you want to join. Seats are limited.

https://chat.whatsapp.com/CV8eMEe0fqkG93naxkpToe?mode=gi_t
https://www.facebook.com/share/g/1Aq1NcgMzF/

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u/Commercial-Army-5843 — 10 days ago
▲ 9 r/3dsmax+3 crossposts

Epic Stadium P I

Epic Stadium: Part I Reimagined in Corona

Originally commissioned several years ago, I decided to revisit the stadium concept in 2026 as a personal visualization study.

The goal was to reinterpret the project using current 3ds Max and Corona Renderer workflows, with a stronger focus on cinematic lighting, material realism, atmosphere, and large-scale architectural storytelling.

u/Commercial-Army-5843 — 11 days ago

https://preview.redd.it/sff0i6fyl1zg1.png?width=1972&format=png&auto=webp&s=db427841e7584aaa48ea4233b331e8bd30b4a28d

Hi everyone,
My name is Osher Frank. I am a licensed architect and 3D designer with around 16 years of experience in architecture, Rhino 3D, visualization, and real-time environments. I am now looking to apply my skills to boat and yacht-related projects, especially where strong 3D modeling, design development, and visual communication are needed.

My strongest skills are:
Rhino 3D modeling
Surface modeling and cleanup https://www.artstation.com/artwork/dyZg8x
Marine interiors and spatial layouts
Exterior concept modeling
3D models from sketches, photos, or reference drawings
Visualization for client presentations
Unreal Engine / real-time walkthroughs
Architectural detailing and fabrication thinking

I am not presenting myself as a naval architect for engineering, stability, or structural certification work. My value is on the design, modeling, visualization, and CAD-development side, working alongside boat designers, builders, or naval architects who need clear 3D output.

I can help with:
concept boat/yacht models
interior layouts
presentation renders
Rhino models for review
reverse-engineering from photos or drawings
client-facing visual packages
design support for small craft, yacht interiors, or marine products

Portfolio:
https://www.artstation.com/osherfrank
Youtube

reddit.com
u/Commercial-Army-5843 — 19 days ago

Hi everyone,
My name is Osher Frank. I am a licensed architect and 3D designer with around 16 years of experience in architecture, Rhino 3D, visualization, and real-time environments. I am now looking to apply my skills to boat and yacht-related projects, especially where strong 3D modeling, design development, and visual communication are needed.

My strongest skills are:
Rhino 3D modeling
Surface modeling and cleanup Artstation
Marine interiors and spatial layouts
Exterior concept modeling
3D models from sketches, photos, or reference drawings
Visualization for client presentations
Unreal Engine / real-time walkthroughs
Architectural detailing and fabrication thinking

I am not presenting myself as a naval architect for engineering, stability, or structural certification work. My value is on the design, modeling, visualization, and CAD-development side, working alongside boat designers, builders, or naval architects who need clear 3D output.

I can help with:
concept boat/yacht models
interior layouts
presentation renders
Rhino models for review
reverse-engineering from photos or drawings
client-facing visual packages
design support for small craft, yacht interiors, or marine products

Portfolio:
https://www.artstation.com/osherfrank

u/Commercial-Army-5843 — 19 days ago