Decomp mods and where to find them

One of the biggest benefits of decomp projects is their much much easier modability.
"The GitHub Launcher" project made an effort to offer a centralized hub to view and install the ever increasing number of decomp projects.
But what about mods?
Is there any consensus on where to host those? I know of "Thunderstore", but are there others?

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u/EinherjarX — 18 hours ago

Player damage is something that often goes unappreciated.

I've been sharing some NG vids with friends who don't play these games and only heard about their reputation via cultural osmosis, and one thing came up that i also never really thought about:

Someone mentioned that they are astonished as to how much damage you do to bosses.
And it's actually quite true. The damage you can dish out is quite significant, making even basic hit & run strategies *feel* viable.

Hard games are often associated with spongy bosses, where you chip away at a health bar for minutes on end. In NG, every attack *feels* like you made an impact.
You land a very basic combo, and you see a considerable chunk of their health bar vanish, and it just *feels* incredibly rewarding. And not only that, it gives the player feedback that what they're doing works.

And i feel that it's a topic that often goes unappreciated.
For as hard and unforgiving as NG is often seen, it rarely (if ever) relies on player weakness to create its difficulty like so many other games do.

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u/EinherjarX — 24 days ago

The "controlled volley" tutorial is driving me mad...

I admittedly have no idea what the game expects from me here.
The fact that you can only prepare a swing when the game allows you to already feels incredibly off.
There's this magic, invisible barrier the ball must pass for you to be able to start your swing.
You can't buffer it (a.e. hold the button beforehand, and it executes the action as soon as possible), there's no indicator for it, you just have to know when you're able to start gain strength.

Just hitting the button (B/Circle in this case) volleys the ball, sure, but rarely has enough strength to even remotely reach the target box...

Am i completely misunderstanding the game here?
Is the game really expecting me to instinctively learn when i'm able to prepare my shot after the ball machine spits out the ball?

I'm not *that* bad at twitch reaction games (Be it action or rhythm games) but anticipating the angle, getting into position, preparing the right amount of strength and targeting the box...
That all seems a bit much to just "guess"...

EDIT: Just managed to pass it, but the more tutorial lessons i pass, the less i feel i actually understand the game's mechanics.
The fact that you can't just prepare a shot whenever you want just feels incredibly bad.
Maybe it's just the muscle memory of mainly having experience with more arcady Tennis games, but so far, just the tutorial is giving the worst possible first impression.
Movement feels sluggish (I switched off of the Tiebreak controls immediately), shot preparation feels arbitrary, shot control feels unpredictable...

I really wish i could like it, but the controls just don't click with me, at all :/

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u/EinherjarX — 25 days ago

Free Look on mouse but NOT on R-Stick

Is there a way to enable mouse based free look but NOT have the game automatically map it to the right stick?
I'm using the new Steam Controller, and it would be amazing to use the right trackpad as a dedicated camera while the right stick still only acts as C-Buttons.

EDIT: Found it!
As unintuitive as it sounds, the solution is to completely remove all mappings from the entry:
"Additional ("Right") Stick"

This does not render the stick blank (as assumed) but simply does what i was looking for, removes it as "Right stick for camera controls" while leaving other mappings to it (Like C-Buttons) intact.

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u/EinherjarX — 1 month ago
▲ 73 r/shmups

Steam's current "Danmaku Fest" demonstrates why sub-genre's are vital

Every now and then, the discussion resurfaces that some people feel that trying to pinpoint a game's defining genre label is a futile effort and not that important.

And then you have a dedicated Danmaku event, and it features all kinds of games... just no classic Danmaku...

People were annoyed that large parts of the community coined the term "Bullet Heaven" for games following the trend kicked off by Vampire Survivors and insisted on it.
Steam recently even officially added the tag.
And yet, all of these games are labeled "Danmaku", flooding the market place and making it borderline impossible to find actual, classic Danmaku games in the pile.

I'm the first one to admit that i can get overly pedantic about this.
But i do feel that a little bit of pedantry would allow this niche of a games to be much more visible and not be buried under a genre that has come to be called something different to distinguish it.

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u/EinherjarX — 2 months ago
▲ 0 r/JJBA

Just finished JoJolion

Man... what a rollercoaster ride.
JoJolion has to be one of the most "uneven" (for a lack of a better word) experiences in the series for me.

For starters, i'd say it has some of the best stands and stand battles. Many stand abilities were super understated but cleverly used.
On the flip side, it has some of the worst characters in the franchise with an extreme tendency to use the first impression to portray said characters in the worst possible light with really uneven "redemption arcs".
Except for Joshu... that guy's just a thoroughly irredeemable piece of trash...

Just take Norisuke (IV). Setup as this scheming, controlling mastermind, only to shift into loving, caring paragon of righteousness in a blink of an eye.
Or Daiya, who was introduced as a complete sadistic creep, only for "Defeat means friendship" to turn her into a completely innocent girl.
Character development was extremely bumpy all across the board.

The story itself felt pretty unfocused as well.
The wall eyes, established as a major event in the towns history and established as able to produce equivalent exchange between two entities effectively get completely brushed aside once to Locacaca gets introduced, with the New Locacaca effectively doing the same:
Using one entity to fix another.

I really enjoyed the "Who dunnit?" goosechase, but it all felt a bit... pointless, really.

All in all, it was by no means bad, i really enjoyed it (Moreso the second half), but overall, it felt bumpy, unfocused, all over the place and rather weak.

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u/EinherjarX — 2 months ago

Need help with Analog Stick to Analog Triggers

Many old racing games, like Gran Turismo or Collin McRae Rally offer to use the right analog stick for throttle and breaking.
When trying to then map the right sticks Y-axis to the analog triggers (to emulate how modern console racing games do it), it seems that the actual analog range is almost lost.

I used an Xbox One and an 8Bitdo Ultimate controller (Both have very similar trigger travel lengths) and both controllers seem to have their inputs at the very end of their travel length.
Deadzone is set to 0, so that shouldn't be the issue.

Does anyone have any idea what i need to set up to have the entire travel length of the triggers emulate the entire length of the stick travel?

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u/EinherjarX — 2 months ago
▲ 2 r/dbz

Randomly picked Supersonic Warriors (GBA) back up and...

...man, the game was much better in memory than it actually is :D
Is there *any* rhyme or reason to how melee attacks actually work?
Weak / rush attacks only connect if the stars align correctly, heavy almost always lose trades to the CPU for some reason, even guarding feels more random than it should be
This games melee combat feels like a complete coin flip...

Range play is super satisfying, but man... melee fights are weird...

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u/EinherjarX — 3 months ago

I wouldn't say i'm a seasoned player, but i do have quite a few hours under my belt across the series. However, i never properly learned how to handle pull-along equipment without making a mess.

For instance, i just had a contract job in Zielonka. Plow field 54 with the Kverneland PW100-12.
I got the job done, but i also made quite the mess of it.>
Despite the myriad of tutorials and explanations, i've never encountered anything teaching how to properly handle different types of equipment efficiently.

If you know of anything, any pointers would be greatly appreciated!

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u/EinherjarX — 3 months ago