Sae'kes Taelien runes
Is there a description/image on the runes on the Sae'kes somewhere?
Is there a description/image on the runes on the Sae'kes somewhere?
So I've recently got to fighting the Endless Tower superbosses, and after beating Lampmaster and giving up Duolliste, I moved on to Clea Unleashed. What the hell is that damage reduction my friend. Idk what I'm doing wrong, but I'm dealing around 600 damage with an S rank, every damage boosting pictos Verso free aim shot. That should be like 200 times more. I noticed that counters do more so I moved on to my counter build with Maelle, but even then it took 25 minutes to chip away a third of her hp, and I was parrying fairly consistently. What am I doing wrong? Is my build just ass?
I wasn't an active player back then, but I have heard horror stories about early X/Y Mega Kangaskhan being absurdly broken, so when Champions brought back Mega evolution, I was expecting it to be equally dominant. Sure, Parental Bond was nerfed, but it's still really strong. However, around 3 months into the game, it doesn't look nearly as broken as I feared. It's a solid choice, but not too dominant.
Do you guys think the meta/the game in Champions changed to a state where Mega Kangaskhan is actually a balanced pokemon, or was it the same before and I'm just overexaggerating the hype in my head?
Idk why I made this
I've had a huge problem with one of my favorite classes for years now. Thematically, the wizard is one of the best spellcasters, and is kinda the archetypical caster. And one of my favorite parts about them is how many spells they can have, it just makes me feel happy to have a spell for every situation. And the gameplay loop itself is great. You go around, Frieren style, gathering random scrolls, and then you need to learn them. And what is the main thing you need for that?
Money, obviously.
Who invented this?
So, in an attempt to make it a little less boring and tedious, I thought of a system where you actually need to learn to use the spell to add it to your spellbook. Now, each scroll you get comes with a small challenge attached that you need to use the spell for. Stuff like use Comprehend Languages to understand 5 different languages, or block fall damage with Fly, stuff like this. You need to use the scroll, cast the spell, do the challenge with the one cast you get, and during the next long rest, you can add it to your spellbook. If they can't do the challenge, they lose the scroll and don't gain the spell (they lose the scroll anyways but now it actually matters since they can't cast it anymore)
The idea is currently getting playtested by one of my players, they seem to like it thus far. If you have any ideas, balancing or otherwise, I'll be happy to listen to them, otherwise have a nice day!
They only think about the main ship. They're impatient. They won't slander the manga. They won't claim it's ragebait anytime something else happens. I won't let them. I'm better. I'm the original. I... AM....
A SIDEPLOT ENJOYER