





I've only recently start placing Construction Sim again, and this time around I'm try to be more methodical with things and dare I say 'more realistic'. Rather than going straight for the biggest pieces of equipment. Also spending more time in cab, and doing things like only only selling dirt loaded into tipper trucks (even if I use the empty feature), if I have to use a dump truck the dirt is tipped on site somewhere.
Included images from Lane Selector
I often see people asking how to make their cities more realistic. Other than taking inspiration from real cities, using Google Earth and using mods, I think a big part of it is 'the story'
My city (Thorpeness) was lacking a back story, so I'm having to go back to rebuild parts. What the back story does is give the city a reason for existing. Be it an historic port city, market town, or key crossroads. From there you can naturally start to develop routes to outside connections. I think the "story" is often overlooked, but is important before you start building. My story is a bit of a retcon. But I'm developing Thorpeness into an historic port city and important trade route.