u/Dekimus

Hello, hello, hello! I’d love to bring you a detailed discussion about how I see portrayed the feudal government to the game, but I don’t know if I can. I know how it works (the actual one), but mechanically speaking is difficult to imagine it.

Nonetheless! I’ve conceived one important asset the future rework should comprise: A better feudal house relationship system. Let me explain. Feudal is the system of personal relationships, in very ways it’s the base of the future (proto)capitalistic relationships. For that, we cannot see the feudal houses equal as the clannic ones, where the construction of society revolves around the tribe or clan, affecting the economy, the government, the auto-regulation of the “qarya”, etc.

But families still matter. Is not the same to be born as a low noble family, some of which cannot afford themselves castles or even a proper military equipment in some cases, whereas a high noble will have and have amassed a great amount of gold throughout the decades. For that, the house system of administrative should be again portrayed to better represent the feudal system.

First of all, the manor should be used as an asset for feudal, since there’s no physical way that a noble can hold, let’s say the county of Castellon (Valencia, Iberia), but also hold a barony in Denia (to the south), the county of which belongs to the king of Aragon. For that, we can only expect that the new district system aims to reflect this complex situation of the western world, or simply having a manor, wich would be the perfect image of the power of a noble house.

The manor should represent a generous income for the Early and High Middle Ages, and a big source of your personal retinue too. [On the last centuries, the manor shouldn’t be that important, but (even unlanded) the noble should engage in the new economic and trade system, as this was the main goal of the nobility as we move forward in time (the life in the cities was quite crowded by the nobility, who had their manors and feuds, but started living in the new power centres)].

These houses have needs, of course, you cannot expect them to be satisfied without holding any land if their house expectancy is one of the highest of the realm, so they’ll expect you granting a county, and, on the contrary, will be absolutely mad if revoking them. For that, they should be able to form blocs, as in Japan, so they can join forces as a political party to push for their interests (for example, demanding a county or duchy for every important member, and coin for the lowers). This is implying a rework of how factions work, but I’m not expecting less on a possible DLC/Free update that reworks feudal.

In some cases, you’ll want some families to stop demanding land, so you should be able to just buy them off (being able to buy land is a must too) or shut them up once and for all, expelling them from the realm once a progress bar has been completed or, if the king is a high intrigue character and has the required traits such as sadistic, destroy all of them altogether with their manor.

I hope I could bring you more ideas, but this is all for today. I don’t have any sources at hand since this is all the knowledge I’ve been amassing since I started my History degree until today, while I find myself trying to prepare for a possible PhD. Also, I hope you excuse me for my bad and strange English, since it’s not my main language, but Catalan and Spanish are.

If you read it, thanks, I’d very much like to know your thoughts and any ideas that could match the ones I gave or improve them.

reddit.com
u/Dekimus — 18 days ago

I tamed one wolf, but she is starving to death all the time so I have to manually put a stockpile of raw meat on her pen and block it so my settlers don't pick it up and put it back in its place. Don't they eat anything else, just meat? Is it actually that useful? It seems like it's more trouble to maintain her alive than just releasing her again in the wild.

reddit.com
u/Dekimus — 25 days ago