Image 1 — Nemesis character storage
Image 2 — Nemesis character storage

Nemesis character storage

Hello there !

I just wanted to share a custom 3D print that I just finished. I was annoyed by the fact that when you wanted to play with character from a different game version, you had to get a lot of box out, and search for the adaptivity card.

So I made this for every character except Retaliation (since Retaliation character can only be played inside Retaliation).

Each box is made so that you don't have to search and find which card you need to use. You have a separation for each game when needed.

I can finally play with all character on whatever version of the game without wasting a lot of time searching for it !

Of course, this print is mostly for people that have all versions of nemesis.

Print is available in makerworld :
https://makerworld.com/en/models/3150971-nemesis-character-storage#profileId-3559289

u/Deria76 — 12 days ago
▲ 2 r/FixMyPrint+2 crossposts

New to 3D Print, what cause this issue ?

After a couple of piece to try the printer, I went to do an ironing test, to see which parameters to use but I noticed something weird :

Even when the ironing work on some settings, and the piece is really smooth, there's a weird difference between the side left of the number, and the rectangle above the number. It's not easy to spot on the photo, but it's really noticeable depending on the light. What setting can I try to change to get better results ?

I have done this test (with the same settings) :

https://makerworld.com/en/models/30075-ironing-calibration-speed-flow-15-40mm-s-10-50?from=search#profileId-26417

And I'm using the X2D with AMS2 with a basic PLA black from bambu, with bambu studio.

u/Deria76 — 1 month ago

How the Black Armory Origin Trait "Forge Kin" works :

Being a super fan of the Black Armory(BA) weapons, I was a bit confused on how the origin trait work, so I went testing !

Forge Kin's read as follow : "Black Armory weapon final blows briefly grant ammo generation, reload speed, and damage against combatants when the weapon is redrawn. Buff potency and duration increases for each equipped Black Armory weapon."

As commented by u/Illyxi , I have only tested this on ENHANCED T5 Origin trait. The basic version of the origin doesn't appear to have a scalar buff depending on how many weapon you have !

The tooltip is a bit confusing, but there's two way to activate it :

  • Just kill any target with a BA weapon, the perk will activate instantly on equipped weapon, no need to holster and redraw the weapon
  • Kill a target with any weapon (even a BA), and draw a BA weapon, the perk will activate on draw.

A small precision : The perk duration is per weapon. So you can kill something with your kinetic slot, activate the perk on your enery, and then switch to your power to activate the perk later.

Perk duration does not stop once activated, even if you holster your weapon.

Perk duration can't be refreshed, it need to finish before you can trigger it again.

Now for the perk benefit :

If you have only 1 BA weapon equipped :

  • Buff last for 5s
  • Ammo generation is a bit hard to track, but it look like a 50% bonus (Really not sure about this one)
  • Reload speed Buff

If you have 2 BA weapon :

  • Buff last for 7sec
  • You get a ~6.5% damage buff (not constant accross all BA weapons, some got a bit more, some a bit less, but it's always around 6.5)
  • Reload Speed buff is faster

If you have 3 BA weapon :

  • Buff last for 9sec
  • The damage buff is ~13%
  • Reload Speed buff is even faster

Ammo generation buff doesn't appear to change if you have more BA weapon equiped, I always need around 6 kill to create a green box (even with 3BA equiped) , when 9 is required without buff.

Which exotic count as a "Forge Kin's" :

Izanagi's Burden, Le Monarque and Jotunn are the only exotic that I've seen counting as a BA Weapon (make sense). The perk will not be active on the exotic (no buff to damage or reload), but they still count as black armory weapon for the origin trait on other weapon.

I've tested a bunch of other exotic that released around the black armory season, but nothing else worked. I'm a bit disappointed that Anarchy doesn't count, as it come from the Black Armory raid, even if it's not a Black Armory weapon per say !

Hope that help !

Edit : I've found a sneaky way to have only a single Black Armory weapon equipped while still getting the full buff as if all three were equipped. I will share it later, since it's not a game-breaking exploit, and I'd very much like to keep it unpatched until the final update. Consider it a small act of retaliation for being deprived of Black Armory weapons for so long!

2nd Edit : Played a bit with the sneaky bug : https://imgur.com/a/xIo7RzM . You get no benefit to damage or other buff once you go above the"3 equiped", but you can basically have infinite forge kin buff on one kill !

u/Deria76 — 2 months ago

Is Dawn Chorus bugged, or was the description not updated correctly ?

Went out to try a Dawn Chorus a bit inside the shooting range :

The bonus damage to scorch is gone. Tried with multiles abilities, gun, aspect. The damage from scorch with or without the helmet stay the same. Tried to go on patrol to see if this was a shooting range related bug, still the same.

The description of the Dawn Chorus still state :

"Your scorch deals additional damage".

And here's the recent patch note for dawn chorus :

  • Now increases the damage caused by ignitions you create by scorching a target.
  • Now grants melee energy for dealing ignition damage, in addition to scorch damage.
  • Removed the internal cooldown on energy gains from scorch damage and retuned gains to return slightly more energy overall.
  • Now causes Daybreak projectiles to immediately ignite targets they hit.

Nothing about the scorch damage. So was it removed and the Dawn Chorus became more of an Ignition exotic rather than a Scorch one, and they forgot to remove one line from the in game description. Or is scorch damage bugged ?

reddit.com
u/Deria76 — 2 months ago