r/Gamingunjerk

after seeing leaks of GTA 6 gameplay on twitter.. I'm literally so worried that the games might turned out to be a dogshit after being released and could changed the game industry forever.. because it would ruined Rockstar's reputation

recently there was GTA 6 leaks gameplay being posted on Twitter and I don't want to spoiled too much but man there are some reception that are negative towards it..

and tbh this would ruined Rockstar's reputation.. because everyone is hyping for GTA 6 at this point just for the leaks to be the opposite of hype

reddit.com
u/Frostcake21334 — 1 day ago

👋 Welcome to r/GamersAgainstGames - Introduce Yourself and Read First!

Hey everyone! I'm u/Tight_Value_6048, a founding moderator of r/GamersAgainstGames.

This is our new home for all things related to protecting gamers from modern games. We're excited to have you join us!

What to Post
Post anything that you think the community would find interesting, helpful, or inspiring. Feel free to share your thoughts, photos, or questions about your experiences, examples you find or changes you think could help.

Community Vibe
We're all about being friendly, constructive, and inclusive. Let's build a space where everyone feels comfortable sharing and connecting.

How to Get Started

  1. Introduce yourself in the comments below.
  2. Post something today! Even a simple question can spark a great conversation.
  3. If you know someone who would love this community, invite them to join.
  4. Interested in helping out? We're always looking for new moderators, so feel free to reach out to me to apply.

Thanks for being part of the very first wave. Together, let's make r/GamersAgainstGames amazing.

Most of this post was pre-generated by Reddit, but I stand by it, lets make games actually fun again!

We start with growth, then education, then specifics, then hopefully change.

Reddit told me to cross post this here, it doesn't seem to break the definition of "No self-promotion", sorry to the mods if it does.

reddit.com
u/Tight_Value_6048 — 1 day ago

The way people talk about GTA6 feels so weird to me

For starters I really have no dog in the GTA hunt as it were. I played like a few hours of 5 and it just didn’t click with me that way RDR did.

Everytime I see people discuss the upcoming GTA game though it feels so, bizarre. People seem to treat this game like a second coming and are talking about how “it will have mechanics never seen before” or “revolutionize the game industry forever!” Which feels extra crazy since we haven’t even seen any gameplay yet.

Especially with the way people recently seem to label a game as either a 10/10 masterpiece or 0/10 garbage I feel like when the game actually comes out it will be a war online.

I don’t hope the game is bad or anything like that, but at the end of the day it’s just an open world game. I’m sure it will be a well made open world game but I cannot imagine it will be anything that entirely changes the world, other than making $80-$100 games more normal.

reddit.com
u/Redhood101101 — 3 days ago

Seriously, how did we beat games before looking everything up online?

Playing Uncharted 2 recently made me realize how differently I play games nowadays.
There was a fight on the train that took me a ridiculous number of attempts. Eventually, I watched a YouTube video, saw what the other player was doing, copied the strategy and moved on.
And it made me think about how normal that has become.
Years ago, I remember playing PS3 games completely offline, without a smartphone sitting next to me. If something took me 20 attempts, I just kept trying. If I didn’t know where to go, I explored until I found it. Somehow, I still finished games.
Nowadays, knowing that Google, YouTube and Reddit are right there makes it way more tempting to look something up after a few failed attempts.
I wonder if games have actually changed, or if **we’ve changed because information is so easily available now.**
Do you think you had more patience with games back then?

reddit.com
u/New-Specific9576 — 3 days ago

I’m so fucking tired of the tribalism around games.

I saw the new Wolverine gameplay. The Sentinel boss is the same “slam the arm down, hit the weak point, repeat” shit we’ve seen in a hundred games. The chase has a glowing red trail basically holding your hand the whole time. I said those parts look tired and overly guided. That’s it. Not “the game is garbage.” Not “Insomniac is trash.” Just that those specific things look recycled and safe for a game we’ve waited years for that’s gonna cost $70.

And the response is immediate: “Then don’t buy it.” “You’re just a hater.” “Salty PC player.” “You still hate Spider-Man 2.” “You just hate Insomniac.” “All those concerns are stupid.”

Like, You can be hyped for a game and still not like parts of i, but somehow being Skeptical gets treated like a personal attack or a conspiracy. As if raising an eyebrow at recycled boss patterns or heavy hand-holding is evidence of bad faith

It’s gotten to the point where you have to be either fully riding or you’re the enemy. There’s no room for “I’m still looking forward to it, but these parts look weak.” And when even a studio director frames the volume of normal criticism as a “relentless onslaught” that’s bad for mental health, it just reinforces the idea that questioning anything is the real problem.

I still think the game’s probably gonna be good. But I SHOULD be allowed to have something that is OTHER than blind hype

reddit.com
u/Additional-Bit-8615 — 4 days ago

What's your opinion about Asha Sharma?

I've mostly seen gamers acting like she's the second coming of christ but she just strikes me as a career C-suite and the type of person who can afford hobbies like horseriding and yachting and is thus completely indiferent to videogames, so her corpo speak tweets about Elder Scrolls 6 or whatever are just kind of eye roll inducing to me. The massive layoffs after she took over are also a pretty big indicator Xbox is not all flowers and rainbows after she became CEO, but all gamers care about is consuming next product so of course none of them seem to give a damn about that

reddit.com
u/RevolutionaryWhale — 8 days ago

I've been noticing a double standard in games I don't quite like

Why is that sex is an off limits theme but violence is rendered as a simple game mechanic you never get to reflect on especially when the enemies are other humans? I don't hate combat mechanics mind you and gamifying romance and sex puts a bad taste in my mouth, but it often befuddles me that different themes have been explored yet sex is oftentimes off limits or you're given everything that's sex adjacent like oversexualized designs and framing. I generally do believe games can be used to normalized healthy forms of intimacy that's harder to do with less interactive mediums yet no one seems to bother with it or just banish it to the VN mines.

reddit.com
u/Kappapeachie — 9 days ago

Post-Pandemic Gaming

I feel like MMO and multiplayer gaming communities have all seen a rise in low-effort metas, and hiveminds of casual gamers that follow them religiously, in particular since the pandemic gaming era, but I feel like it especially has shot up in the last two years.

I’m not hating on casual gamers, but I am hating on the fact there has been a noticeable increase in completely bad faith arguments and people just not even reading the actual words of comments they are replying to amongst gaming forums. Especially so after 2024 or so. And usually these arguments stem from these kinds of folk wanting super low-effort metas.

It makes it hard, because I grew up on MMORPGs and was always looking to not only just get better, but discuss with others and grow game lore and mechanical skill knowledge with people on forums, which feels almost impossible to do now constructively, because so many more people nowadays want games to play themselves for them, and can’t even discuss the game properly or civilly if they don’t feel like development decisions are catered to them.

Maybe I’m just bitter from being on too many forums since leaving my nice Discord game discussion groups (due to Discord’s ID bs), but for every two nice and healthy gaming discussions I’ve had, it’s been like seven or eight just absolute slogs of weird redditor energy, underhanded tactics, and either projection or people just trying to talk over me without addressing anything I’ve actually said.

I notice similar patterns in other discussion circles, especially with a lack of empathy. I know times are hard right now, certainly for myself as well, but are we really just going to make it harder for each other?

reddit.com
u/Onikisin — 8 days ago
▲ 0 r/Gamingunjerk+1 crossposts

I hate cinematic games.

They are the worst type of game ever made. They put so much effort into making the game look realistic, getting a movie like performance, and having such pretentious storytelling they ignore the most important thing about a game, the gameplay. Seriously ever since the tlou1 Sony has been doing nothing but churning out the same boring walking simulators over and over. Like, how do you have so many studios, yet they all make the exact same games, it’s ridiculous. And because of Sony’s push for this type of game, every studio, triple a, double a, or indie keeps trying to make the next “cinematic masterpiece “. The only “cinematic” game I played that actually was worth playing was helldivers 2, and the only game before that was bf1, these are the games devs should look too when they want to make their game “cinematic”.

u/Relevant_Letter6768 — 10 days ago

As a younger teen(13M), it's really hard to get the games I want thanks to sky-high prices.

I've always never bought paid-for games, most of them have either been free or only a few dollars.

Now, I've started playing Call of Duty recently, but Warzone by itself is quite boring after a few weeks, so I decided to introduce myself to the MW series(the reboot version, pls don't judge).

I was gonna start off with a bang(MW), but why the hell is it 100 dollahs with TAX?

Seriously, these things ain't cheap! And as a 13 year old, obtaining 100 dollars is really hard(bcuz the minimum work age in Canada is 14), and my family and I recently moved, so money is sort of tight in my family right now, so my parents cannot give me a 100 bucks to buy a game I want.

Luckily though, I was able to scrape some cash together and buy MW(the game was awesome af).

But, the hard thought that I had just spent 100 dollars on a game did not sit well with me, and I ended up returning the game after just 3 missions(im that broke).

I really wish that Xbox would offer more sales like Steam does, because if that did actually happen, the console wars would step to another level. Thank the lord Xbox is not doing Dynamic Pricing, or else things could get even worse.

Ps. I'm thinking of switching to Steam soon, I feel as though the experience would be much better.

reddit.com
u/Classic-Macaron-2428 — 9 days ago
▲ 1.0k r/Gamingunjerk+1 crossposts

Pirat_Nation peddling misinformation without sources again

His source? He made it the fuck up.

Also there's been a bunch of assholes complaining about how woke the new game because there's more people of color.

Its all an act right? No one is doing fucking hateful?

u/NatalieRath — 14 days ago

Worst thing about being bad at video games is playing games where the protagonist is a badass

You're supposed to be this cool character who's supposed to take down enemies without breaking a sweat and look cool while doing it. And you die every 10 minutes.

Like when a cutscene is playing and the main villain says something "He's taken down my henchmen like flies! He's so dangerous!" But in reality you died 3 times per stage to the regular enemies.

It feels like you're playing it so wrong and like you're letting down the character and ruining their image.

My main experiences with this are Batman: Arkham Asylum and Bayonetta. Please tell me someone understands/agrees🙏🙏

reddit.com
u/BlueCat489 — 9 days ago
▲ 0 r/Gamingunjerk+1 crossposts

Kingdom Come Deliverance is the worst game I've played in my 57 years of living on this planet

First of all, let me start off by saying that I'm 57 years old, so I've seen everything, played everything, and know everything, so sit back, shut up, and listen to my wisdom because I'm about to teach you a valuable listen. When I talk to you, you LISTEN.

Kingdom Come: Deliverance is the worst game I've ever played because it mistakes inconvenience for depth and punishment for realism.

At 57 years of living, presumably I've developed enough patience to tolerate a game that asks something of me. Kingdom Come doesn’t ask something of you. It wastes your time and then congratulates itself for doing so. You want to save your progress? Here’s a bizarre restriction. You want to fight? Enjoy wrestling with a combat system that seems designed to make you question your life choices. You want to travel somewhere? Fantastic, watch your character slowly move across Bohemia while the game finds another opportunity to interrupt you.

And that’s the real crime: Kingdom Come: Deliverance constantly confuses “this is realistic” with “this is enjoyable.” Being terrible at sword fighting because you’re a peasant is defensible. Making the player spend hours becoming competent at basic gameplay mechanics is less defensible. There’s a difference between immersion and tedious bureaucracy, and Kingdom Come repeatedly plants its flag on the bureaucracy side.

The combat is especially guilty. The game essentially tells you, “You are not a trained warrior,” and then makes sure you feel that fact every time you try to hit somebody. Instead of making you feel like a character gradually mastering combat, it can make you feel like you personally have been denied permission to have fun.

Then there’s the sheer audacity of its simulation. You need to eat. You need to sleep. Your clothes matter. Your reputation matters. Your equipment matters. Your skills matter. Your decisions matter. Your timing matters. Apparently, everything matters except your desire to actually get on with the stupid freaking game.

And people will inevitably tell you, “But that’s the point!”

No. That is not a defense. “The game intentionally wastes your time” is still “the game wastes your time.” A developer can deliberately make a frustrating experience, but intentional frustration doesn't magically become good design.

Kingdom Come: Deliverance is also one of those games where its biggest defenders can become part of the problem. Tell them you hate it and they'll explain that you simply haven't understood it. Tell them the combat feels awful and they'll tell you to train more. Tell them the progression is tedious and they'll tell you that the tedium creates immersion. Tell them you don't enjoy spending your evening doing medieval chores and they'll practically accuse you of being historically illiterate.

At some point, you have to be allowed to say, “I don't care how historically authentic this is. I'm having a miserable time.”

And after 57 years on this earth, I have earned the right to reject a video game because it isn't fun.

Kingdom Come: Deliverance isn't merely a game I disliked, it is the final boss of unnecessary friction, tedium, and frustration: a game that looks you directly in the eye and says, “Would you like to spend the next 80 hours becoming mildly competent at things you didn't particularly want to do?”

And your answer, quite reasonably, should be: “Absolutely not.”

reddit.com
u/Ordinary_Device_5131 — 11 days ago

We need to talk about the future of Dragon Age

With the Saudi-led takeover of EA now closed and the company sitting on $18-20 billion in debt and as much as I and and a lot of other DA Fans would be thrilled if they can sell off the Dragon Age franchise to a worthy company/dev… I just don't see the happening for several reasons:

  1. I Just can't see EA selling DA for a “reasonable” price tag since they’re gonna be focused on trying to make up 18bil of borrowed debt and selling the IP for a few mil isn’t gonna be seen as a benefit to them
  2. We all like to talk about devs we’d “like” to see adopt the DA franchise (Larian, Owlcat, Beamdog, etc.)… but most of these  devs, in addition to not having the Money to buy an overpriced DA IP in the first place, aren’t interested in adopting the DA franchise,  especially when most of them have their own existing fantasy IPs plus, Even IF a hypothetical new owner paid top dollar for the IP tomorrow, I don't think that the feel of Origins will come back unless they literally go out of their way to get the original team leads and writers back (Which would be a HERCULEAN task in of itself) since without that specific group,, the result would probably be a competent modern CRPG that wears the Dragon Age name rather than something that actually feels like Origins.
  3. Technically EA still makes money off Dragon Age by doing next to  nothing just by continuing to squeeze money from the fanbase through low  quality merch and a slow trickle of new players who continue to buy the   games over time. So while it’s not earning crazy money, for the moment    it’s likely not “costing” them money either.

what I believe will happen since EA are a shower of shitbags is that they'll either Finish development on or cancel Mass Effect 5, keep the IPs and shut down the Studio

It still sucks that EA, even going back to Origins, never trusted it enough to sell on its own merits and Needed to add blood, sex and Marylin Manson to sell Origins and changed the Genre with each sequel

u/Additional-Bit-8615 — 12 days ago

Gaming Got Connected.When Did It Stop Being Social?

I've been thinking a lot about how gaming became more connected while somehow becoming less social.

We can play with anyone on Earth now — but most of the time we're sitting alone, wearing a headset, staring at our own screen.

I think IRL gaming is the missing piece.

Not just video games.

Dice games.

Card games.

Arcade games.

Keypad games.

Joystick games.

Trivia.

Strategy.

Bluffing.

Social deduction.

Physical tabletop games.

Whatever makes for a great competition.

The common thread is simple:

You have to show up.

Imagine 4–6 people around a table playing short, competitive games together.

Some might be completely physical — cards and dice.

Some might use a shared screen with arcade controls.

Some could combine the two.

But they're all designed around the same idea:

Bite-sized IRL social gaming competitions.

Sit down.

Learn the game in about 60 seconds.

Play for 5–15 minutes.

Talk shit.

Somebody wins.

Run it back.

Then connect all those IRL games into something bigger.

Local competitions.

Leaderboards.

Campus rivalries.

Game nights.

Achievements.

Collectibles.

Tournament nights.

Bragging rights.

You could play a dice game tonight, a card game tomorrow and an arcade competition this weekend — and all of it counts toward the same gaming identity.

That's the part I'm really interested in.

The game doesn't have to be the platform.

Playing together IRL is the platform.

I've been building around this idea, and I'm curious what other gamers think.

Would you show up somewhere specifically to play short IRL gaming competitions against other people?

And what would make you keep coming back?

reddit.com
u/Due-Huckleberry-2222 — 9 days ago

this "podcast" piss me so much

https://youtu.be/9jPzstz1DMM?si=3w5uLrgck0cSZ039

tl;dr

they talk about how unskippable cutscenes stem from certain design choices made during development, and that fixing or implementing a skip option isn't just 'a few clicks' like some people think. But they completely miss the point. They ignore the fact that players can be fully aware of those technical constraints and still consider it a major oversight. Explaining why it happened isn't a valid defense. It’s like buying a brand-new car, having the wheels fall off after 50 km, and AUDI just telling you: 'Well, that's how our engineers designed it, deal with it." Also, one of the guys talking here was responsible for the production of Ratchet & Clank. So we’re not talking about some random internet nobody. I wouldn't even bring this up if it were coming from someone completely detached from the industry.

I haven’t been this pissed off by a discussion in a long time. The one I linked above is a perfect example of how developers can, in exactly the same way as their management, just keep sniffing their own farts.

Can they even entertain the idea that the audience might be aware too? I perfectly understand what game development looks like from the inside, that one comma in the code can cause the entire logic of a game to collapse and fixing it can take months. But why should I, as a consumer, care about that? I judge the final product. The fact that their 3D artist prepared five assets for the entire game because someone higher up decided they would hire only one person for that position instead of two absolutely does not justify the fact that every dead end on the map is blocked off by a fucking dumpster that our protagonist could easily step over.

And generally, I have no problem with these kinds of tricks. I have no problem suspending my disbelief in situations like that because I understand that certain limitations have to be enforced, otherwise you simply won't ship a product that has to make money within a predetermined release window, and the budget isn't infinite.

For me, certain solutions in games that I would describe as cutting corners are the result of incompetence. NO, NOT YOU, you poor little snowflake of an individual developer who didn't have enough time to polish that system, but the production as a whole. I don't take that into account AT ALL when making the final judgment of whether a game meets my expectations.

At the same time, though, I absolutely love digging into WHY something ended up the way it did. Game development itself fascinates the shit out of me.

And this ties into GTA 6 incredibly well. That game has a level of production value that basically no other game on the market can match, and that's one of the reasons I'm so excited about it. It's going to be a unique experience. Your indie game that you play with your girlfriend, even if you pour 99% of yourself into making it, simply cannot give me that. You know what I mean?

reddit.com
u/aoltus — 10 days ago
▲ 15 r/Gamingunjerk+1 crossposts

Own Nothing, Be Happy (RIP Physical Media) - A Dose of Buckley [Quick Opinion]

Honestly, I'm more mixed with this one here.

I mean I do appreciate him calling out those that feel the need to show off their physical collective of games in protest of Sony's decisions of doing away with physical discs but at the same time, the more this goes on the more overly cynical and increasingly pessimistic this ends up being.

Like it doesn't provide a middle ground to the whole issue more than it does actually talk down to those that support physical media in gaming.

youtu.be
u/Pessimistic_Gemini — 11 days ago

If you tbag in videogames...

!!!R WORD IS USED IN THIS VENT!!!!!

You live in a society where you can basically do ANYTHING you want if you have the Age,you have a developed body of a human,your hormones have already passed its peak,but your potential Is boundless,and you see It,you feel It,to use It wisely,you pay 40€ for a brand new Fighting game with the Money of the goverment that your kind grandma gave you,She told you to buy some food,maybe and ice cream for a girl Who cares about you and loves to see you Happy,dont spend It all in a single time,but you do because you got nothing Better to do in your life.

You buy It,Firsts things First you hop on ranked match,dont even select the char,you already played the previous for hundreds of hundreds of hours,you noticed the other has a tag "still learning" or something like that,you win,and you start to tbag,i'm sure your retarded useless,Born for nothing,doesnt even laughs,you Just do It, because Deep know there Is a Little boy Who doesnt have a personality,has and IQ of 90,got bullied when he was Little,started the Gym and left After 3 months because you know you are insignificant so you feel Sorry for yourself,

Then,After the Tbag Is completed,you One and done.

I'm Sorry if i hurt Anyone or if this isnt the appropriate subreddit.

reddit.com
u/corvoattano-_- — 11 days ago

I think I'm tapping out of the GTA 6 discourse

I made my fair share of posts about it and I feel like I said all I can say about it execpt this holy shit GTA fans are the most ignorant, delusional, self centered proud bootlickers I have ever seen it may be a pipe dream to think the game will flop but they act like barely anyone if at all has any issues with GTA 6 there is no reasoning with these people to them only terminally online people could ever have issues with GTA 6.

But I'm not just tapping out because of a bunch of fanboys who think the world revolves around GTA I'm also tapping out because of the doomers. Let's make something clear the game will succeed commercially you are going to see a lot of doomposting about that in regards to gaming but I think this is counterproductive it feeds into the fan dillusion that gaming revolves around GTA 6 and while no doubt it will be popular it doesn't mean gaming revolves around GTA.

This discourse is just exhausting especially since I don't really much play much AAA games anymore I mainly play AA and Indie titles and let me tell you gaming is not just GTA affordability, creativity and passion will always be in gaming no how this game will affect the industry GTA 6 and AAA isn't really in my gaming sphere what I mainly play isn't going to follow any anti consumer trends set by GTA because the creators value passion over profit.

I'm gonna keep any post I make about it for a bit longer because I want to stand my ground against these fanboys but I will eventually delete most if not all posts about it execpt this one.

reddit.com
u/Error_rdt — 11 days ago

An outlier in a niche genre doesn't change the fact that the genre is still niche

People keep pointing at Baldur’s Gate 3 like it rewrote the commercial reality of traditional CRPGs, But It didn’t, BG3 is a MASSIVE outlier due to the fact that It pulled in a ton of people who normally never touch the genre because of the D&D brand, high production values, solid multiplayer, cultural timing, and accessibility features, but That success does not change the underlying distribution of the genre.

Look at the next-best results and the numbers fall off a cliff: Divinity: Original Sin 2 was a genuine success for a CRPG but not a breakout hit and Most other modern CRPGs like Pathfinder sit significantly lower.

Publishers looking at risk and scale still see a relatively limited, dedicated audience for pure or near-pure versions of the genre, .Former BioWare staff often frame EA as simply not “getting” Dragon Age because it was “too niche, too backwards, too old-school.”which sucks but its Kinda true. Hell, Dragon Age: Origins itself needed, edgy marketing with heavy blood, sex and Marilyn Manson’s “This Is the New Shit” just to generate wider interest., Then the sequels systematically moved away from the CRPG genre:

  • DA2 shifted toward action combat, a voiced protagonist, and tighter scope.
  • Inquisition went further into open-world action-RPG territory.
  • Veilguard completed the pivot into a more conventional action-RPG.

BG3 proved the ceiling for a traditional approach can be extremely high when everything aligns but It did not prove that the genre stopped being niche or that every studio can (or should) expect those numbers from a single player CRPG

reddit.com
u/Additional-Bit-8615 — 13 days ago