▲ 20 r/MyTeam

MyTEAM Has Thousands of Cards but Somehow No Variety

MyTeam really just comes down to height + animations and when 2 factors basically decide everything, the game becomes incredibly dull.

Ive been going through Showdown trying to use Curry and Doncic can basically just shoot over him like hes not there. Pippen over Jordan is another example. You are telling me Pippen is more valuable to a team than Jordan? Because this is what the Myteam market and meta has decided. Bad shots are rewarded with certain taller players simply because of how the game works.

It also completely contradicts basketball history. If players like Jordan or Curry can be considered sub par choices, then clearly the things that make you successful in 2K arent really correlating with what makes players great in the NBA.

Thats why the variety feels fake. Thousands of cards but competitive lineups eventually become the same height + animations formula running the same offense. Somehow older 2Ks had more actual variety.
Its just cookie cutter ass gameplay.

Playing at a competitive level,it really shows how one dimensional this game.

reddit.com
u/Drey101 — 11 days ago
▲ 500 r/NBA2k

2K Players when shooting requires basic situational awareness and not dribbling into someone's hip.

u/Drey101 — 2 months ago

My problem with Xbox is not the Series X. It is that I do not trust their taste or direction anymore

My problem with Xbox is not the Series X. It is that I do not trust their taste or direction anymore

I’ve been with Xbox on and off for about 20 years. The frustrating part is that the Series X is actually great hardware. It’s fast, simple, familiar, and easy to use. Quick Resume is genuinely useful. I like using the console itself, and I still want Xbox to give me a reason to stay.

What first pushed me away was the tone of Xbox’s games. Across so many of the titles Xbox promotes, I keep encountering the same winking humour, banter, exaggeration and self awareness.

Sunset Overdrive, The Outer Worlds, Clockwork Revolution, and even a lot of Forza Horizon. It often feels like the game is doing a parody of its genre instead of completely committing to it. Like it constantly needs to remind me that we’re having fun.

Humour isn’t the problem. The problem is when everything seems afraid to be sincere, severe, strange or genuinely uncomfortable without immediately softening the moment with another quirky character or joke. Xbox repeatedly funds, promotes and places this tone at the centre of its identity.

Halo is where the problem became personal.

It was my favourite franchise and the identity of the entire platform. Xbox slowly turned it into something constantly trying to rediscover what it was supposed to be.

For years, fans defended almost every questionable change in the name of “progress.” If you objected, you were apparently afraid of change or blinded by nostalgia. Well, we got all that progress, but progress toward what? Halo became far less relevant than it once was, and Xbox has been forced to repeatedly rethink what Halo is even supposed to be.

The name survived. The confidence and identity didn’t.

Watching the company make those decisions, and then watching parts of the fanbase rationalize every step, left a really bad taste in my mouth.

The same lack of identity is now showing up visually through the increasing reliance on Unreal Engine 5. Realistic lighting, detailed materials and technical fidelity start being treated like an art direction by themselves. Something can have more pixels, more detail and more impressive technology while still communicating less.

Oblivion Remastered makes that impossible for me to ignore. The original obviously looks old, but it has this saturated, painterly, almost fairy tale atmosphere. It looks like an actual artistic interpretation of a world.

The remaster is technically impressive, but it trades that identity for a conventional modern fantasy appearance. It looks better in the easiest measurable sense while feeling less meaningful. That is what happens when modernization starts replacing interpretation.

Sometimes I swear Microsoft’s entire strategy was built inside a pitch deck.

More games. More platforms. More access. Bigger worlds. Better technology. More value. Everything everywhere.

It all sounds incredible in an advertisement. Their research probably says this is what the average consumer wants, but Xbox’s actual position suggests otherwise. The marketing feels patronizing, as if I can be sold a feature list and a shiny trailer without asking whether the thing underneath has any soul.

And finally, there is the constant flip flopping.

Every few years there’s another strategy, another slogan and another explanation for why the latest pivot is actually “the future.” Exclusives matter, then they don’t. Hardware matters, then everything is an Xbox. They want to reach everyone, everywhere, on every screen. Any one of those strategies could at least be understandable if Microsoft committed to it, but they never do.

That is why I no longer know what I am investing in or what Xbox even stands for. Video games are art, and art requires conviction, limitations and a point of view. Xbox has great hardware, but it is supporting a strategy I don’t believe in and a creative identity I no longer connect with.

reddit.com
u/Drey101 — 2 months ago

I want to stay with Xbox, but I cannot find a reason

My problem with Xbox is not the Series X. It is that I do not trust their taste or direction anymore

I’ve been with Xbox on and off for about 20 years. The frustrating part is that the Series X is actually great hardware. It’s fast, simple, familiar, and easy to use. Quick Resume is genuinely useful. I like using the console itself, and I still want Xbox to give me a reason to stay.

What first pushed me away was the tone of Xbox’s games. Across so many of the titles Xbox promotes, I keep encountering the same winking humour, banter, exaggeration and self awareness.

Sunset Overdrive, The Outer Worlds, Clockwork Revolution, and even a lot of Forza Horizon. It often feels like the game is doing a parody of its genre instead of completely committing to it. Like it constantly needs to remind me that we’re having fun.

Humour isn’t the problem. The problem is when everything seems afraid to be sincere, severe, strange or genuinely uncomfortable without immediately softening the moment with another quirky character or joke. Xbox repeatedly funds, promotes and places this tone at the centre of its identity.

Halo is where the problem became personal.

It was my favourite franchise and the identity of the entire platform. Xbox slowly turned it into something constantly trying to rediscover what it was supposed to be.

For years, fans defended almost every questionable change in the name of “progress.” If you objected, you were apparently afraid of change or blinded by nostalgia. Well, we got all that progress, but progress toward what? Halo became far less relevant than it once was, and Xbox has been forced to repeatedly rethink what Halo is even supposed to be.

The name survived. The confidence and identity didn’t.

Watching the company make those decisions, and then watching parts of the fanbase rationalize every step, left a really bad taste in my mouth.

The same lack of identity is now showing up visually through the increasing reliance on Unreal Engine 5. Realistic lighting, detailed materials and technical fidelity start being treated like an art direction by themselves. Something can have more pixels, more detail and more impressive technology while still communicating less.

Oblivion Remastered makes that impossible for me to ignore. The original obviously looks old, but it has this saturated, painterly, almost fairy tale atmosphere. It looks like an actual artistic interpretation of a world.

The remaster is technically impressive, but it trades that identity for a conventional modern fantasy appearance. It looks better in the easiest measurable sense while feeling less meaningful. That is what happens when modernization starts replacing interpretation.

Sometimes I swear Microsoft’s entire strategy was built inside a pitch deck.

More games. More platforms. More access. Bigger worlds. Better technology. More value. Everything everywhere.

It all sounds incredible in an advertisement. Their research probably says this is what the average consumer wants, but Xbox’s actual position suggests otherwise. The marketing feels patronizing, as if I can be sold a feature list and a shiny trailer without asking whether the thing underneath has any soul.

And finally, there is the constant flip flopping.

Every few years there’s another strategy, another slogan and another explanation for why the latest pivot is actually “the future.” Exclusives matter, then they don’t. Hardware matters, then everything is an Xbox. They want to reach everyone, everywhere, on every screen. Any one of those strategies could at least be understandable if Microsoft committed to it, but they never do.

That is why I no longer know what I am investing in or what Xbox even stands for. Video games are art, and art requires conviction, limitations and a point of view. Xbox has great hardware, but it is supporting a strategy I don’t believe in and a creative identity I no longer connect with.

reddit.com
u/Drey101 — 2 months ago

No delete chat button (Mac App)

Have they removed the option to delete the chat from within app? The only options available to me are rename or archive.

reddit.com
u/Drey101 — 3 months ago

New in town, anyone up for the NBA Finals?

Random shot in the dark, but with the NBA Finals on this weekend, is anyone interested in getting together to watch a game?

I've only been in town for a couple of months and don't know too many people yet. Could be a sports bar, beers, wings, whatever. Also down for basketball, hiking, or other stuff around town.

If you're looking to meet some new people too, feel free to reach out.

reddit.com
u/Drey101 — 4 months ago