How come PVZ didn't get its own animated web series unlike many other similar ips?

The closest we got was the 3 part animated collab with Jay and Silent bob of all people.

u/Double-Jump-Lover — 12 days ago
▲ 85 r/okko+1 crossposts

Why isn't Ok Ko more popular?

Ok Ko from everything I've seen of it has all the ingredients to be on the same level as shows like Steven universe and Regular show but I barely ever see anyone bring it up.

So why didn't Ok Ko reach higher levels when it clearly could've?

u/Double-Jump-Lover — 15 days ago

One major problem I've seen no one address about current PVZ3 is the abysmal zombie line up.

Zombie usage in pvz3 is hilariously bad due to multiple reasons which are:

. A lot of the zombies can be summed up to either countering straight shooters or lobbers, having boring abilities like Pigeon feeder and chicken rangler both just spawning a lot of minions in one lane or Lawn scaper just insta killing plants, ducky tube zombies are faster in water etc.

. No intresting usage of the zombies. All these zombies could still be intresting if the level design showcased their abilities which pvz3 doesn't. And level gimmicks are non existent like water surge not being used at all and the other level gimmicks are lock and key like meteors, lightning and water or very broing like un-plantable tiles and graves.

. Some zombies with actually intresting abilities barely get used. Like Disco, deadlift and pole vaulter zombie being only used in a few expedition levels…

. And lastly the basics steal the show. The basic zombies in pvz3 have weaknesses depending on the area like the campground zombies getting 3× damage to electric attacks. This is a major problem because not only does it make the game more lock and key but the "basic zombies" steal these weaknesses from special zombies that could have had them, instead of making new zombies that are weak to lightning they are slapping a lightning weakness onto re-skinned basics which is very lazy and only makes the game worse.

The zombies are half of the Plants vz ZOMBIES gameplay so when they are handled this badly it drags the game down a lot.

u/Double-Jump-Lover — 28 days ago
▲ 727 r/Mario

Friendly reminder that Bowser stole the cake Peach baked for Mario in Super Mario Run. And some people say that Bowser isn't pure evil!

u/Double-Jump-Lover — 1 month ago
▲ 21 r/bloons

I finally used the super wide funnel upgrade for the Bloonchipper in Bloons Monkey city. Now I see why the Bloonchipper will never make it into BTD6, wtf.

How, can anyone tell me HOW Ninja kiwi thought pricing super wide funnel at only $4,320 was balanced?! This upgrade melts ZOMGs and can pop most of the BFB.

Just wow.

u/Double-Jump-Lover — 1 month ago

I don't think King Olly was a bad villain just severely underused.

King Olly concept wise is a great villain.

The brother of our main companion Olivia who used to be innocent like her until he got "scarred" by his own creator leading him on a rampage.

This is a very strong bases for an intresting new main antagonist but the game never does anything with it.

Olly barely appears in game, he appears at the start, to trap Olivia under the boulder before the desert and at his final boss. This is why I think Olly isn't that impactful of a villain ontop of being used as an excuse to include the " generic toad" problem with modern Paper Mario.

Olly had potential to be a great contrast to Olivia and to maybe have a message about messing with nature, but instead the game chooses to show us all the damage and horrible things Olly and his minions did to the world portraying him as pure evil throught the entire game which is why his send out at the end of origami king fell flat.

In conclusion, King Olly should have had way more screen time and dailog because he falls flat at the end… ironically.

u/Double-Jump-Lover — 1 month ago

( Hated trope ) I call this trope "Episodic movies."

This trope is when a movie heavily feels like more of a combination of episodes cramped together rather than a traditional movie.

This trope can be mainly seen in modern illumimation movies and other similar type of movies.

This trope primarily exists due to laziness and ease of production. Why put all the money and effort into developing a proper story when you can add up a bunch of smaller ideas that would be better fit for an episode of a tv series or cartoon show and simply tie them all up in the end?

I realised this trope existed after the movie trailer for the Angry Birds movie 3 released.

u/Double-Jump-Lover — 2 months ago

Any theories on why Bowser keeps putting stuff that harms him in the arenas where he fights Mario?

This is something that always confused me a ton when trying to think about it from a lore perspective. Bowser is not an idiot in any way so why does he keep repeating the exact same mistakes over and over again?

I managed to somewhat categorize them.

  1. Bowser doesn't learn quickly when fighting so he doesn't adapt. This can be seen in Super Mario World, Super Mario 3D worlds first Bowser fight, New Super Mario bros U (Where he doesn't tell Jr to just stop flying low with the clown car) and in Odyssey where he keeps throwing his boxing hat.

  2. There are stuff in the arena that can defeat Bowser yet he doesn't remove them. This can be seen famously with axe behind the bridge and the buttons that do the same thing, in Super Mario bros 3 where a part of the castle floor is made of bricks, Super Mario 64 where there are always spikey bombs floating around the arena and in Super Mario 3D worlds final boss where there is a gaint pow block ontop of the building that he stands on.

  3. Not his fault, we can see this in Super Mario Sunshine where Mario breaks the wings of the flying bathtub and in both Galaxy games where Mario uses his environment to defeat Bowser. These ones I like the most since the games Bowser and Jr make up great plants to defeat Mario who prevails anyways.

As we can see in the RPGs Bowser isn't the sharpest koopa around but he is also far from the dumbest. He is a pretty competent leader of the koopa troop so what gives?

I would love to hear your theories in the comments.

u/Double-Jump-Lover — 2 months ago
▲ 336 r/cartoons

I'm caustiously optimistic for Hexed, because on one hand I want to give it a chance but on the other there is a high chance it is going to be mid at best.

u/Double-Jump-Lover — 2 months ago

My issues with Hungry dragon.

Hungry dragon is meant to be a different take on the Hungry shark gameplay format by changing the playable characters to Dragons that are flying around a vertically massive map. For all the good things Hungry Dragon does there are two major things draging it down, the progression and lack of gameplay variety.

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First off, Hungry Dragon's progression is easily the worst than both the Hungry shark games. To understand why lets look at how HS Evolved and World tackle progression. In HSE you gradually unlock stronger and stronger sharks in a linear way that have higher durabilty, bite force etc, the sharks eventually get passive abilities and perks ontop of all the equipment and customisation to keep the gameplay fresh and varied to make up for the linearity. All that leads to the late game Titan and Demon sharks. Meanwhile in HS World the progression is more open ended. The player has 3 option per size class, a strong bite shark, a sturdy shark and a fast shark. This gives the played lots of control ans options ontop of the different maps and the extinction gamemode to unlock the final shark class.

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So what does Hungry dragon do wrong? Linear progression with no gameplay variety. In Hungry dragon the progression in linear which means you have to unlock each dragon before moving on to the next one. The problem here is that most the dragons play the same with only barely noticible stat differences to seperate them and this is espacially bad before you unlock the L size dragon class because the one map you play on is filled with L sized dragons that one shot you. And the things you got to change the gameplay up a bit are pets you can equip for gameplay boosts and assists but unlocking even one takes hatching one egg for 5 hours each, all for a pet you might not even use, also there are skins which have perks like extra speed and durability but cost a lot to unlock which sets you back a good amount for one skin and with the linear progression it makes skins a liability.

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The second thing Hungry dragon does wrong is a lack of gameplay variaty between dragons. As I previously mentioned a majority of the dragons play the same with only higher stats to seperate them which leads to gameplay getting stale quick mixed with the progression problems I previously brought up. There are also two game modes, one requires an L sized dragon which are a pain to unlock and the other one is pretty grindy.

All of this leads to gameplay getting stale and boring very quickly.

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All of these reasons are why I think Hungry Dragon wasn't as successful as the HungryShark games which are still getting updates to this day. A novel experiment but ultimately ended up being mediocre.

u/Double-Jump-Lover — 2 months ago