Tips for Nightmare?
Hey everyone,
I just finished beating Darkness with every hero and decided to start nightmare. It feels like a huge step up in difficulty and I was hoping to get some tips.
Hey everyone,
I just finished beating Darkness with every hero and decided to start nightmare. It feels like a huge step up in difficulty and I was hoping to get some tips.
I'm having an issue on Preecha. I'm sure I'm just doing something wrong, but I don't know what.
I can't get anything to rev accel cancel out of Preecha's Hyperbolic Kick, even though I'm doing it the same way as with other rev specials that do cancel.
I have the same issue trying to rev accel cancel out of Preecha's Combination, and that one I am sure should be possible since the smart combo does it.
The video shows me successfully cancelling using the hold method, but the same method not working for trying to cancel out of hyperbolic kick.
I also tried mashing the button and pressing quickly only once, but nothing is working.
I am using Smart style, are the cancel rules just different, or am I doing something wrong? Google didn't find anything indicating the cancel rules were any different, but maybe I missed something?
Any help would be appreciated, thank you in advance!
So, I would like some help figuring out how to analyze if an RPS is weighted in my favor or not. I want to learn it as a general skill, but here's the specific situation.
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I am a heavy user of Luke's 5LP - 5MP - 5HP target combo. I know that it is unsafe on block, and all the cancels except OD Sand Blast can be punished by DI.
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However, if my opponent tries to DI and I don't cancel, then I get an easy DI punish. If I don't cancel and my opponent doesn't DI, then I eat a punish. But if I do cancel and they try to punish, they eat a counter hit.
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I don't think this RPS is weighted against me, but I'm not really sure and I realized I don't know how to evaluate if an RPS is in one player's favor or not. I would appreciate it if I could both get some help evaluating this specific RPS and learn how to evaluate RPS in general. Thank you in advance.
So, I have a question. First some background. I have a disability that makes fine motor control very hard, but I love fighting games. I was never able to give them a good shot until Modern in street fighter 6 came about to help me with combos.
This game has always seemed interesting to me, but I've never been able to get into it because I just can't execute the combos. Even something as simple as 66L - c.M is incredibly unreliable for me. I can get it occasionally in training, but not nearly often enough to use in match.
I can do some stuff - like a simple triple attack into H special into another triple attack into another special - on some characters, but that's pretty much my ceiling.
I recently heard about smart controls being added to this game, and have looked into them some. It's the auto combo system of my dreams, where basically every confirm is automated and it does combos based on the situation instead of just a static combo. The downsides are real, but tolerable.
One of my problems with modern in street fighter is it's clearly built with the assumption that you will be doing some stuff - even a lot of stuff, depending on the character - using manual inputs. Granblue is better in this respect in some ways due to universal simple input specials, but worse in others (like the importance of 66L - c.M).
My question is this: do you think smart controls are balanced enough to let me play at a high-ish level (maybe master) without using manual combos at all? Also, am I likely to get a lot of hate and derision for using smart controls, like with modern in street fighter 6?
Does anyone have any recommendations for a pad with 6 face buttons that's not a Hori? Hopefully one with native PS5 support. Or is the fighting commander my only option? My octa pro just bricked itself after about 8 months, and my old octa is slowly dying, so I'd like another company.