Content Warning: Potato Battery (OC)

Content Warning: Potato Battery (OC)

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Another original entity for the game; Content Warning.

Potato Battery is a large monster with a deformed body, multiple eyes, and fluorescent roots. This entity uses its roots to lumber clumsily through the corridors of the Old World ruins. It has poor hearing but possesses 360-degree vision, allowing it to detect when a player is nearby.

When a player enters its field of vision, the entity will focus on them and begin to pursue them, moving slightly faster than the player. Once the entity gets close enough, it will electrocute anyone within range (all players and entities), stunning them and dealing 25 points of damage.

If a player remains in the Old World for too long, the entity will spawn a Mini Potato; these are juvenile versions of Potato Battery and, as such, are immobile. Their purpose is to serve as obstacles or block paths because when an entity or player gets too close, they will electrocute them (dealing 10 points of damage) and stun them for a short time.

To deal with this creature, keep in mind that it's immune to the Shock Stick, but the Goo Ball can be used to stun it or temporarily cancel its charge. If the player shines their flashlight at it at close range, the entity will be stunned and temporarily blinded, though this effect weakens if the player shines the flashlight too many times in quick succession.

u/EXe1-Pe4eZ — 18 hours ago
▲ 48 r/balatro

Balatro: Legendary Jokers (1)

Some original legendary jokers for Balatro.

Pedrolino: (Legendary)

This Joker will have the effect of another random Legendary Joker and will change each time a Blind is skipped.

Pierrot: (Legendary)

This Joker gains X1 multiplier when a heart card is destroyed and loses X1 if a new card is added to play. (Currently X0 multiplier)

Mathurine de Vallois: (Legendary)

This Joker grants X3 multiplier for each king held in the hand when scored.

João de Sa Panasco: (Legendary)

This Joker gains X1 multiplier when a Blind Boss is defeated. (Currently X1 multiplier)

u/EXe1-Pe4eZ — 14 days ago
▲ 59 r/balatro

Balatro: More Jokers (14)

Here are some more concepts for original jokers for Balatro.

Meteorite Card: (Uncommon)

This Joker has a 1 in 4 chance of generating a Planet card each time a Stone card scores in hand.

Parking Permit: (Rare)

This Joker grants an extra slot when sold.

The Fool's Tool: (Common)

This Joker grants +15 chips and a +5 multiplier for each Steel Card activated when playing a hand.

Jeff the Cactus: (Common)

When a Blind is selected, this Joker destroys all Jokers in direct contact and gains +15 chips for each one. (+0 chips)

u/EXe1-Pe4eZ — 1 month ago
▲ 51 r/balatro

Balatro: More Jokers (13)

Here are some more concepts for original jokers for Balatro.

Clown Car: (Rare)

When a Boss Blind is defeated, this Joker fills all empty slots with random quality Jokers. (Has a low chance of generating Edition and Legendary Jokers)

Video Game Manual: (Uncommon)

This Joker increases the level of the last hand played at the end of the round by 1. It has a 1 in 4 chance of self-destructing when a boss blind is defeated.

Guard Dog: (Common)

If the hand played contains at least a King and a 9, then this Joker generates a random consumable card.

Ponzi Schemes: (Uncommon)

This Joker generates $5 for each new Joker added and has a 1 in 4 chance of self-destructing at the end of the round. (Currently $0)

u/EXe1-Pe4eZ — 1 month ago
▲ 50 r/ContentWarningGame+1 crossposts

Content Warning: The Meat Ball (OC)

The Meatball, as its name suggests, is an organic amalgam with a semi-spherical shape, formed from the fused flesh and remains of different animals. It moves around, rolling through corridors and open areas. The longer players spend exploring the old world, the more this creature will slowly grow and change its behavior as it progresses through the three phases leading to its final evolution. There are 5 minutes between each phase before the next one begins.

Stage 1: At first, this creature is nothing more than a nuisance, as its small size significantly limits its danger. It's like a basketball that travels the map, rolling and bouncing off walls in search of players. When it detects one, it will try to charge at them to trip them or push them out of position and send them flying toward another entity. In this phase, it is incapable of inflicting direct damage.

If electrocuted in this phase, the entity will flee in fear and maintain its distance from the attacking player for several minutes.

Stage 2: When the entity enters this phase, its size increases, reaching a height and mass close to that of the player. It will then choose one of the players and perform a charge attack, launching itself forward and charging at its target, dealing 30 damage and knocking back all other nearby players like bowling pins.

The Shock Stick will now only stun it for a few minutes, and the Goo Ball will be more effective at temporarily stopping it.

Stage 3: Before entering this phase, the entity will roll to a very spacious area or open space to grow unimpeded, reaching a size and mass greater than that of the player. Now it will become a threat, attacking one or all at once with a charge attack. First, it performs a charging attack, then it hurtles forward at full speed, trampling anyone in its path and dealing 50 points of damage.

The Shock Stick will no longer have any effect, but the Goo Ball still works to temporarily interrupt its attack and movement.

Spooktube Comments:

"Bro rolled away like he was owed money."

"The cameraman deserves a raise for NOT letting go of the camera."

"The way it appeared out of the darkness took ten years off my life."

"That's not a meatball... it's a problem with too many eyes."

"The best part is that they kept filming while everyone was losing their minds."

"That thing's biology should be illegal."

"When I saw that thing, I thought, 'probably isn't that fast'...yes it is."

"The sounds it makes are worse than its grotesque appearance."

"Imagine running into that in a six-foot-wide hallway."

"The editor zooming in every time the meatball appears is cinematic."

"The meatball: 'I just want to talk.'"

"I've never seen four people make the worst possible decision at the same time."

"The best part was when one of them hid behind the other as if that would actually work."

u/EXe1-Pe4eZ — 23 days ago

Look Outside: The Scout Girls (OC)

Door Encounter:

Sam hears someone knocking on his apartment door. He presses his ear to the surface of the door and manages to hear the murmurs and childish laughter of three little girls' voices coming from the other side.

Sam is very nervous and slowly decides to bring his fearful eye to the peephole, hoping to see who or what is on the other side.

Sam sees what appear to be the shadowy figures of three Girl Scouts pulling a cart of cookies, but he can't see any more details because of the lack of light, which casts shadows on the three girls.

Sam decides to open the door to find out for sure and discovers, to his horror, that it is a nightmarish abomination made of three Girl Scouts combined into a single arachnid creature pulling a living cart full of corrupted boxes of cookies. We have the option to fight or interact with them. If we choose the latter, we'll realize that despite their monstrous appearance, the three Girl Scouts still seem to retain their original personalities.

Isa has long, red hair, acts as the group's leader, and is very organized and controlling with her two friends. The next girl is Honey, who has two pigtails that have transformed into horns and wears bottle-shaped glasses fused to her face. She's very enthusiastic and obsessed with insects. Finally, there's Ring, who now seems to have eight eyes behind her glasses and a snake's tongue. She's the optimistic girl who tries to see the bright side of things during the end of the world.

They still retain enough sanity to continue selling cookies as if the world weren't ending around them. And these aren't just any cookies; they're corrupted boxes of cookies that, when used, regenerate a random amount of health and can sometimes cause random effects. In addition, if we buy a lot, they will inform us that we are their favorite customer and will appear more frequently during the days the cosmic event lasts. We will notice that in each encounter, the prices are usually a random number between $1 and $20, varying each time.

Mini Boss Fight:

If instead of interacting, we choose the option to fight this being, the Girl Scouts will become aggressive and attack to kill, initiating a mini-boss battle.

Attacks:

Badge Flash: Their corrupted badge-eyes burst with light. This attack causes 40 points of damage and has a 25% chance of inflicting Blinded or Paralyzed effects on two enemies.

S'more Ritual: The troop summons burning marshmallow-shaped blobs that explode into sticky corruption, causing 30 points of damage and the burning effect on all enemies.

Cookie Swarm: The grils trow corrupted aranic cookies that explode into a swarm of needle-like crumbs, causing 50 damage points to all enemies and the has a 25% change or causing the effects Poisoned, Bleeding, Acid Burned.

Multi Spider Slash: It will use the sharp claws on its legs as stabbing weapons to cause deep wounds to all enemies. It has a 25% chance of inflicting the Bleed effect on its enemy.

After the fight, the rewards the player can find:

Band of Corrupt Medals (Body Gear): This is a parasitic organism that wraps around your body like a leech and slowly absorbs your blood, but in return grants increased power. The medals that decorate it are actually eyes (+5 Attack and Ballistics, +6 Defense and Agility) (Loses 1% of HP every few steps) (+50% resistance to bleeding).

A random number (between 5 and 10) of Corrupt Cookie Boxes.

u/EXe1-Pe4eZ — 2 months ago

Mr. Factotum by me (EXe1-Pe4eZ)

You're getting very close to the ghost town, located in the middle of the frozen tundra. This particular town looks and feels organic.

The town is alive; you can even feel the heat it gives off and hear it breathing.

u/EXe1-Pe4eZ — 3 months ago

Enter the gungeon: Original Guns (6)

Here are some more original guns for Enter the Gungeon. Down here are the guns descriptions if you like to read:

*The Heart Breaker:

"Love hurts a lot"

History:

This is a novel new product made for people who want to send Valentine's Day gifts to their loved ones at high speed. Unfortunately, a design flaw causes it to be a deadly weapon capable of firing shrapnel fragments made of heart at high speed.

Thus, this lethal gift arrived at Gungeon like the rest of the weapons, where its lethality continued thanks to the existence of hearts. The fewer broken hearts its user has, the more powerful the bullets this weapon fires.

Type: Automatic

Quality: A

Abilities:

*It is a weapon with a very high rate of fire, a very fast firing speed, and a very large magazine.

*Its bullets have low damage per shot and travel a great distance in a straight line with very little dispersion.

*This weapon does not use normal ammunition. Reloading it near any heart or half-heart will cause it to absorb those hearts, restoring bullets (Heart = 600 bullets, Half-Heart = 300 bullets) (Magazine Size = 1200).

*If the player attempts to use this weapon without ammunition, they will take one heart of damage, and the weapon will reload with 600 bullets.

*This weapon deals more damage the more health and intact armor the player has.

The Heart Breaker Synergies:

High Blood Pressure: If the player also has the following items: Meatbun, Ration, Weird Egg, Shotgun Coffee, Double Vision, Magic Sweet, Shotga Cola, Cigarettes, or Honeycomb, then the Heart Breaker will grant a 1 point of movement speed and an increase in the number of hearts present upon completing a room without taking damage.

Queen of Hearts: If the player also has the following items: The Heart Purse, Heart Bottle, Heart Locket, Heart Lunchbox, Heart Holster, or the Pink Gun Stone will grant the Heart Breaker a 25% damage increase.

Toxic Love: If the player also has the Charming Rounds item or is equipped with the Shotgun Full of Love, Charmed Bow, or Really Special Lute, then the Heart Breaker will now be able to inflict the Charm effect, and this same effect will now have a toxic, poison-like effect on enemies. This applies to all weapons that are part of this synergy.

*The Death Man's Leg:

"The Gundead Ender"

History:

This bizarre construct was the creation and main experiment of a demented necromancer who, in an act of utter desperation and complete disrespect for the dead, decided to rob the tombs and mausoleums of other deceased Gungeoneers. This master of dead weapons achieved the impossible, using different corpse parts to grotesquely assemble and thus create an improvised fire weapon.

It managed to penetrate quite far into the depths and put up a fight before finally falling to the Gundead. Although its creation was very strange, the Gungeon nonetheless recognized it as a legitimate firearm and added it to the Gungeon's infinite weapon inventory in the same way as the rest.

Type: Automatic

Quality: A

Abilities:

*This weapon rapidly fires bones, which are very inaccurate but deal high damage.

*Initially, the bones are fired in a straight line, but the farther they travel, the more they disperse.

*When an enemy is killed by this weapon, there is a 25% chance that they will revive as a Hollow Point or an allied Spend, which will assist the player and will die once the room has been cleared.

*This weapon grants one curse point.

The Death Man's Leg Synergies:

A Grave Mistake: If the player also has the following weapons; Shellegun, Shotgun Full of Hate, VertebraeK-47, Gunslinger's Ashes or the Skull Spitter then The Death Man's Leg will now have a higher chance to generate allied Spends and Hollow Points. If the player uses the other guns that are part of this synergy, the Death Man's Leg will float around the player while the other synergy gun is held, and will automatically fire at enemies when the synergy gun is reloaded and this won't consume the Death Man's Leg ammo.

The Power Walking Dead: if the player also has the items; Zombie Bullets, Bug Boots, Monster Blood, Irradiated Lead or Gundromeda Strain then The Death Man's Leg will now grant a 2 point movement speed increase while the weapon is being used.

u/EXe1-Pe4eZ — 3 months ago