Gaming Got Connected.When Did It Stop Being Social?
I've been thinking a lot about how gaming became more connected while somehow becoming less social.
We can play with anyone on Earth now — but most of the time we're sitting alone, wearing a headset, staring at our own screen.
I think IRL gaming is the missing piece.
Not just video games.
Dice games.
Card games.
Arcade games.
Keypad games.
Joystick games.
Trivia.
Strategy.
Bluffing.
Social deduction.
Physical tabletop games.
Whatever makes for a great competition.
The common thread is simple:
You have to show up.
Imagine 4–6 people around a table playing short, competitive games together.
Some might be completely physical — cards and dice.
Some might use a shared screen with arcade controls.
Some could combine the two.
But they're all designed around the same idea:
Bite-sized IRL social gaming competitions.
Sit down.
Learn the game in about 60 seconds.
Play for 5–15 minutes.
Talk shit.
Somebody wins.
Run it back.
Then connect all those IRL games into something bigger.
Local competitions.
Leaderboards.
Campus rivalries.
Game nights.
Achievements.
Collectibles.
Tournament nights.
Bragging rights.
You could play a dice game tonight, a card game tomorrow and an arcade competition this weekend — and all of it counts toward the same gaming identity.
That's the part I'm really interested in.
The game doesn't have to be the platform.
Playing together IRL is the platform.
I've been building around this idea, and I'm curious what other gamers think.
Would you show up somewhere specifically to play short IRL gaming competitions against other people?
And what would make you keep coming back?