The "perfect" edison cube of 4 decks.
This is just a fun thought experiment, so please don't take it too seriously!
Also, if I'm misunderstanding what a "cube" is, I apologize. My understanding is that it's essentially a premade, pick-up-and-play collection of cards—usually for drafting. For this thought experiment, though, I'm imagining a "cube" containing four complete, ready-to-play Edison decks.
EDIT: the term I’m talking about is a sealed battle box! Not a cube
I've often wondered: What four decks would make up the "perfect" Edison cube?
The idea is that a group of friends—or maybe two brothers in their 30s or 40s—could pull this thing off the shelf whenever they feel like playing the best format of all time.
Importantly, I'm not asking, "What are the four best decks in Edison?" Nor am I trying to assemble the four most competitive decks possible.
Instead, I'm looking for four decks that:
- Are relatively easy to pick up and play
- Represent different aspects of Edison
- Are reasonably well matched and competitive with one another
- Feature iconic cards/archetypes from the era
- Still feel relevant in modern Edison
- Ideally have some historical connection to SJC Edison itself
That last point isn't mandatory, but I think there's something cool about being able to say, "This archetype was actually represented at SJC Edison."
With that said, I think three decks are basically no-brainers: Blackwing, Machina Gadget, and Lightsworn. The fourth slot is where things get interesting.
1. Blackwing
No-brainer.
It's one of the best-known decks of the format, easy enough to pick up and play, powerful, and has the anime connection. It's also STILL competitive in modern Edison.
Easy pick. Moving on.
Cover card: Blackwing Armor Master.
2. Machina Gadget
I think this is another very strong choice.
It was represented at SJC Edison, so it gets historical points. It's straightforward to play and easy to teach or relearn after you haven't played in a while. It's also still a legitimate choice in modern Edison and can absolutely steal wins.
The gameplay is interactive, and unlike some simpler decks, it still has a recognizable boss monster.
Cover card: Machina Fortress.
3. Lightsworn
This gives us something mechanically different from the first two without becoming overly complicated.
It's another historically relevant SJC Edison deck, and it represents one of the most iconic archetypes of the era.
And obviously...
Cover card: Judgment Dragon.
So what gets the fourth slot?
This is where I have trouble.
Vayu Turbo: Not too difficult to play, and obviously we know about its competitive success. However, it doesn't have the same historical SJC Edison argument, and it feels somewhat derivative when Blackwing is already included. Not my favorite choice for this particular purpose.
Diva Hero/Diva Zombie: Cool decks, but perhaps a little too complicated for the pick-up-and-play concept. Also not historically tied to SJC Edison to my knowledge.
Dragon Turbo: No.
Plant decks: I'm actually not knowledgeable enough about their learning curve to confidently judge them. I could be convinced.
Fairy decks: I think they're a little too close to Lightsworn for what I'm trying to accomplish.
Fish OTK/Frog decks: I know these are modern Edison fan favorites and incredibly competitive, but I'm not a huge fan of them for this particular concept. They're a bit too complex for something you're supposed to pull off the shelf and immediately start playing.
Gladiator Beast: Probably has one of the strongest arguments. It's historically relevant to SJC Edison AND still competitive today. Despite playing against the deck countless times, though, I feel like it might be just a little too complex for the pick-up-and-play idea. Still, this might objectively be the strongest alternative.
Hero Beat/Diva Hero Beat: Not a bad choice at all. You could showcase Absolute Zero as the deck's boss monster, and neither variation is particularly difficult to play. The more I think about it, the more I like this option. Unfortunately, it loses the historical SJC Edison bonus.
Gravekeeper's: This was originally my top choice. Konami even showcased Gravekeeper's as being played at SJC Edison, so there's at least some historical connection. It's also extremely easy to pick up and play. My concerns are that the power level may be noticeably below the other three—especially when you don't open/turbo into Royal Tribute—and it doesn't really have that iconic "boss monster" you can slap on the front of the deck box.
Six Samurai: Similar to Gravekeeper's in that it was showcased during SJC Edison and would give the cube another recognizable archetype. This might actually be another interesting choice.
X-Saber: Probably a little too complex for what I'm going for.
After thinking through all of them, I think I'd ultimately give the fourth spot to Diva Hero Beat
It's not overly complicated, it's competitive enough to hang with the other three, it introduces a different style of gameplay, and—maybe most importantly—it gives Elemental HERO Absolute Zero the spotlight. That's an iconic and fun card from the era and gives the fourth deck a real identity.
So my "perfect" casual Edison cube would be:
Blackwing
Machina Gadget
Lightsworn
Diva Hero Beat
Four recognizable decks, four iconic cover monsters, different enough gameplay styles, and all competitive enough that you can just pull them out and play.
Would you guys agree with these four? And if not, what would you replace the fourth deck with?