So do you think Beastmaster follows the reborn or the evolved job philosophy or do you think it is its own thing?
Basically the title, despite being a limited job, BLU still very much revolved around 2 minute esque buffs for dps burst and party synergy (ex moonflute) and it kinda had to because you could do 8 BLU raids so it needed to fit into current combat design.
That being said beastmaster is very much being released on the cusp of a new combat system, the fact it has tailored content and is generally a solo job means it can be designed without being subjected to new paradigms in combat.
However, I do see that it has a very situational toolkit, you can't just cycle beasts on cooldown in case you require their specific utilities, similarly the ability to spend your beast's or your tp scales until capped, I cannot tell you if it is more valuable to spend to immediately or horde it to max. There is really only one real burst phase and that is when rally is off cooldown but even then, you cannot ever get the 3 stacks for either you or your beast before the 90 second cooldown ends so if you want to "max value" the skill you'll be leaving it unpressed.
So maybe I am overthinking things, but do you think the concepts here may be indicative of Evolved job philosophy? I was tbinking about this because the most recent patch involves a solo trial and realistically, a good chunk of the player base will be experiencing that specific solo trial on evolved mode and the fight doesn't feel all that different.
Granted they can't just tell Reborn mode to kick rocks but I would think they would blend in some mechanics or concepts (like not respecting 2 minute timers or possible inconvenient downtime instances) or maybe Evolved won't change much at all for the encounter design.