
Ai 3D Unreale Workshop for designers
AI + Unreal Engine for architects, designers, and visual storytellers is not always a straight line.
And honestly, I think that is the interesting part.
In real creative work, the starting point keeps changing.
Sometimes it begins with a sketch.
Sometimes with a Rhino or Revit model.
Sometimes inside Unreal Engine.
Sometimes with an AI tool helping test ideas, organize a scene, troubleshoot lighting, or push a visual direction further.
Last week I ran the first live session of my AI + Unreal Engine workflow series, and we had a really interesting mix of people join: architects, 3D artists, urban planners, GIS/data visualization people, and visual artists.
One thing that came up was that my workflow is not totally linear.
That is true.
I am not really trying to teach one rigid “click this, then click that” pipeline. I am more interested in showing how these tools can support the messy, iterative process of design and visualization.
This Sunday at 11:00 AM Eastern, I am running the second live online workshop. I will be showing a live workflow using Claude inside Unreal Engine, looking at how AI can support architectural visualization, urban scenes, lighting, materials, scene organization, and cinematic presentation.
The full 5-week course starts May 31, but this Sunday session is a good way to get a feel for the workflow and ask questions.
For anyone interested in AI, Unreal Engine, architecture, design visualization, or real-time workflows, I would be happy to have you join.
Live online workshop: Sunday, May 24, 11:00 AM Eastern
Full 5-week course starts May 31
Early bird until May 25: $229 instead of $299
Link below.
https://www.instagram.com/reel/DYkuiStOOm2/?igsh=OXo3ZmZqMmwzaWs=