if you are going to belgium in 2027, can we get in touch?
[my_qualifications = 12th pass]
if someone is going to belgium in 2027 like me can we get in touch? it would be nice to go together. I am joining university of ghent.
[my_qualifications = 12th pass]
if someone is going to belgium in 2027 like me can we get in touch? it would be nice to go together. I am joining university of ghent.
So, I was working on my agentic AI software. It is really good tbh so far, but ok, we are not going to talk about that in this post. So, during the testing, I found it was taking too many tokens to find the bugs. To fix it, I tried a lot of things like Aider's repo map, local LLMs, embedders, etc., but they all take a lot of time to build, + local LLMs and embedders can't run on very low-end laptops. I refused to use grep tools as a fallback while they are building, why? Idk I just don't like the idea. After that, I somehow got the idea for a new local tool (not gonna reveal the arch or code 🤫) and it is kind of working.
So, it somehow decreases the pool of searchable functions to only 900 (max, can be less too) with a 100% presence rate of the bug in it. I am not using normal indexing or stuff just to clarify, but I can't reveal the exact method either.
So I tested it in a few places—the 1st prototype version of it was on SWE-LITE 55 cases, out of which it had 52 in that 900 pool and caught 38 on the exact line while burning only 1k tokens just for a little assist (this excludes output tokens which is around 2k). (It takes the same time as running and finding bugs with tools currently being used in agentic AI since it's only a prototype right now, I never optimized it).
But then I thought it might be because the LLM model (I'm testing it with Gemini 3.1 Pro and Opus 5, I keep switching since I'm broke) might've already been trained on SWE-LITE so it knows the bugs. So I tested it on my own L2D (Language to DST) project which is quite complex in itself.
I injected 20 bugs in that project myself (logical bugs) and wrote vague prompts , for example - "It can't find the modules anymore when I start it", "It never clears memory and OOMs after 5 minutes", and "Stack traces are getting completely cut off when my code crashes".
And the result blew my mind. It was 20/20 in the 900 pool of functions (total was around 18k something) and it gave 18/20 exact lines where the bugs were. ;-; Boi I was jumping around. But then I thought I only tested this on Python so far.
And that freaked my mind out cz I forgot to code it for multiple langs, so I used Claude Code and made it support 90+ langs (ofc I told it how to make it) and then I tested it on the latest OpenMAIC repo so it didn't have trained data, and my own agentic AI source code (backup) which has 8 diff languages being used as of rn. (With vague prompts as much as the ones used in L2D, like "Regen is deleting all my work wtf" and "Zooming just crashes the whole page immediately") - Here were the results - "It hit 20/20 presence in the top 900 pool, got 16/20 exact func, and verified 13/20 exact mechanisms with ZERO false positive hallucinations (locally verified, this thing is still work in progress and i doubt it will get better, im thinking of removing it)."
Then as a last test I ran my tool and Antigravity on the latest pagefind github repo. I injected 20 bugs with vague prompts. My tool took 12 mins (still in Python, I'll convert it to Rust if I think it really works) and Antigravity took 15 mins.
Antigravity found 12/20 bugs correctly and 16/20 files correctly but located the wrong line of code. It took 6 million tokens (I mean most of it is cached so I'll count it as 1m fresh).
My tool found 16/20 bugs, 20/20 presence in the 900 func pool, and took 20k tokens (all fresh) :)
So my main ques was, where else should i test it to make sure yeah this arch really works and not just in few places.
(Disclaimer: I am NOT asking for a diagnosis or medical advice, just looking to vent and hear if anyone else has dealt with a doctor like this.)
’m 18, currently on a gap year, and moving to Belgium soon. I’ve been trying to figure out some lifelong struggles before I move. My first psychologist told me I likely have Inattentive ADHD, but the official testing cost 20% of my dad’s salary(basically too much in our currency), so I had to switch doctors to see someone more affordable.
Today, I had an appointment with an online neuropsychiatrist. He showed up late and the entire call lasted exactly 12 minutes. Without really digging into my history, he told me my struggles are "just my personality" and that I'm just "seeking validation." When I tried to explain how I cry involuntarily at normal disagreements, he literally responded with, "What do you want me to say?"
I feel completely crushed and invalidated. I have real, lifelong struggles that impact my daily life:
That 12-minute appointment completely erased the validation I felt from my first doctor. Now I’m sitting here feeling like I'm just lazy and making excuses for myself, which I know is the imposter syndrome talking, but it still hurts. I'm honestly so done with this whole process.
My question for the community: Has anyone else been dismissed this quickly by a professional? How did you advocate for yourself, and how do you shake off the feeling that you are just "making it up" after a doctor treats you like this?
Full name of the product up for sale: Custom Desktop PC & Peripherals (Full setup)
Condition of the item: Used for 3 months. Excellent condition. All original boxes are available.
Date of purchase & Warranty: Bought on April 2, 2026. All bills are available and everything is fully under warranty.
Picture of the invoice: [https://drive.google.com/file/d/1BI\\\_uC-k5lwY74KPgnOpWGhmfoTx6jnIy/view?usp=sharing\](https://drive.google.com/file/d/1BI\_uC-k5lwY74KPgnOpWGhmfoTx6jnIy/view?usp=sharing)
Location of sale: Jaipur / Delhi
Mode of shipping: Any (Shipping or extra charges depend on buyer's preference)
Clear pictures with Reddit username and timestamp: [https://drive.google.com/file/d/1Ndm3rUSYhayYFNPsmaCYxQHKDwC4mUyh/view?usp=sharing\](https://drive.google.com/file/d/1Ndm3rUSYhayYFNPsmaCYxQHKDwC4mUyh/view?usp=sharing) , [https://drive.google.com/file/d/1QiXdPHRhdFUEFqeJYicEgCYPI2CjDMun/view?usp=sharing\](https://drive.google.com/file/d/1QiXdPHRhdFUEFqeJYicEgCYPI2CjDMun/view?usp=sharing)
Reason for selling: Want to switch to a laptop instead of a desktop.
Expected Price: ₹2,30,000 (Negotiable). Current market price to build new is ₹2.9 Lakhs.
| **Component** | **Model** |
|---|---|
| **CPU** | AMD Ryzen 9 9900X |
| **Motherboard** | MSI PRO X870E-P WIFI 7 |
| **Graphics Card** | Sapphire RX 9070 XT pure oc 16GB |
| **RAM** | Corsair Vengeance 32GB (16GBx2) 6000MHz DDR5 |
| **SSD** | WD Black SN7100 2TB M.2 NVME |
| **Power Supply** | Thermaltake Toughpower GF A3 850W ATX |
| **CPU Cooler** | Thermaltake TH 360 V2 Ultra EX |
| **Cabinet** | Ant Esports Crystal X7 PR ARGB |
| **Monitor** | LG 27" 27GS75Q-B 180Hz |
| **Keyboard** | Aula S2022 Black |
| **Mouse** | Aula Wind F815 Black |
| **Webcam** | Fingers 1080 Hi-Res FHD |
| **UPS** | Microtek Legend 1600VASystem |
I've been building a runtime debugging framework for Unreal Engine 5. The goal is to reduce the amount of custom debug code and PrintString() spam by making it possible to inspect and visualize game data directly at runtime.
this debug menu doesnt require you to write any code at all to setup you just have to search your class and variable and assign it. ( even tho you have option in both cpp and blueprint to create new tabs and add more menu or function to it)
Here's what the current prototype can do:
Visualization features:
Type-aware visualization:
Other features shown:
The goal isn't to replace Unreal's existing debugging tools—it's to make inspecting gameplay state much faster during development.
This is still a work in progress, so I'd really appreciate feedback from other Unreal developers.
Next update: I'm planning to focus on multiplayer debugging. The idea is to add features like server/client selection, remote property inspection, replication visualization, RPC monitoring, and property comparison between server and clients to help track down multiplayer bugs more easily.
Please provide with feedback and features you want in it. I will be releasing this plugin in this week or next for 20usd.
I've been building a C++ Developer Framework for Unreal Engine to replace the constant use of PrintString and one-off debug code.
The goal is to make debugging as simple as possible:
It's still a work in progress, but it's already becoming something I wish Unreal had built in. I'll be sharing more screenshots and videos as development continues.
I'd also love to hear what features you'd want in a framework like this.
(also please tell me UI design im using place holder)
dockable in-game tools, world-space debug visualization (graphs, telemetry, traces, custom shapes), a notification center, performance analysis, session recording/replay, and an extensible API so projects can register their own visualizers and debug tools
I've been building a C++ Developer Framework for Unreal Engine to replace the constant use of PrintString and one-off debug code.
The goal is to make debugging as simple as possible:
It's still a work in progress, but it's already becoming something I wish Unreal had built in. I'll be sharing more screenshots and videos as development continues.
I'd also love to hear what features you'd want in a framework like this.
(also please tell me UI design im using place holder)