Which mod interferes with combat events like this? "Outmaneuvered! Enemy Advantage increases by 250"

So I run a bunch of mods and had events like this a few times now: During battle, event gibts one side an absurd high amount (250) of combat advantage, effectively guaranteeing a devastating loss out of the blue. A very similar event does basically the same thing but call it something like a divine intervention. Different flavour text, similar modifier.

But I won't lie, this event, feels game-breaking. It has no connection to the commanders or rulers involved being great strategists or favored by their god or whatever.

I want to know what mod is behind this event, maybe you happen to know the answer to this question or can help me find it out? Depending on what mod is causing it, I either make do with it or get rid of the mod.

A huge part of my modliste only touch UI, I do not have a specific warware-related mod. So while I can exclude most entries but maybe you can help me save some time.

Thanks!

My modlist (strike-through: mods I think can't be the origin)

>Better Barbershop
199 Immersive Loading Screens
Medieval Arts
Extended Outliner
Smaller Units
Smaller Court
Smaller Knights
Brighter Text Colors
More Background Illustrations
Community Flavor Pack
Ethnicities and Portraits Expanded
CFP + EPE Compatibility Patch
Regional Immersion and Cultural Enricment (RICE)
VIET Events - A Flavor and Immersion Event Mod
More Interactive Vassals
Cities of Wonder 3
Chat GPT Flavor Pack
Houses Traditions
Immersive Domain Management
Immersive Personalities
Dynamic Family Portrait
Love Marriage Family
A New Sensible Family 3
Better Mass Vassal Directive
Immersive Realm Laws
Multilingual Education
Better Al Education
Immersive Negative Trait Removal
Royal Court Event Pack
Unlanded Inheritance
Yusseter's Better Map Graphics
My Opinion Matters
Character UI Overhaul
Harthgate's Request Intimacy Interaction
No Duchy Limit
Holding Manager Continued

u/DerTrickIstZuAtmen — 9 days ago
▲ 879 r/ShitCrusaderKingsSay+1 crossposts

What do you do when you fail to impregnate your wife?

Meet my wife and soulmate Ásta Il. Daughter of my liege, King of Denmark.

For some reason, her father decided to grant her a county and she (with my help) managed to expand to her own duchy title and a whole bunch of counties. Great you would think - our children can now inherit both my and her titles. I don't even want to usurp the kingdom title at this point, because the current king is her brother and we are also BFFs.

She is only 4 years younger than me and we got bethrowed at 12 and 16, which is pretty tame by CK3 standards if you ask me. She has the congenital "Amazonian" ("herculean" for female characters) health trait, which is pretty cool for a female norse ruler.

Because she has her own titles, she doesn't stay at my court. The game however gives a bunch of options to make sure that we can still meet - I can invite her to activities and there even is a "invite to Visit" option I'm not sure if vanilla or from a mod I use. A bunch of events confirm that we have sex.

We are married for two decades now and despite a bunch of fertility-boosting perks and inventory items she doesn't get pregnant.

To add insult to injury, the game forces my character from time to time to suspect that she might be unfaithful, giving me the option to ask her "do you have another?" As if it would even be a problem at this point. We are soulmates and and at this point I don't care if it's me or her bull fathering the child.

I have two fallback strategies:

  1. My sister. ...not what you think, she is matrilineally married and at least she has a daughter
  2. concubines. I tried two, both as fertile as possible pretty and one of them now gave birth to a daughter.

So while the succession is secured, I am still salty that her genes don't pass on.

Is there some kind of hidden infertility trait that makes it impossible for for one of us to have children?

Edit: Thanks to some suggestions, I found that with the "Marriage Love Family" mod (Steam) you can check detailed stats by hovering over the heart (health) icon. It indeed revealed that my wife has "Fertility: 0%" (Screenshot). So while I still can't see any source for it, at least I know that I didn't just had a lot of bad luck. Thanks!

u/DerTrickIstZuAtmen — 11 days ago

I just realized that the bottom hand is coming out of her pants and not going in (which REFUTES the SA hypothesis). But is it a suble hint that a small person is permanently trapped inside Sarah Lynn's hotpants?

u/DerTrickIstZuAtmen — 1 month ago
▲ 181 r/Finanzen

SpaceX aus eurem Portfolio (ETFs) draußen halten?

https://www.reuters.com/legal/transactional/danish-pension-fund-excludes-spacex-citing-governance-valuation-2026-05-29/

Die Entscheidung des dänischen Pensionsfonds, SpaceX zu blacklisten (und ihre Begründung es sei u.a. absurd überbewertet) ist doch ein schöner Anlass für das Thema:

https://www.heise.de/hintergrund/Lex-SpaceX-Nasdaq-aendert-Indexregeln-fuer-Musks-Boersengang-11305746.html

>Damit SpaceX dabei möglichst schnell in den wichtigsten Leitindex einziehen kann, hat die Nasdaq – wie andere Indizes auch – ihre Indexregeln geändert. Das Ergebnis: ETF-Sparpläne, Pensionsfonds und künftig womöglich auch die deutsche Aktienrente kaufen SpaceX automatisch.

>Reuters veröffentlichte bereits im März unter Berufung auf mit der Sache vertraute Personen eine weniger diplomatische Begründung: SpaceX soll frühzeitig signalisiert haben, dass die schnelle Indexaufnahme eine zentrale Bedingung für die Börsenwahl sei.

Wie geht ihr mit der anstehenden Dynamik um, die SpaceX in viele ETFs spülen wird? Freut ihr euch? Ist es euch egal?

Ich habe einen Großteil meiner Portfolio in All-World-ETFs und überlege tatsächlich einen Teil abzustoßen, da ich einen Absturz der SpaceX-Aktie erwarte, sobald sich die aktuellen Shareholder ihre Anteile vergolden lassen.

u/DerTrickIstZuAtmen — 1 month ago
▲ 755 r/Stellaris

TIL you can place the children of your race into a zoo

If your race has the "Nascent stage" trait, game mechanics makes new pops to be a "pre-sapient" sub-race. I guess it's meant to be a burden to your economy?

However, if you research the Alien Zoo building, this creates a situation where you could place a Alien Zoo on every world and put them in there to make them provide amenities. Neat.

u/DerTrickIstZuAtmen — 2 months ago